Depends what tactics you think you'll like.
Marines - pros: lots of minatures, wide variety, easy to paint, cons: everyone plays them, hard to be 'different'
Chaos - pros: lots of conversion opportunities cool fluff
cons: crap rules, (new rules out soon)
Imperial guard : pros: tanks, lots of dudes. strong army
cons: LOTS of minis required/expensive/painting time
Tau : pros: mobile, 'anime' style (if you like that) shooty
cons: old range, weak codex
Grey Knights: pros: strong, not many minis required
cons: quite popular, probably going to be gimped in next edition
Space Wolves; pros: strong shooty or mech or melee
cons: again faddy and popular. Space vikings
Blood Angels: pros: strong, melee orientated,
cons: red is hard to paint (successor chapters are also cool), have been a bit faddy, likely to get a slight gimp
Orkz : pros: fun, manic, conversion opportunities
cons: not that strong, need lots of models
Tyranids: pros: ALIENS, gribbly, fear factor, unit variety.
cons: quite weak codex
Eldar: pros: strong psykers, overall 'good' codex. Variety of units
cons: old codex, probably need new minatures soon.
Dark Eldar: pros: hits like a 10 ton hammer, unit variety, sexy models
cons: Toughness 3, softer than wet paper. hard to use well
Sisters of Battle: pros: nuns with guns, fire and melta. power armor
cons: metal minatures, expensive to collect. codex is a white dwarf
demons: pros - none that I can think of!
cons: way too many!
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