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Made in us
Kabalite Conscript





Boston, MA

Here it is, thanks for watching! Please leave a comment of what to improve!.

Part 1



Part 2



Part 3



Part 4



Part 5



Part 6






- Enter the Jaws -
 
   
Made in us
Longtime Dakkanaut





US

Pointers:
- Minelayer: Minelayer occurs during deployment so you place 2 camo markers down and one of them is the mine. This is the perk of minelayer because it tricks you opponent into thinking you have more camo models then you really do. 3 Minelayer models on the field will place 6 camo markers... a shell game with explosives, gotta love it.

- Antipodes getting discovered: I couldn't tell from the terrain, but it didn't look like the alguacil had LoF to the camo marker as it moved up. Remember that discover requires LoF, not just ZoC penetration. If you don't have LoF and you ZoC is penetrated the only thing you can do is change facing.

- Antipodes and AROs: Remember they count as a G:Sync unit so all 3 Antipodes only trigger 1 ARO per enemy that reacts to them. You can split those shots between the 3 how you wish, but they won't get a reaction for each of the 3.

- Multiple models in CC: You receive a +3 modifer for each friendly model in CC so those 3 antipodes would count as a CC of 24, making it impossible to miss (unless you lose the FtF roll) and you crit on 16 or higher.

- Guided Missile Launcher at your Dog Warrior: You'll be happy to find out that your Dog Warrior, and all other werewolves, have Total Immunity. Total Immunity negates both Explosive and AP ammo thus the GML simply inflicts 1 normal ARM roll at Str 15. You would have had an alive, and pissed off dog warrior

- Templates and friendly models: You can never place a template so that it touches a friendly model, even in the unconscious state.

- Camo Markers and AROs: The only possible response to a Camo Marker is to discover or change facing. You may also hold your ARO till the 2nd order of the camo marker is declared, however if the camo marker doesn't reveal it's self the ARO is lost. (IE camo marker moves up, you decalre you are waiting, camo reveals and fires, you ARO dodge. However, had the camo marker just moved again not revealing, your ARO is lost and you can no longer try to discover.)

- Lt TAG?: Not sure if I heard that right, but it sounded like you took your Lizard as your Lt? Nomads have no TAGs that can be fielded as Lts.

- Camo Marker revealed: On the chassuer when you lost camo from jumping down you should always spend an order to recamo. The loss of an extra order is always worth it

Overall on the batrep it was clear and to the point on what was going on which I liked. The only danger I saw was the terrain was REALLY tall, which had you put a AP Sniper rifle up in the Vet Kazak's spot it could have caused some serious hell. To the Nomad player, kudos on your tactics though not sure if the list was legal (I'm guessing your Reverend Custodier was the Lt not the Lizard). to the Ariadna player, had you known about the Total Immunity and Antipodes CC bonus/only causing 1 ARO I think things had gone a little different.



This message was edited 1 time. Last update was at 2012/03/26 19:42:29


Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
|Looking for War-gaming matches in the Colorado area? Colorado Infinity
 
   
Made in us
Kabalite Conscript





Boston, MA

BlueDagger wrote:Pointers:
- Minelayer: Minelayer occurs during deployment so you place 2 camo markers down and one of them is the mine. This is the perk of minelayer because it tricks you opponent into thinking you have more camo models then you really do. 3 Minelayer models on the field will place 6 camo markers... a shell game with explosives, gotta love it.
I see. Well I don't really use mine layers that much so I didn't know what to do and even forgot to place the mine during the deployment, so I had to place it after deployment. I just edited the video like that.

- Antipodes getting discovered: I couldn't tell from the terrain, but it didn't look like the alguacil had LoF to the camo marker as it moved up. Remember that discover requires LoF, not just ZoC penetration. If you don't have LoF and you ZoC is penetrated the only thing you can do is change facing.
I did not know this and it would have made so much different. I always thought for discover, being in a ZoC will automatically give my opponent the chance to discover.

- Antipodes and AROs: Remember they count as a G:Sync unit so all 3 Antipodes only trigger 1 ARO per enemy that reacts to them. You can split those shots between the 3 how you wish, but they won't get a reaction for each of the 3.
Yes, we did it that way but by the atipode charging, they triggered 3 ARO from 3 Separate models.

- Multiple models in CC: You receive a +3 modifer for each friendly model in CC so those 3 antipodes would count as a CC of 24, making it impossible to miss (unless you lose the FtF roll) and you crit on 16 or higher.
One of them got shot down before entering into CC, so the bonus only goes up to +6

- Guided Missile Launcher at your Dog Warrior: You'll be happy to find out that your Dog Warrior, and all other werewolves, have Total Immunity. Total Immunity negates both Explosive and AP ammo thus the GML simply inflicts 1 normal ARM roll at Str 15. You would have had an alive, and pissed off dog warrior
WAH!!!!!! This would have made SO MUCH DIFFERENT!!!

- Templates and friendly models: You can never place a template so that it touches a friendly model, even in the unconscious state.
Hrm, I see. I didn't know that. Funny how many rules we are missing since both of us are moderators and judges for Infinities game in Thailand. LOL

- Camo Markers and AROs: The only possible response to a Camo Marker is to discover or change facing. You may also hold your ARO till the 2nd order of the camo marker is declared, however if the camo marker doesn't reveal it's self the ARO is lost. (IE camo marker moves up, you decalre you are waiting, camo reveals and fires, you ARO dodge. However, had the camo marker just moved again not revealing, your ARO is lost and you can no longer try to discover.)

- Lt TAG?: Not sure if I heard that right, but it sounded like you took your Lizard as your Lt? Nomads have no TAGs that can be fielded as Lts.
I don't really know. He forgot to use the infinity army builder. No big deal really

- Camo Marker revealed: On the chassuer when you lost camo from jumping down you should always spend an order to recamo. The loss of an extra order is always worth it

Overall on the batrep it was clear and to the point on what was going on which I liked. The only danger I saw was the terrain was REALLY tall, which had you put a AP Sniper rifle up in the Vet Kazak's spot it could have caused some serious hell. To the Nomad player, kudos on your tactics though not sure if the list was legal (I'm guessing your Reverend Custodier was the Lt not the Lizard). to the Ariadna player, had you known about the Total Immunity and Antipodes CC bonus/only causing 1 ARO I think things had gone a little different.



My replies are in green. Thanks for the input


- Enter the Jaws -
 
   
Made in us
Longtime Dakkanaut





US

Haha no worries, I don't think you can ever know ALL the rules all the time. I constantly slip up or forget something all the time, but as long as everyone has a good time that is all that matters

On the Antipodes charging, remember is all happens at the same time. Even though you antipodes get shot at while charging in, state change doesn't happen until after the CC attacks are resolved. You would still get you +6 modifier.

Example:
A - 3 Antipodes( 1, 2, and 3) charge a TAG
B - TAG fires at Antipode 1
B - Another model that sees and fires at Antipode 2
B - Yet another model sees and fires at Antipode 3
A - All 3 antipodes declare CC attack on the TAG

- Antipode 1 vs the TAG's shot will be a FtF roll +6 mod for the antipode for 2 friendly models.
- Antipode 2 will be a normal roll with +6 mod vs the TAG and the shot coming in will be a normal roll.
- Antipode 3 will be a normal roll with +6 mod vs the TAG and the shot coming in will be a normal roll.

At this point it doesn't matter what gets rolled first even if Antipode 2 and 3 get killed by gunfire, they still get their swings vs the TAG. Also, all 3 Antipodes will be at +6 for 2 friendly models joining in CC (never include the model it's self when counting how many are in).

This message was edited 1 time. Last update was at 2012/03/27 18:03:00


Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
|Looking for War-gaming matches in the Colorado area? Colorado Infinity
 
   
Made in us
[DCM]
.







I really do have a lot to learn about playing Infinity correctly...!
   
Made in us
Longtime Dakkanaut





US

You'll never stop learning, which is half the fun. Knowing how to play correctly is where a lot of the balance comes from, so if it seems OP then you probably are playing something wrong lol.

Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
|Looking for War-gaming matches in the Colorado area? Colorado Infinity
 
   
 
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