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![[Post New]](/s/i/i.gif) 2012/03/27 03:19:03
Subject: nub with questions about rules
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Speedy Swiftclaw Biker
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I know that in the assault phase you must assault the same unit you targeted during the shooting phase. What happens if you completely obliterate your target in the shooting phase? Do you just stand there twiddling your thumbs during the assault phase or does that allow you to assault another unit?
question 2: Can all structures including ruins be destroyed and if so what level of destruction is possible? An example of the situation this came up in might help:
my opponent had a single troop choice left with 3 inches of an objective which was hidden behind a ruins wall giving him full cover from my missile squad. We were unsure if i would be aloud to target the wall with missiles to flatten it to rubble removing the units full cover and making him open for ranged attacks in later rounds. any insight would be awesome.
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![[Post New]](/s/i/i.gif) 2012/03/27 03:21:32
Subject: nub with questions about rules
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The Hive Mind
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No you can't assault - you get to sit there and look pretty.
No, the only terrain you can shoot is buildings (with an AV defined beforehand)
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/03/27 03:34:45
Subject: Re:nub with questions about rules
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Speedy Swiftclaw Biker
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ah, so a ruin is basically a building that has been destroyed to its maximum exploded state? There is no rules for reducing walls to rubble (difficult terrain)?
Also, with psyker powers did we have it correct with: roll leadership for psychic test, roll to hit with power, roll wound, roll saves. or do you not need a leadership with every use?
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![[Post New]](/s/i/i.gif) 2012/03/27 03:44:16
Subject: Re:nub with questions about rules
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Stern Iron Priest with Thrall Bodyguard
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nanaki658 wrote:Also, with psyker powers did we have it correct with: roll leadership for psychic test, roll to hit with power, roll wound, roll saves. or do you not need a leadership with every use?
For psycic shooting powers you have to roll the psycic tests, roll to hit and apply the shooting attacks stats unless told to do otherwise.
For everything else you just take the psycic test, you need to take a psycic test every time you want to use a power unless stated otherwise.
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![[Post New]](/s/i/i.gif) 2012/03/27 03:47:10
Subject: Re:nub with questions about rules
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Speedy Swiftclaw Biker
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Awesome, thanks for the speedy responses! fixes my confusion. Automatically Appended Next Post: I almost forgot...Rune priest has the option of upgrading to runic armor for 20 points. He also has the options of upgrading to terminator armor for 20 points. Since they are the same except for one being 5+ invul vs psyker and the other is 5+ invul vs all why would you ever choose runic over terminator armor? Does termy armor not protect from psyker attacks thus making runic armor a situational option or am i missing something.
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This message was edited 1 time. Last update was at 2012/03/27 04:23:22
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![[Post New]](/s/i/i.gif) 2012/03/27 04:25:45
Subject: Re:nub with questions about rules
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Captain of the Forlorn Hope
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nanaki658 wrote:ah, so a ruin is basically a building that has been destroyed to its maximum exploded state? There is no rules for reducing walls to rubble (difficult terrain)?
That is correct. as it stands Ruins are already difficult terrain/rubble so you can not destroy hem further with the current rules. You could house rule it so you can destroy walls within Ruins, but that would be a house rule. nanaki658 wrote: I almost forgot...Rune priest has the option of upgrading to runic armor for 20 points. He also has the options of upgrading to terminator armor for 20 points. Since they are the same except for one being 5+ invul vs psyker and the other is 5+ invul vs all why would you ever choose runic over terminator armor? Does termy armor not protect from psyker attacks thus making runic armor a situational option or am i missing something.
If you have runic armor you only take up 1 spot in a transport like a Drop pod, Rhino, Razorback. If you are in terminator armor you take up 2 spots in a Drop pod, and can not embark on a Rhino/Razorback at all.
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This message was edited 2 times. Last update was at 2012/03/27 04:28:02
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![[Post New]](/s/i/i.gif) 2012/03/27 04:33:32
Subject: Re:nub with questions about rules
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Speedy Swiftclaw Biker
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So as just difficult terrain/rubble ruins still block line of sight with whatever walls remain, yes? Or is it just considered a nuisance for movement but not so much for the pewpew.
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![[Post New]](/s/i/i.gif) 2012/03/27 04:43:53
Subject: nub with questions about rules
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[DCM]
Tilter at Windmills
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LOS is whatever can actually be seen from the perspective of the firing model. So an intact wall will block LOS however it actually blocks LOS, though units can still move through it.
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![[Post New]](/s/i/i.gif) 2012/03/27 04:46:10
Subject: Re:nub with questions about rules
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Stern Iron Priest with Thrall Bodyguard
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nanaki658 wrote: I almost forgot...Rune priest has the option of upgrading to runic armor for 20 points. He also has the options of upgrading to terminator armor for 20 points. Since they are the same except for one being 5+ invul vs psyker and the other is 5+ invul vs all why would you ever choose runic over terminator armor? Does termy armor not protect from psyker attacks thus making runic armor a situational option or am i missing something.
The runic armour is for models that would be in transports as said above but since most models have to drop their frag grendades and cannot consolidate after an assault you may want to take the runic armour for those benefits. It is not for rune priests IMHO but for wolf lords and wolf priests since they have or have access to invulnerable saves better then the 5+ the terminator armour offers.
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![[Post New]](/s/i/i.gif) 2012/03/27 14:20:44
Subject: Re:nub with questions about rules
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Speedy Swiftclaw Biker
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liturgies of blood wrote:nanaki658 wrote: I almost forgot...Rune priest has the option of upgrading to runic armor for 20 points. He also has the options of upgrading to terminator armor for 20 points. Since they are the same except for one being 5+ invul vs psyker and the other is 5+ invul vs all why would you ever choose runic over terminator armor? Does termy armor not protect from psyker attacks thus making runic armor a situational option or am i missing something.
The runic armour is for models that would be in transports as said above but since most models have to drop their frag grendades and cannot consolidate after an assault you may want to take the runic armour for those benefits. It is not for rune priests IMHO but for wolf lords and wolf priests since they have or have access to invulnerable saves better then the 5+ the terminator armour offers.
The dropping of grenades I've seen, but where does it say that terminators can't consolidate? I read the entry in the BRB about consolidation followed by the entry in my SW codex about terminator armor. I couldn't find anything in either source about consolidation, just the inability to sweeping advance.
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![[Post New]](/s/i/i.gif) 2012/03/27 14:40:15
Subject: nub with questions about rules
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Daemonic Dreadnought
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Terminators can consolidate, they cant Sweeping Advance.
In terms of killing terrain, the only time that is in the rules, i think , is in some apoc formations. The only one i can think of right now is the Vindicator Line breaker formation where the 3 tanks can shoot a piece of terrain and destroy it on a 4+. i think there is a 'Nid one where it kills any trees/woods etc as well.
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![[Post New]](/s/i/i.gif) 2012/03/27 14:42:28
Subject: nub with questions about rules
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Powerful Phoenix Lord
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IIRC the Apocalypse Vortex Grenade can also destroy terrain.
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![[Post New]](/s/i/i.gif) 2012/03/27 14:50:01
Subject: nub with questions about rules
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Daemonic Dreadnought
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i think you're right. It kills everything else so you'd thihk a tree or a few bricks wouldn't pose too much of a problem for it.
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