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		![[Post New]](/s/i/i.gif)  2012/03/30 14:08:03
	     Subject: 1850 Salamanders Army -- Need Advice! | 
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						|   Devious Space Marine dedicated to Tzeentch
 
 
 
 
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									   Hey all, I've been using this army for awhile and I'm thinking about going to some tournaments with it. Just wondering if anyone had some advice for how I could make it more competitive. I'm pretty willing to change it, so any and all advice is welcome!
 HQ: Vulkan He'stan
 
 Troops:
 -1x Sergeant w/ Powerfist
 -Edit: 9x Tac Marines
 -1x flamer
 -1x meltagun
 
 -1x Sergeant w/ Powerfist
 -9x Tac Marines
 -1x flamer
 -1x meltagun
 
 -1x Sergeant w/ Powerfist
 -9x Tac Marines
 -1x flamer
 -1x meltagun
 
 Fast Attack:
 -2x Attack Bike w/ Multimelta
 
 -2x Attack Bike w/ Multimelta
 
 -2x Attack Bike w/ Multimelta
 
 Heavy Support:
 -Land Raider Redeemer w/ Multimelta
 
 -Land Raider Redeemer w/ Multimelta
 
 -Land Raider Redeemer w/ Multimelta
 
 I load up the tac squads into the Raiders (vulkan rides with the top one) and use the army as three distinct squadrons. The pairs of bikes each support the operations of one of the Raiders and it has gone pretty well, I just wanna know what you guys think I could do better/change. Thanks!
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							| This message was edited 1 time. Last update was at 2012/03/30 15:49:32 
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		![[Post New]](/s/i/i.gif)  2012/03/30 14:14:16
	     Subject: 1850 Salamanders Army -- Need Advice! | 
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						|   Dakka Veteran
 
 
 
 
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									Drop the 3rd squad of tacticals. Give the other two rhinos or drop pods. Drop 2 raiders and change the 3rd to a crusader, then pack it full of assault terminators with thunder hammers. Drop the attack bikes and run multi-melta heavy flamer land speeders instead. This is a more versatile unit than an attack bike because the second weapon lets you engage all kinds of different targets, instead of only armored targets.
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		![[Post New]](/s/i/i.gif)  2012/03/30 14:15:12
	     Subject: 1850 Salamanders Army -- Need Advice! | 
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						|   Painlord Titan Princeps of Slaanesh
 
 
 
 
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									Your first problem is you cannot take 2 special weapons in a tactical squad.  You can have a single special and a heavy.
 You also cannot have 2 weapons in a Tactical squad with less than 10 members (so that first squad for Vulkan needs a change).
 
 Finally, what makes a LR scary are the contents that can come out of it.  I would have no problem dropping a few meltaguns near these raiders because 20 S4 attacks on the charge make me chuckle.  Especially when Space Wolves with Counter Attack drop 30 back at the same initiative on the squad (barring Mark of the Wulfen and their Wolf Standard).
 
 So what does that mean for you?  I would include an Assault Terminator squad to put Vulkan with.  I would include a Null Zone Librarian (I think those 2 units are the best units in the SM codex).  I would move the Land Raider to Dedicated Transport for the Assault Terms and drop in a pair of Vindicators or some Dakka Predators as legitimate Heavy Support.
 
 Edit: Forgot to mention that I would provide Rhinos for the Tacs (or Razorbacks - buy the razorback kit is is only a little more and you can use it as both) and I would make the LR into Crusaders for the transport capacity.  I like the Attack Bikes though.
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							| This message was edited 2 times. Last update was at 2012/03/30 14:29:52 
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		![[Post New]](/s/i/i.gif)  2012/03/30 14:21:26
	     Subject: 1850 Salamanders Army -- Need Advice! | 
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						|   Dakka Veteran
 
 
 
 
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									I saw that he had an illegal configuration on the tactical squads too but assumed he meant multi meltas instead of melta guns.
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		![[Post New]](/s/i/i.gif)  2012/03/30 14:30:44
	     Subject: 1850 Salamanders Army -- Need Advice! | 
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						|   Painlord Titan Princeps of Slaanesh
 
 
 
 
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									GreatGunz wrote:I saw that he had an illegal configuration on the tactical squads too but assumed he meant multi meltas instead of melta guns.
  I was going to assume that, but I saw the first squad also had 9 members and a special/heavy so I figured I would point it out    | 
						
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		![[Post New]](/s/i/i.gif)  2012/03/30 15:46:02
	     Subject: Re:1850 Salamanders Army -- Need Advice! | 
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						|   Devious Space Marine dedicated to Tzeentch
 
 
 
 
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									Thanks guys, on the subject of the first squad, it's actually nine. I checked the points and the cap on a LLR and I messed that up. And the squads all have Multimeltas, not normal meltas. I had thought about doing Assault Terminators, but what's the benefit of a Crusader vs. a Redeemer?
 Edit: Copy on the Crusaders for the Termies, and I have a few vindicators for my T-Suns, I'll go ahead and proxy those for a few games. I'll also proxy some speeders for a few games, thanks guys
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							| This message was edited 1 time. Last update was at 2012/03/30 15:49:06 
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		![[Post New]](/s/i/i.gif)  2012/04/01 20:20:42
	     Subject: Re:1850 Salamanders Army -- Need Advice! | 
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						|   Calm Celestian
 
 
 
 
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									but what's the benefit of a Crusader vs. a Redeemer?
  Jeez this old question; it goes back and forth on which one to take. Some say the crusader because it has 'defensive weapons'  that can fire when moved 6". Others say redeemer because it can kill Meqs  as it delivers it's payload. The former argue the redeemer template won't catch a clever opponent that spaces his units to 2" coherency and the latter says etc...etc...etc
 
  In my mind I like the redeemer as I can tank shock enemies to group up for the template while saving 10 pts. If I make the redeemer cost the same as a crusader I have a multi melta to pop transports for the terminators inside to wreck in CC . But for my new Blood Angels I'm going to try a crusader for the Death Company capacity to hold 15-16 marines. Deathstar and all that it will attract fire. 
 
  Just my 2 cents
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 My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
 
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		![[Post New]](/s/i/i.gif)  2012/04/01 23:07:48
	     Subject: Re:1850 Salamanders Army -- Need Advice! | 
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						|   Devious Space Marine dedicated to Tzeentch
 
 
 
 
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									Yeah I mean I like the Redeemer b/c of the cost and the fact that it plays into the strengths of a Vulkan-based army     . For 250pts I have four twin linked weapons, all of which can destroy MEQs  and one of which (the multi-melta) is one of the best vehicle popping weapons in the game.
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		![[Post New]](/s/i/i.gif)  2012/04/03 21:58:45
	     Subject: Re:1850 Salamanders Army -- Need Advice! | 
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						|   Calm Celestian
 
 
 
 
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									...What's twin linked on the redeemer besides the AC and MM? Check Vulkan's rule again as the sponsons aren't listed and thus don't twin link.
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 My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
 
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		![[Post New]](/s/i/i.gif)  2012/04/03 22:20:01
	     Subject: Re:1850 Salamanders Army -- Need Advice! | 
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						|   Jovial Plaguebearer of Nurgle
 
 
 
 
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									mrwhoop wrote:...What's twin linked on the redeemer besides the AC and MM? Check Vulkan's rule again as the sponsons aren't listed and thus don't twin link.
  that :p
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		![[Post New]](/s/i/i.gif)  2012/04/05 16:19:16
	     Subject: 1850 Salamanders Army -- Need Advice! | 
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						|   Steady Space Marine Vet Sergeant
 
 
 
 
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									Thats not a list i expected to see.....
 I do like the idea of your list, but your missing out on other Vulkan goodies:...
 ...-TH+SS Terminators
 ...-MM+HF Speeders
 
 I recently painted a LRC, and couldn't face painting 3 of them, so kudos to you for churning out 3 of them
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		![[Post New]](/s/i/i.gif)  2012/04/06 02:26:38
	     Subject: 1850 Salamanders Army -- Need Advice! | 
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						|   Daring Dark Eldar Raider Rider
 
 
 
	
	
	
 
 
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									Three Landraiders has to be pretty scary to face.
 My biggest concern in running this list would be against long-range weaponry.  I run Salamanders a lot, and I like to include things that can hit at a distance.
 
 Ironclad Dread in a Drop Pod with Heavy Flamer and Melta to distract while you come at them.
 
 5 man Devastator Squads with 4 missile launchers (150 points each) to do the same.
 
 I usually give up on the Multimeltas and use Lascannons instead with the tactical squads.  They are not twin-linked, but they cost only 10 points extra for Strength 9 and a 48" range.  If you're combat squadding your tacticals so you can actually use that heavy weapon...it's just a more useful option.
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