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![[Post New]](/s/i/i.gif) 2012/03/27 21:35:53
Subject: Beating GK with Daemons
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Violent Space Marine Dedicated to Khorne
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What is the best way to beat the horrendously overpowered GK's with a Tzeencht and Khorne army?
Any advice will be helpful as I really suck with my daemons!
Ruarinator2
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![[Post New]](/s/i/i.gif) 2012/03/27 21:47:21
Subject: Re:Beating GK with Daemons
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Stop lying to yourself, they are far from overpowered.
The Daemon Codex has a serious disadvantage in the current metagame that is just exasperated by the GK codex. Never attribute to OP-ness what can be explained by a sub-par codex.
There is one thing which is indeed overpowered and that is warp quake, which if the GK player is using to cover the board in Mishap zones then you really can't do much on the table. That is something that will need to be discussed woth your opponent.
If this isn't happening then the general idea is as follows.
Get into combat ASAP. Bloodletters are really good against GKs because they have Power Weapons and Gks die to power weapons just as fast as a regular vanilla marine(except he costs 20% more)
You do need to avoid Librarians, Dreadknights, and Coteaz as they can have Dark Excommunication(which will negate your Bloodletter power weapons)
Pink Horrors and Flamers are a good choice for their ability to mow down PA models. Just avoid CC.
Soul Grinders are practically mandatory. Deep Strike them away from the GK army and use their ranged weapons.
Deep Striking in general. Drop down into cover. Yes its a Dangerous Terrain test, but the minor losses are acceptable for gaining Cover saves. Your invulns aren't great against the massed stormbolter fire. use the cover to mitigate your losses.
These steps will make things easier, but remember that you will have an uphill battle from the very start because your book is old. Grin and bear it till your update comes. GKs, Dark Eldar, and Blood Angels did and look how it paid off for them.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/03/27 21:54:38
Subject: Beating GK with Daemons
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Violent Space Marine Dedicated to Khorne
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Very true. Thanks for advice! But how do I deal with that nasty grenade spam that some units have?
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![[Post New]](/s/i/i.gif) 2012/03/27 21:58:35
Subject: Re:Beating GK with Daemons
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Commoragh-bound Peer
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In my experience GK are very hard to beat in cc with daemons. Even if you can get your Bloodletters and Bloodcrushers in to cc unmolested by their crazy good shooting, they have numerous advantages against CD that make beating them in cc very unlikely.
I have had some really good success against GK with a mono Tzeentch list lead by Fateweaver. I just try to stay away from the charge and hurl massive firepower at them. If your going to get charged try to hop a Flamer squad in and hose them down with delicious flamey death, also throwing a DP or a SG into the cc can save you, or have Fateweaver wonder by and use those rerolls to tar pit. I gererally would try to keep Fateweaver out of the cc though, if GK put one wound on him your going to be rolling 2 Ld test for him.
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![[Post New]](/s/i/i.gif) 2012/03/27 22:03:30
Subject: Beating GK with Daemons
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Ruarinator2 wrote:Very true. Thanks for advice! But how do I deal with that nasty grenade spam that some units have?
Not really much you can do. Although Psycotroke grenades are more of a nice gimmik then outright devestating. The Rad grenades are the real trouble.
Grin and bear it is really all you can do. You can't kill the characters with shooting and once in combat the grenades have already activated.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/03/28 01:05:46
Subject: Beating GK with Daemons
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Tough Traitorous Guardsman
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Khorne Flesh hounds with Fateweaver and Skulltaker is a nice combo since the Hounds and Skull have a 2++ vs all GK's cc attacks (since thay are force weapons) and Fate allows you to reroll all failed saves.
They cant do much vs vehicles thou so you might skip skull for a a Bloodthirster with collar of Khorne so he can take out them for ya.
Or Daemon Princes with collar also work well.
For troops Horros is recommended and keep atleast on squad around Fate so that he wont get assaulted.
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![[Post New]](/s/i/i.gif) 2012/03/28 07:39:10
Subject: Beating GK with Daemons
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Violent Space Marine Dedicated to Khorne
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Great advice guys! I can the blood slicked suits of silver armour lying on the ground already.
I like BotBG idea and I have acouple of heralds of Khorne and skulltaker too, not to mention two lovely daemon princes and a soul grinder. I shall have to acquire Karios Fateweaver, but my next plan for daemonic expansion is a bloodthirster (Muhahahahaha!) and building up my infantry legions. I also plan to include some flamers and bloodcrushers as well.
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