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5K Apocalypse - Jack-of-All-Tricks Necrons vs Bloodthirsty Horde Blood Angels (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fixture of Dakka





San Jose, CA

Had a "for fun" game against my opponent Yuri. He has a massive Blood Angels collection and wanted to actually bring more, but I was concerned that we wouldn't have enough time to finish so I told him to only bring 5K. That's close to the max my for necrons anyways. It tops out at about 6K currently (with some proxies), but my main concern was time. As it was, we couldn't even finish the game at 5K, ending on Turn 4 only. Part of the reason was that Yuri wasn't very familiar with the new necrons, so I spent part of the time on giving him a tutorial of what each of my unit does and the various amount of "tricks" that I've got in my army.


-------------------------------------------------------------------


5000 Jack-of-All-Tricks Necrons vs Bloodthirsty Horde Blood Angels


Necrons (My list)


My army ended up a tad under 5K, as I forgot that Nemesor Zandrehk had a Res Orb. Thus, I ended up swapping out 1 Necron Lord w/Res Orb for another Cryptek instead. This army's got a little bit of everything in it. It's got wraithwing. It's got a scarab-farm. It's got my tremorcrons (though without Orikan) and it's got Immotekh and his night-fight shenanigans. It's not a very shooty army and it's not very assaulty, but it's probably got enough tricks to annoy most opponents.


Immotekh
Zandrehk
Destroyer Lord - 2+, Mindshackle Scarabs, Res Orb
Overlord - 2+/3++, Mindshackle Scarabs, Res Orb, Warscythe
Command Barge

Royal Court #1 - 1x Lance, 2x Tremor, 1x Veil, 1x Chronometron
Royal Court #2 - 2x Lance w/1x Pulse, 1x Tremor, 1x Veil, 1x Lord w/Mindshackles, Res Orb, Warscythe
Royal Court #2 - 2x Lance w/1x Pulse, 1x Tremor, 1x Veil, 1x Lord w/Mindshackles, Res Orb, Warscythe

C'tan - Gaze, Writhing Worldscape
Triarch Stalker
Triarch Stalker

10x Immortals - Tesla (Immo + Chrono + Veil + Lord)
10x Immortals - Tesla (Zandrehk + Lance + Tremor + Veil)
10x Immortals - Tesla (Tremor + Veil + Lord)
5x Immortals - Tesla (2x Lance + Tremor)
5x Immortals - Tesla (2x Lance + Tremor)

10x Scarabs
5x Tomb Blades - Particle Beamer, Shadowloom
6x Wraiths - 4x Whips, 1x Caster
6x Wraiths - 4x Whips, 1x Caster
6x Wraiths - 4x Whips, 1x Caster

Gauss Pylon
Monolith
3x Spyder - Claw, Gloom Prism
3x Spyder - Claw, Gloom Prism



Blood Angels


I don't have the list for my opponent's army, but it's got a crapload of infantry. I'm talking about 120+ angry marines here....and he combat-squadded almost his entire army (except for the assault marines)!

I believe this is what he had:


Astorath
Captain - Terminator, TH/SS
Librarian - Terminator
Reclusiarch - Jump Pack, Plasma Pistol
Reclusiarch - Jump Pack, Plasma Pistol

3x Sanguinary Priests - Brother Corbulo, 2x Jump Pack, Plasma Pistol + Power Weapon
5x Terminator - Assault Cannon, 4x Chainfists (Captain, Corbulo & Librarian here)

10x Assault Squad - Not sure wargear (Reclusiarch + Sang. Priest here)
10x Assault Squad - Not sure wargear (Reclusiarch + Sang. Priest here)
10x Death Company - Jump Packs (Astorath here)
10x Tact Squad - Power Fist or Weapon, Flamer or Melta, Missile Launcher, Plasma Pistol
10x Tact Squad - Power Fist or Weapon, Flamer or Melta, Missile Launcher, Plasma Pistol
10x Tact Squad - Power Fist or Weapon, Flamer or Melta, Missile Launcher, Plasma Pistol
10x Tact Squad - Power Fist or Weapon, Flamer or Melta, Missile Launcher, Plasma Pistol
10x Tact Squad - Power Fist or Weapon, Flamer or Melta, Missile Launcher, Plasma Pistol
Land Raider - Extra Armor

Baal Predator - Flamestorm Cannon, Heavy Bolter sponsoons
Land Speeder Typhoon - Multi-melta
Land Speeder Typhoon - Multi-melta
Land Speeder Typhoon - Multi-melta

10x Devastators - Heavy Bolters
10x Devastators - Lascannons
10x Devastators - Plasma Cannons
Vindicator - Extra Armor, Siege Shield


-------------------------------------------------------------------


Mission: 6 Objectives

Deployment: Pitched Battle, but 12" from the center (we used a 6'x8' table)

Initiative: Blood Angels


-------------------------------------------------------------------


Deployment:

BA deployment. He deploys 12" from the center.


Every single squad except his jump infantry combat-squads. Baal predator will be outflanking.

When he was rolling for his Red Thirst, hardly any of his units were getting it. It turns out he forgot that Astorath gives his guys the Red Thirst on a 1-3 instead of just 1. I remind him and he re-rolls for the Red Thirst again for his entire army.


My deployment. I'm proxying my tyranids as wraiths.


I also use a couple of chaos marines as crypteks (blue CSM = Veil cryptek). No reserves.


I didn't really want to steal the initiative, but then I said what the heck, I probably wouldn't be able to steal it. I then proceed to steal it.

This message was edited 5 times. Last update was at 2012/03/29 02:23:44



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Made in gb
Lord of the Fleet






London

Looking forward to this one jy2, always love a bit of Apocalypse
   
Made in us
Irked Necron Immortal





Washington, USA

With Immotekh in your army, you are looking at good odds of stealing initiative. Or does it work differently in apoc games?
Looking forward to the first turn of shooting. Should be lots of dead marines.


 
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

night fighting will really hose the blood angels I think. Imotek is really unbalanced for huge apoc games, he just scales too well. Scarabs and wraiths also do really well since battle fields are so cluttered that they will get cover (with scarabs) chew up super heavies (not really sure how the heck it's really supposed to work vs void shields but w/e), and be able to close in (via ignore said terrain with wraiths)

more units and more shooty enemy = more powerful imotek tends to be and for the power of scarab farming. In fact, I think tossing in a c'tan with writing world scape with imotek and possibly some quake staffs will really be OP in apoc. I don't even know how to counter that at all lol. Reserve everything in apoc game?

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Combat squadding the entire army provides a few more lightning strike targets for sure.

I assume Jy2 forgot Imo seizes on a 4+ from his comment, then again that guy has so many abilities it is easy to miss a few...

Looking forward to this, I hope he remembered red thirst.

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Made in us
Swift Swooping Hawk





Oklahoma

Why isn't the blood angels player taking advantage of the fact that he can have a jump pack army? only 20 jump marines isn't enough for 5000pts

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Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
 
   
Made in us
Fixture of Dakka





San Jose, CA

Report will be out later today.


Fafnir13 wrote:With Immotekh in your army, you are looking at good odds of stealing initiative. Or does it work differently in apoc games?
Looking forward to the first turn of shooting. Should be lots of dead marines.

Actually, there is no stealing the initiative in Apoc. However, we didn't really play true Apoc. It was more like a large game of 40K instead. Instead of bidding for time as you're supposed to, we just rolled to see who went first and mainly played it as regular 40K but with 6 objectives instead. The reason mainly is that my opponent doesn't really know how to play Apoc. He just likes to play large games.


sudojoe wrote:night fighting will really hose the blood angels I think. Imotek is really unbalanced for huge apoc games, he just scales too well. Scarabs and wraiths also do really well since battle fields are so cluttered that they will get cover (with scarabs) chew up super heavies (not really sure how the heck it's really supposed to work vs void shields but w/e), and be able to close in (via ignore said terrain with wraiths)

more units and more shooty enemy = more powerful imotek tends to be and for the power of scarab farming. In fact, I think tossing in a c'tan with writing world scape with imotek and possibly some quake staffs will really be OP in apoc. I don't even know how to counter that at all lol. Reserve everything in apoc game?

Actually, while night-fighting is strong in Apoc, Immo's Lightning Storm isn't as effective against a mainly infantry-based army. But if my opponent was more mechanized, I agree that Immo can be quite nasty indeed.

Scarabs do ignore void shields. Their bane would be hellstorm and destroyer weapons. Unfortunately for my opponent, he has neither. He also doesn't have a whole lot of vehicles so my scarabs will mainly be used as a tarpit unit in this game. Wraiths act mainly as a screening unit to prevent his army from over-running mine. C'tan and tremorstaves will definitely be nasty against my opponent's assault marines, but he doesn't have to reserve his army IMO.


calypso2ts wrote:Combat squadding the entire army provides a few more lightning strike targets for sure.

I assume Jy2 forgot Imo seizes on a 4+ from his comment, then again that guy has so many abilities it is easy to miss a few...

Looking forward to this, I hope he remembered red thirst.

Yeah, I forgot about his 4+ Seize. But honestly, seizing in a objectives game was a mistake which I didn't really want to do. Don't know why I did it, besides to see if I can.

He forgot about Astorath's ability to give his army the Red Thirst on a 1-3. I actually reminded him after I saw how few units got it and then he re-rolled for it again. Lol.


Helvost wrote:Why isn't the blood angels player taking advantage of the fact that he can have a jump pack army? only 20 jump marines isn't enough for 5000pts

Yeah, he surprised me with how few jump infantry he had also. I was expecting a lot more FNP assault marines than that. BTW, his death company had jump packs as well (I changed his army list to reflect that).



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Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

I'm curious about why he took so many Tactical Marines, when Assault Marines clearly play to BA's strengths and, inversely, Necrons' weaknesses. He would also benefit from some tanks, but still, it'll be interesting to see how this goes!

   
Made in us
Fixture of Dakka





San Jose, CA

Necron 1

Command barge surflord moves flat-out on the right flank.


The rest of my army advance.


My right flank.


Gauss pylon shoots at and blows up his land raider, killing 1-2 marines in the explosion. However....


....I forget about Immotehk's Night-fight....and then I forget to use my Solar Pulse when I did remember about night-fighting.

Anyways, the LR comes back to life.

Immotehkh's Lightning Storm does kill a few marines, maybe 6-8, as well as wreck 1 land speeder typhoon (next to the vindicator in the photo above).

The rest of my shooting fails to see anything.


Blood Angels 1

Angels advance on the left (from my perspective)....


....and on the right. I believe speeders only move 6".


His robot moves up.


Several units see my right wraiths and shoot down 1 whip coil as well as put 1W on 2 wraiths each.


On my left flank, he shoots down 1 whip coil, puts 1W on 3 others and 2W on my destroyer lord.


Necron 2
Night-fight continues. I use one of my Solar Pulses.


My surflord flies over his vindicator and wrecks it.


Necrons advance. Another spyder suffers 1W while producing scarabs.


My left wraiths actually back up a little while my shooty units advance.


Finally, my right wraiths prepare for a multi-assault.


Lightning kills a few more marines (maybe 5-6) and I believe it immobilizes a land speeder.

In shooting, I mainly focus on his death company and kill just a few.


My monolith's particle whip scatters off of that unit of assault marines all clustered up. I then put them (as well as death company) in dangerous terrain with my tremorstaves.


Finally, my wraiths charge 3 units. I rip off the typhoon missile launcher on the immobilized speeder and only kill 1 couple of marines. He fails to do any damage in return but passes morale.


Blood Angels 2

My opponent's baal comes in on the flank that he wants.


His robot of destruction goes after my C'tan.


Angels advance. His assault squad walks instead of jumps and passes every single terrain test.


Terminators with 3 IC's go after my commander.


In his shooting phase, the baal wipes out all but 1 immortal. 2 immortals would later get back up.


His speeder is just within multi-melta double-range of my monolith. Hey, I could've sworn it was just there a minute ago....


Shooting also pens my triarch stalker and removes its main gun.


Assault marines then assault my 2 non-whip-coil wraiths....


....and completely obliterate them.


His command squad assaults my command barge. He loses 2 terminators to the dangerous terrain which was the vindicator.


Needing 6's to hit, he does manage to pen it twice, destroying its gun and then stunning it. Fortunately for me, Living Metal removes the stunned result.


Necron 3
Night-fight rages on. I use my Solar Pulse again.


Overview of the top of Turn 3.


My surflord flies over the land raider, immobilizing it and ripping off one of its lascannons.


Necron movement. I go on the offensive now and get ready to lay waste to his advancing marines.


Scarab-farm is getting huge. They too go on the offensive. Another spyder takes 1W while making scarabs.


Both squads of immortals back up away from his assault marines.


The gauss pylon fires at his baal predator and vaporises it. Not an atom remain.


Focus-fire between the 2 units of immortals (and maybe more) reduce the assault squad to just the reclusiarch, sanguinary priest and just 1 assault marine left.

On the left, focused-fire fire reduces death company down to just 1 member and Astorath..


Then it's off to assault.


Nothing stands in the path of the scarab swarm. Speeder is wrecked just from the sheer number of entropic hits.


Now for the main event. My C'tan makes it into combat with Astorath and death company. My left wraiths (with Destroyer Lord) fails to reach their target. Right wraiths assault the screening tactical squad.


I wipe out all but the sergeant from the tact squad, who then falls back. C'tan kills the lone death company marine and puts 1W on Astorath. In return, Astorath puts 1W on my C'tan. Astorath saves against the C'tan's Gaze.


Blood Angels 3

Assault marines get ready to retaliate against my wraiths. By the ways, I took away Furious Charge from them last turn with Nemesor Zandrehk.


Sergeant auto-rallies due to And They Shall Know No Fear and advances.


His little robot of mass destruction goes after my pylon.


Focus-fire from the angels almost completely wipes out my left wraiths. He kills my Destroyer Lord, who fails to come back to life.


Again, assault squad passes every single dangerous terrain tests and shoots down 3 necrons (1 cryptek) with 3 plasma pistols.


Fortunately, my cryptek gets back up. His assault marines are out of assault range.


Can his assault marines kill 2 wraith units in a row? BTW, all but 2 of his guys are assaulting the non-whip coils.


His robot tries to strike down my gauss pylon.


Marines win combat but wraiths stick around.


Unfortunately for my opponent, Astorath doesn't as my C'tan kills him off.


Necron 4

Overview of the top of Turn 4.

Night-fight ends but I use my Chronometron to make it continue. However, after this, I completely forget about night-fight as I had negated it twice already with my Solar Pulses. So on his turn, I let him shoot without taking night-fight tests. We just played this turn as if night-fight had ended.

Also, this would end up being the last game turn as the store was closing soon.


Necron movement. My 3 immortals go after an objective. Immotehk's unit advance to get a better shot at his terminators.


The growing scarabs advance and will be multi-assaulting a lot of combat squads this turn. We won't play out this assault because it wouldn't really matter, but it's going to prevent my opponent from shooting with a lot of his units.


Here I had a huge brainfart (and I had many this game). My immortals were already claiming an objective and my plan was to stretch them out to claim 2 objectives. However, when I moved them to claim the 2nd objective (the turtle objective), I actually moved them out of claiming range of the objective that they already had!!! Part of the reason why I did this was because I was so intent on trying to kill off his assault squad to prevent them from wiping out my troop unit that I just forgot about my objective.


Overlord sweeps the LR again, destroying its other lascannon, and then disembarks. My plan is to assault his unit on his objective, thus contesting it.


What's missing here? His assault guy, reclusiarch and priest....but it takes 2 lances and tesla fire from my immortals and my gauss pylon just to do so.


I focus the rest of my army - my triarch stalker, tomb blades and Immo's unit - on his terminators, but only kill 1.


My C'tan then joins the marine-wraith melee. I easily win combat, killing 5.


And my lone wraith finishes off his lone sergeant.


Finally, my Overlord assaults his plasma cannon combat squad and kill 3. Fortunately for me, they pass morale.


Blood Angels 4

He's fighting for the objectives now. They wipe out my contesting immortals.


His heavy bolter combat squad goes and tries to help out against my Overlord.


Unfortunately for him, they don't do anything to my Overlord, who kill a couple more marines. Both squads again pass morale.


---------------------------------------------------------



So here my troops are barely claiming this objective. His troops are just fractions of an inch out of contesting it.

Necron Objectives: 1, Blood Angels Objectives: 0


I've got my objective.

Necron Objectives: 2, Blood Angels Objectives: 0


My opponent successfully wrestles away this objective from my immortals.

Necron Objectives: 2, Blood Angels Objectives: 1


And he's got his own objective.

Necron Objectives: 2, Blood Angels Objectives: 2


Finally, my Overlord is contesting his objective in the ruins.

Necron Objectives: 2, Blood Angels Objectives: 2




Draw!!!

This message was edited 3 times. Last update was at 2012/03/27 07:32:53



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Made in no
Regular Dakkanaut




nice! that is a lot of red, but you whittled it down nicely

I must have missed it, but what was that tiny robot thingy he had?

This message was edited 1 time. Last update was at 2012/03/27 10:27:52


 
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

lol fun fight. Seem like this game was kind of a very light hearted event. I quite enjoyed reading it.

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Fixture of Dakka





San Jose, CA

SevenSins wrote:nice! that is a lot of red, but you whittled it down nicely

I must have missed it, but what was that tiny robot thingy he had?

It was his Robot of Mass Destruction. It carried in it a Vortex Grenade. However, it can only use it on a D6 roll of 7 (or so that's what he told me).


sudojoe wrote:lol fun fight. Seem like this game was kind of a very light hearted event. I quite enjoyed reading it.

Yeah, we were just playing for fun. His army isn't truly optimized. Rather, I think he just likes to use all his infantry. And I finally got the chance to try out all my necron tricks all at once. It was pretty fun.

Our next Apoc battle will probably be much tougher for my opponent, as I am planning to take my more competitive bugs (with perhaps a gargantuan monster) out for a spin.



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Made in us
Bane Thrall






Awesome report, though when i play apocalypse i definitely plan on bringing the traveller, the chance of possessing a titan is just too good to pass up

As for scarabs and super heavies, i figured i would play it as every time its armor is reduced to 0, it gains all its armor back but loses a structure point, any left over ES hits then continue the effect. Just my version of it as 7 scarabs potentially wrecking warlord in one assault doesn't seem right.



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Made in gb
Longtime Dakkanaut





Staying on target.....

Cool report, was a really good read

Bet you were glad you took the vindi out early or your scarab farm would have been in trouble Gives me a pointer though to leave something behind my vehicles if I play necrons

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Made in us
Fixture of Dakka





San Jose, CA

Defiler37 wrote:Awesome report, though when i play apocalypse i definitely plan on bringing the traveller, the chance of possessing a titan is just too good to pass up

As for scarabs and super heavies, i figured i would play it as every time its armor is reduced to 0, it gains all its armor back but loses a structure point, any left over ES hits then continue the effect. Just my version of it as 7 scarabs potentially wrecking warlord in one assault doesn't seem right.

I'd probably give him a try next time. I just don't like the fact that he has to disembark in order to use his power now. There's a 2/3 chance his power will go off, but if it doesn't, then he is toast next turn.

I like your idea for ES. I think I will adopt that houserule when I use scarabs in Apoc. Otherwise, it is rather stupid for them to be able to take out a titan in just 1 turn of assault.


Brother-Captain Scotti wrote:Cool report, was a really good read

Bet you were glad you took the vindi out early or your scarab farm would have been in trouble Gives me a pointer though to leave something behind my vehicles if I play necrons

Nah. Never was really concerned about his vindie. Between my command barge and super-heavy (the gauss pylon), I could've taken it out almost anytime I wanted. Also, night-fight would've kept them safe as I didn't really go on the offense with them until Turn 3.

The pointer I would give is this: you need to have something to mitigate night-fight. That means searchlights on all your vehicles.



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Made in ie
Norn Queen






Dublin, Ireland

Sweet as always Jy2, comprehensive and indepth.

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