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Proposed Necron characters [1st up is Szarekh the Silent King!)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in au
Regular Dakkanaut




I think that unlike the Emperor, Sarekh would not be viewed as an OP win-button. Anyways, here is my write-up of what Szarekh could be in tabletop-game terms.

SZAREKH THE LAST SILENT KING
WS/BS/S/T/W/I/A/LD/SV
5/5/5/5/3/3/3/10/2+
Unit Type: Infantry (Character)
Wargear: Staff of Kings, Sempiternal Weave, Phase Shifter, Phylactery, Resurrection Orb, Chariot of Starlight
Special Rules: Independent Character, Fearless, Ever-Living, Reanimation Protocols, Royal Presence, Triarch Protection

Staff of Kings: Counts as a Power Weapon that can re-roll failed to-hit and to-wound rolls during close-combat. In addition, it can use a more powerful version of the Staff of Light shooting attack (12" S6 AP2 Assault 2 Rending).
Chariot of Starlight: Szarekh's personal command vehicle. If chosen by the controlling player, Szarekh can be deployed in this vehicle. If this option is taken, the Chariot of Starlight uses Szarekh's Ballistic Skill of 5. It counts as a Catacomb Command Barge with AV12 on all facings, Quantum Shielding, and a twin-linked Gauss Cannon. If the vehicle is destroyed, Szarekh phases-out unharmed - place him within 3" of a Triarch Praetorian unit. If no Triarch Praetorians are in play, place him within 3" of a Triarch Stalker, or any Infantry-type Necron unit (except Flayed Ones).
Royal Presence: When Szarekh is part of your army, all allied Necrons within 6" of him benefit from the Relentless rule. This applies even when Szarekh is riding his Chariot of Starlight.
Triarch Protection: Szarekh must always be deployed with a unit of Triarch Praetorians (unless deployed in his Chariot of Starlight). Whilst Szarekh is with such a unit, he cannot be singled out for wound allocation.

Please be kind when commenting. I haven't posted anything here before...at all. Szarekh and all others that follow are merely WIPs.

(Possible others that will follow):
Navgran the Eternal
Thazar the Invincible
unnamed "the Scarab Lord"
possible "Wraith Lord" character
possible "supreme Deathmark" character
possible "supreme Destroyer Lord" character

This message was edited 5 times. Last update was at 2012/03/29 08:14:37


 
   
Made in us
Wicked Canoptek Wraith





Missouri

That is going to be expensive as hell.
Fully Decked out I would say min. of 400? Maybe?

Duct tape turns 'No! No! No!' into 'Mmm. Mmm. Mmm.

3000 pts - Iron Warriors. Shelfed.
2000 pts - New Army
- 4000 pts - Better than 3rd Edition 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

You could probably drop either the labyrinth or the arrow to lower the points some. I'd also consider perhaps dropping the range on relentlessness to maybe 8 inches to lower its cost as well.
I'd say 350 points or so would be exceptable. Granted, he doesn't have the lightning/night fighting utility of immotek, which is mostly why he is so expensive.
Perhaps let him join Pretorians or Lychguard if he doesn't use the chariot?

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Fixture of Dakka





Doesn't really strike me as the most powerful Necron there is.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in au
Regular Dakkanaut




DarknessEternal wrote:Doesn't really strike me as the most powerful Necron there is.


So then where could he be improved? I'm open to ideas.


Upcoming notes:
1) Apeph is a Necron Lord made entirely of Canoptek Scarabs. He will have Feel No Pain as a result. If slain, he will literally explode into a shower of Scarabs that will ravage his killer.
2) Thazar will possibly have an infantry-version of Quantum Shielding, buffing him to Toughness 7 until he takes his first wound (WIP).
3) Navgran will be able to change Cryptek disciplines on the fly (lots of WIP required).
   
Made in gb
Elite Tyranid Warrior





Belfast, Northern Ireland

I think he can work. He functions like a powerful Overlord. It is good to see a Necron character that doesn't have mindshackle scarabs for once.

You should state what happens if his chariot is destroyed and there is no Praetotian squad for him to phase next to, for example all his Praetorians have been killed. He should be allowed to have a royal court. The royal presence rule can be more easily explained by saying he is a Phaeron and his Phaeron ability extends 6 inches from him. Or from his chariot if he's in it.

   
Made in au
Regular Dakkanaut




WIP for Apeph and Thaszar. Navgran soon.
Enjoy, and don't forget to comment!!

APEPH THE CURSED LORD
WS/BS/S/T/W/I/A/LD/SV
4/4/5/5/1/2/2/10/3+
Unit Type: Infantry (Character)
Wargear: Voidblade, Mindshackle Scarabs, Bloodswarm Nanoscarabs
Special Rules: Independent Character, Fearless, Ever-Living, Reanimation Protocols, Scarab Form
Scarab Form: Apeph's body is made entirely of tiny Canoptek Scarabs. He therefore benefits from the Feel No Pain special rule. If Apeph is outright slain, or fails his Ever-Living or Reanimation Protocols rolls, remove him from the board and place 2D6 Scarab Swarms in his place. These Scarabs benefit from the Preferred Enemy special rule when engaging the model or unit that killed Apeph. This cannot happen if Apeph was "slain" by a removal effect.

THASZAR THE INVINCIBLE
WS/BS/S/T/W/I/A/LD/SV
4/4/5/5/3/2/3/10/2+
Unit Type: Infantry (Character)
Wargear: Sempiternal Weave, Warscythe, Phylactery, Quantum Dispersion Orb
Special Rules: Independent Character, Ever-Living, Reanimation Protocols, Phaeron
Quantum Dispersion Orb: Sealed within Thaszar's chest is a powerful piece of defensive technology. Thaszar benefits from the effects of a Dispersion Shield. In addition, he counts as being Toughness 7 until the 4+ Invulnerable save first fails, after which he returns to the standard of Toughness 5 and loses the benefit of the Invulnerable save for the remainder of the game.
   
Made in us
Fireknife Shas'el





United States

NeoAigaion wrote:I think that unlike the Emperor, Sarekh would not be viewed as an OP win-button. Anyways, here is my write-up of what Szarekh could be in tabletop-game terms.

SZAREKH THE LAST SILENT KING
WS/BS/S/T/W/I/A/LD/SV
5/5/5/5/3/3/3/10/2+
Unit Type: Infantry (Character)
Wargear: Staff of Kings, Sempiternal Weave, Phase Shifter, Phylactery, Resurrection Orb, Chariot of Starlight
Special Rules: Independent Character, Fearless, Ever-Living, Reanimation Protocols, Royal Presence, Triarch Protection

Staff of Kings: A masterpiece of technology from a time when the Necrontyr achieved the apex of their scientific prowess. It has been passed down to each Silent King, with Szarekh being the last to wield it. It counts as a Power Weapon with the Rending and Entropic Strike rules, and it can also re-roll failed to-hit and to-wound rolls during close-combat. In addition, it can use a Rod of Covenant shooting attack at Strength 7 (instead of Strength 5).I think this is a bit much. I would do a much more powerful staff of light, as their fluff is a symbol of power. I would do something like R:12" S: 6 AP:2 Assault 2, Melta and is also a power weapon. Szarekh may re-roll failed to hit and to wound rolls in close combat.
Chariot of Starlight: Szarekh's personal command vehicle. If chosen by the controlling player, Szarekh can be deployed in this vehicle. If this option is taken, the Chariot of Starlight uses Szarekh's Ballistic Skill of 5. It counts as a Catacomb Command Barge with AV12 on all facings, Quantum Shielding, and a twin-linked Gauss Cannon. If the vehicle is destroyed, Szarekh phases-out unharmed - place him within 3" of a Triarch Praetorian unit. If no Triarch Praetorians are in play, place him within 3" of any Infantry-type Necron unit (except Flayed Ones).Or triarch stalkers. Keep in mind though that Praetorians don't follow the triarch around, they simply make sure laws and donctrines are being followed.
Royal Presence: When Szarekh is part of your army, all allied Necrons within 6" of him benefit from the Relentless rule. This applies even when Szarekh is riding his Chariot of Starlight.
Triarch Protection: Szarekh must always be deployed with a unit of Triarch Praetorians (unless deployed in his Chariot of Starlight). Whilst Szarekh is with such a unit, he cannot be singled out for wound allocation.
I like it. I think the weapon is one of the main reasons he would cost a lot, plus the Chariot, but toning down the weapon would lower his cost.

This message was edited 1 time. Last update was at 2012/03/28 17:14:08


 
   
Made in au
Regular Dakkanaut




WIP Navgran here!
I also made changes to Szarekh's entry in my first post.

NAVGRAN THE ETERNAL
WS/BS/S/T/W/I/A/LD/SV
4/4/4/4/1/2/1/10/4+
Unit Type: Infantry (Character)
Wargear: Staff of the High Transmutator, Resurrection Orb
Special Rules: Independent Character, Ever-Living, Reanimation Protocols, Eternal Warrior
Staff of the High Transmutator: Counts as a Staff of Light. At the start of every turn, Navgran can choose to use one of the five Cryptek disciplines. He can use all of the discipline's powers, even if another Cryptek of that same discipline is in play.
   
Made in gb
Daemonic Dreadnought





Derby, UK.

I like the idea of having the Silent King. but woudl he really be such a monster?

in the fluff it strieks me that the triarch was kind fo aloof and running the empire from behind the scenes. If this is accurate then i woudl thik his chacter woudl be more of an uber army support character rather than someone hwo leads from the front.

he should definately be tough and able to defend himself (so keep the stat line) but maybe some sort of army buff? or a specifc buff to Triarch units?

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in au
Regular Dakkanaut




@ Praxiss: "Triarch Praetorians can be taken as Troops when Szarekh is in play". What do you guys think??

Been thinking about Navgran. I may have to revise my write-up for him. The Codex says his title is "High Transmutator", which has been making me think that he might only be an exceptional "Harbinger of Transmogrification", rather than an uber-Cryptek as I once surmised. Even if this is so, I believe he could still be useful!

Moving on, I've done a quick WIP for Executioner Ezandrakh. Check it out:

EXECUTIONER EZANDRAKH
WS/BS/S/T/W/I/A/LD/SV
4/4/5/6/3/2/3/10/3+
Unit Type: Jump Infantry (Character)
Wargear: Voidscythe
Special Rules: Independent Character, Ever-Living, Reanimation Protocols, Preferred Enemy (all), Furious Charge
Voidscythe: A Warscythe with the Rending and Entropic Strike special rules.
   
Made in gb
Daemonic Dreadnought





Derby, UK.

Is there any point giving a Warcythe the Rending rule? if it's against armour it already gets 2D6 (for max of S19) and as it is a S7 power weapon you will auto-wound on a 4 ro 5 90% of the time?

Maybe allow the Silent Kind to make Triarch Praetorians Scoring rather than Troops, that way people still need to field warriors/immortals.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in au
Regular Dakkanaut




Praxiss wrote:Is there any point giving a Warcythe the Rending rule? if it's against armour it already gets 2D6 (for max of S19) and as it is a S7 power weapon you will auto-wound on a 4 ro 5 90% of the time?

Maybe allow the Silent Kind to make Triarch Praetorians Scoring rather than Troops, that way people still need to field warriors/immortals.


Only thought of Rending because it would fit the "profile" of a Destroyer Lord - brutal and unrelenting in combat! Although now that I give it thought...Strength 7, 2D6 armour pen, and Entropic Strike - all of this would scare almost anything Ezandrakh would face in play.
   
Made in us
Fireknife Shas'el





United States

For the high transmutor I'd give him a better harp of dissonance (plus the OL stats). For the rending warscythe, I'd do something like the Gaze of Death for the c'tan. Instead of attacking, place the large blast marker over the executioner. All enemy models under it are hit.
   
Made in us
Loyal Necron Lychguard






South Dakota

For SZAREKH, I see dropping the Royal Presence but adding another wound.

On, Apheph... the 'curse' in the book is the Flayed Ones... you may want to change the title to something else. Otherwise, I love him!

THASZAR... it seems like he should be a bigger CC threat. Make him WS 5 or 6... then he'll fit the name Invincible.

Navgran would be more interesting with a weakness... how does he carry all of the wargear that all of the crypteks have??? In the necron fluff, they have transdimensional pockets that he could hold things in... maybe "If he hasn't moved this turn, he may open a transimensional pocket and retrieve the wargear of any type of Harbinger (regardless of the restrictions on such wargear).



DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Tail-spinning Tomb Blade Pilot




New York, USA

Or how about Szarekh gets a free unit of preatorians or stalker. As in, they don't count point-wise or in the FOC (called Head of the Triarch or something)

"Surrender and Die."

"To an Immortal, to one among a legion, honor and your word are all that matter" - Phaeron Orionis of the Brotherhood

W-L-D
6-1-3 
   
Made in au
Regular Dakkanaut




Revised Navgran. Since he is High Transmutator, and not an all-knowing Cryptek as I once thought, he has undergone major work. So here he is:

NAVGRAN THE ETERNAL
WS4 BS4 S4 T4 W2 I2 A2 LD10 SV4+
Unit Type: Infantry (Character)
Wargear: Tremorstave, Seismic Crucible, Harp of Dissonance
Special Rules: Independent Character, Ever-Living, Reanimation Protocols, The Eternal, Fissure Strike
The Eternal: Navgran benefits from the Eternal Warrior special rule, and always rolls 4+ for Ever-Living and Reanimation Protocols.
Fissure Strike: This technique can be used during the Shooting phase in lieu of any wargear Navgran has. Place the narrow end of the teardrop template in front of Navgran as you would a Flamer weapon. All enemy models under the template suffer D3 Strength 6 AP- hits (with saves allowed). If any models survive, they become subject to the Quake rule (see Tremorstave) until the start of their next turn.
   
Made in au
Regular Dakkanaut




Apologies for the long abscence. Had other stuff going on, but now I'm back with the Necrons, and here to stay.

SZAREKH THE LAST SILENT KING
WS5 BS5 S5 T5 W4 I3 A4 LD10 SV2+/3++
Unit Type: Infantry (Character)
Wargear: Staff of Aeonic Light, Sempiternal Weave, Phase Shifter, Resurrection Orb, Phylactery
Special Rules: Fearless, Independent Character, Phaeron, Ever Living, Resurrection Protocols, Hatred of the C'Tan, Ancient Resilience

Staff of Aeonic Light
A symbol of position and power, but also so much more. The energy from this weapon is a fraction less powerful than that used by the Aeonic Orbs, terrifying war-machines of the Necrons able to flash-fry whole armies.
Counts as a Shooting weapon with the following profile: 12" S10 AP2 Assault 1

Hatred of the C'Tan
Szarekh hated the C'Tan for what they did to his race, and loathes having to use their bound forms. As such, C'Tan Shards may not be taken at all when Szarekh is in your army.
Ancient Resilience
Szarekh may always re-roll failed Ever Living and Reanimation Protocols results.
   
 
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