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Made in gb
Fresh-Faced New User





I`m entering a tournament soon and need an extreamly competitive list for 1000pts Eldar. Any ideas?
   
Made in gb
Twisted Trueborn with Blaster




Webway

farseer, jetbike, fortune, runes of witness
farseer, jetbike, fortune, runes of witness
7x warlocks, jetbikes, embolden,enhance
6x warlocks, jetbikes, embolden, enhance
5x dire avengers
5x dire avengers

or

farseer, jetbike, fortune, runes of witness
farseer, jetbike, fortune, runes of witness
6x warlocks, jetbikes, embolden,enhance 2x destructor
6x warlocks, jetbikes, embolden, enhance 2x destructor
5x dire avengers
5x dire avengers

just reserve the avengers and bring them on late game and go to ground to camp on an objective and contest theres with the councils.

for conversions just get some shining spears to count as or find some dire avengers swords and stick them onto your guys riding the jetbikes.

This message was edited 1 time. Last update was at 2012/03/24 15:31:14



 
   
Made in gb
Fresh-Faced New User





I don`t know how the council will take on infantry though.
They don`t ignore armour saves and they will probably be tied up in combat all game. how would you use the Sear Council?
   
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Decrepit Dakkanaut






UK

First thing would be to try and stick to a single thread.

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Made in gb
Twisted Trueborn with Blaster




Webway

jake and his eldar wrote:I don`t know how the council will take on infantry though.
They don`t ignore armour saves and they will probably be tied up in combat all game. how would you use the Sear Council?


Thats why you have 2 of them? also ask yourself how is somone going to deal with 2 seer councils in 1000pts? assuming they havent designed their army to beat yours?.

the only things that really hurt them and bog them down in combat are TH/SS termies and plague marines which is easy to counter since you have higher movement than them and easy to ignore.


 
   
Made in gb
Fresh-Faced New User





well ill try it but i am not sure it will work/
   
Made in us
Fixture of Dakka





Los Angeles

jake and his eldar wrote:I`m entering a tournament soon and need an extreamly competitive list for 1000pts Eldar. Any ideas?
Let's start with models that you own.

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Made in us
Drakhun





Eaton Rapids, MI

How about something like this

HQ - Farseer, jetbike, fortune, runes of witness (with the Council)
HQ - Farseer, fortune, runes of witness (rides with the Firedragons)

4x Warlocks on Jetbikes

5X Fire Dragons in Wave Serpent with Star Engines, Spirit Stones and TL ML)

5x Dire Avengers in WS (stones and TL ML)
5x Dire Avengers in WS (stones and TL ML)

total of 995pnts

Gives you enough fire power to take out any armor on the table and the speed to capture and contest objectives....

Star engines on the FireDragons WS give its a bit more range to get stuck in with anything nasty that needs to go away.


This message was edited 1 time. Last update was at 2012/03/24 16:27:09


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Made in gb
Fresh-Faced New User





ill try it before tourney
   
Made in us
Screaming Shining Spear





Hagerstown, MD

darefsky wrote:How about something like this

HQ - Farseer, jetbike, fortune, runes of witness (with the Council)
HQ - Farseer, fortune, runes of witness (rides with the Firedragons)

4x Warlocks on Jetbikes

5X Fire Dragons in Wave Serpent with Star Engines, Spirit Stones and TL ML)

5x Dire Avengers in WS (stones and TL ML)
5x Dire Avengers in WS (stones and TL ML)

total of 995pnts

Gives you enough fire power to take out any armor on the table and the speed to capture and contest objectives....

Star engines on the FireDragons WS give its a bit more range to get stuck in with anything nasty that needs to go away.




While I'm all about the double seer council I don't think it's a good idea at this points cost. Personally, I would use the list above with some modifications. I would drop EMLs cheaper Shuriken Cannons and stones for chin ShuriCannons for one. Rips up most transports and will make those MEQ take their armor saves. I'd switch out runes of Witnessing for Runes of Warding and give the Locks Embolden, Enhance, and if possible one destructor. With Embolden the Farseer can reroll failed Psychic tests (and is less likely to get perils of the warp than with Runes of Wit), the locks attack before MEQ and only need 3+ to hit instead of 4+, the Destructor will thin out anything (except Termies obviously) and Warding makes those Tyranids, Grey Knights, and Librarians steam. I say stones can be dropped because a WS only has a 1/6 chance of being stunned and if so then you've distracted some AT for one turn, whether you move the tank or not shouldn't detract from the fact that something else in the army will take down that enemy weapon, though I would definitely keep it on the Fire Dragon one. Singing Spears for the Farseers because you don't want them to be in melee anyways so give them an antitank weapon. Farseer can hope to crack a transport so that Council can charge the contents, if not use your charge to surround the tank and decimate it in melee.

996 Points

HQ - Farseer, jetbike, fortune, runes of Warding, Singing Spear (with the Council) 133
HQ - Farseer, fortune, runes of witness, Singing Spear (rides with the Firedragons) 98

4x Warlocks on Jetbikes with one with Enhance, one with Embolden, two plain 200

5X Fire Dragons in Wave Serpent (Star Engines, Spirit Stones and TL ShuriC) 205

5x Dire Avengers in WS (TL EML + underslung ShuriC) 190
5x Dire Avengers in WS (TL ShuriC + underslung ShuriC) 170

I know you now only have one long range antitank weapon but it gives you even more power on the seer council and more shots on the other WS. Also the EML WS can move 12" and fire both the Plasma missile (a S4 defensive weapon) and ShuriC against infantry. I think it's a pretty nasty list =) tons of anti-tank and anti-Infantry. Fire Dragons can take care of any termies that show up. The other option is not taking the council.

998
HQ - Farseer, fortune, runes of warding, Singing Spear (rides with the Star Engines WS) 103

5X Fire Dragons in Wave Serpent (Star Engines and TL ShuriC) 195
5X Fire Dragons in Wave Serpent (Spirit Stones and TL ShuriC) 190
5X Fire Dragons in Wave Serpent (Spirit Stones and TL ShuriC) 190

5x Dire Avengers in WS (TL ShuriC) 160
5x Dire Avengers in WS (TL ShuriC) 160

Hordes you can sit back and get 15 TL S6 shots and outrun them. MEQ and Mech you can decimate with 15 melta guns in turn 2. Biggest problem would be gunline IG if they get first turn. Their hydras and Vendettas will make short work of pretty much any Mechdar army. If you know you'll come up against one of those maybe you could drop the Farseer for an Autarch with a Fusion gun and power weapon to throw in the FD squad (and you'll have 15 points to give another FD WS Star Engines) and Reserve everything? That's really the only counter that I can think of. SW Long Fang spam will suck just as much as it would for any other army =/

This message was edited 1 time. Last update was at 2012/03/25 02:25:03


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Made in gb
Fresh-Faced New User





Not usually any IG at this tourney from past experience so this could be a pretty good list. Thanks!
   
Made in us
Longtime Dakkanaut






Dallas Texas

jake and his eldar wrote:I don`t know how the council will take on infantry though.
They don`t ignore armour saves and they will probably be tied up in combat all game. how would you use the Sear Council?


You get 3 attacks on the charge, at ws5, initiative 5, wounding on 2s.

That means you get like 12 wounds+ every combat, which will get 3-4 kills if not more.

You also have shuriken catupults twin linked at bs4 to kill stuff before you charge.

You also have str9 weapons for tanks in close combat.

the squads amazing, the hardest part is converting it tho =p

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Made in cn
Screaming Shining Spear





Hagerstown, MD

Smitty0305 wrote:
jake and his eldar wrote:I don`t know how the council will take on infantry though.
They don`t ignore armour saves and they will probably be tied up in combat all game. how would you use the Sear Council?


You get 3 attacks on the charge, at ws5, initiative 5, wounding on 2s.

That means you get like 12 wounds+ every combat, which will get 3-4 kills if not more.

You also have shuriken catupults twin linked at bs4 to kill stuff before you charge.

You also have str9 weapons for tanks in close combat.

the squads amazing, the hardest part is converting it tho =p


I've had a Seer council with just 5 locks kill a squad of Plague marines and Bezerkers in the same combat with no casualties. Terminators on the other hand? Not a good choice.... and try to stay away from Plague Marines, but sometimes it's a necessity. They'll usually tie you up for too long

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