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Made in us
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In a recent game I played against Tyranids, I was forced to roll 3 dice for my Chaos Sorcerer's psykic test. The rule is, any double 1's or 6's means perils, but I got 3 1's and my opponent says that means 3 perils since there are technically 3 sets of double 1's made from the 3 dice. Is this the case or was he blowing smoke? Seems kinda odd if that is indeed the case.

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Servoarm Flailing Magos





No, one perils. You can't get multiple perils of the warp from a single roll.

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Ok thanks.

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Have you rolled A double one, then you take a Perils. If you roll more than one, you have still rolled A double one, so you still take A perils.
   
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Chicago

The real issue is what happens if you roll 2 6's and anything else. Is it one perils, or two (1 for 2 6's, and 1 for rolling over 12). I contend that it's 2 Perils, but many people say that it's only a single Perils.

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Dallas Texas

ur opponents a doosh rofl

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St. Louis, MO

Smitty0305 wrote:ur opponents a doosh rofl


Douche.
If you're going to use the word, spell it right.
Also, if you don't have anything productive to add to the thread, please refrain from inane trolling.

Grakmar wrote:The real issue is what happens if you roll 2 6's and anything else. Is it one perils, or two (1 for 2 6's, and 1 for rolling over 12). I contend that it's 2 Perils, but many people say that it's only a single Perils.


It's just one Perils check. No roll can cause more than one Perils test on the caster.

Eric

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Grakmar wrote:The real issue is what happens if you roll 2 6's and anything else. Is it one perils, or two (1 for 2 6's, and 1 for rolling over 12). I contend that it's 2 Perils, but many people say that it's only a single Perils.


The rule is if you roll double 6, and not if you roll 12 or more. Of course Eldar has a piece of wargear that states what happens if they roll over 12.

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Chicago

jbunny wrote:
Grakmar wrote:The real issue is what happens if you roll 2 6's and anything else. Is it one perils, or two (1 for 2 6's, and 1 for rolling over 12). I contend that it's 2 Perils, but many people say that it's only a single Perils.


The rule is if you roll double 6, and not if you roll 12 or more. Of course Eldar has a piece of wargear that states what happens if they roll over 12.

Yup... that's what I meant.

MagickalMemories wrote:It's just one Perils check. No roll can cause more than one Perils test on the caster.

Eric

Do you have a rule backing this position? You have permission for a Perils if you roll double 6's. And, you have permission for a Perils if you roll 12 or more if facing Runes of Warding. We need a rule limiting the number of Perils to 1.

6000pts

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Servoarm Flailing Magos





Grakmar wrote:
jbunny wrote:
Grakmar wrote:The real issue is what happens if you roll 2 6's and anything else. Is it one perils, or two (1 for 2 6's, and 1 for rolling over 12). I contend that it's 2 Perils, but many people say that it's only a single Perils.


The rule is if you roll double 6, and not if you roll 12 or more. Of course Eldar has a piece of wargear that states what happens if they roll over 12.

Yup... that's what I meant.

MagickalMemories wrote:It's just one Perils check. No roll can cause more than one Perils test on the caster.

Eric

Do you have a rule backing this position? You have permission for a Perils if you roll double 6's. And, you have permission for a Perils if you roll 12 or more if facing Runes of Warding. We need a rule limiting the number of Perils to 1.

It's an OR statement.
Perils of the warp occurs if:

any two dice are 6s or 1s

OR

the total is 12 or higher.

1 roll, 1 perils.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
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Madrid

Grakmar wrote:
jbunny wrote:
Grakmar wrote:The real issue is what happens if you roll 2 6's and anything else. Is it one perils, or two (1 for 2 6's, and 1 for rolling over 12). I contend that it's 2 Perils, but many people say that it's only a single Perils.


The rule is if you roll double 6, and not if you roll 12 or more. Of course Eldar has a piece of wargear that states what happens if they roll over 12.

Yup... that's what I meant.

MagickalMemories wrote:It's just one Perils check. No roll can cause more than one Perils test on the caster.

Eric

Do you have a rule backing this position? You have permission for a Perils if you roll double 6's. And, you have permission for a Perils if you roll 12 or more if facing Runes of Warding. We need a rule limiting the number of Perils to 1.


With RoW I believe there is no perils on doubles.

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Chicago

Joey wrote:It's an OR statement.
Perils of the warp occurs if:

any two dice are 6s or 1s

OR

the total is 12 or higher.

1 roll, 1 perils.

There's no OR.

Perils says "If the result of a Psychic test is either a double 1 or double 6 this indicates..."
RoWa says "All enemy Psykers must roll an extra dice when taking Psychic tests, suffering Perils of the Warp on any roll of 12 or above."

That's 2 different conditions that can be met. Each one results in a Perils.

jgehunter wrote:With RoW I believe there is no perils on doubles.

A common misconception. RoWa adds conditions that make Perils, but it doesn't remove the doubles.


6000pts

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What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
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Post deleted. Reading is my friend...

This message was edited 1 time. Last update was at 2012/03/30 17:03:14


 
   
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Madrid

Grakmar wrote:
Joey wrote:It's an OR statement.
Perils of the warp occurs if:

any two dice are 6s or 1s

OR

the total is 12 or higher.

1 roll, 1 perils.

There's no OR.

Perils says "If the result of a Psychic test is either a double 1 or double 6 this indicates..."
RoWa says "All enemy Psykers must roll an extra dice when taking Psychic tests, suffering Perils of the Warp on any roll of 12 or above."

That's 2 different conditions that can be met. Each one results in a Perils.

jgehunter wrote:With RoW I believe there is no perils on doubles.

A common misconception. RoWa adds conditions that make Perils, but it doesn't remove the doubles.


Thank you, good to be aware of that

5.000 2.000

"The stars themselves once lived and died at our command, yet you still dare to oppose our will."

Never Forgive, Never Forget
 
   
Made in us
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St. Louis, MO

Grakmar wrote:
MagickalMemories wrote:It's just one Perils check. No roll can cause more than one Perils test on the caster.

Eric

Do you have a rule backing this position? You have permission for a Perils if you roll double 6's. And, you have permission for a Perils if you roll 12 or more if facing Runes of Warding. We need a rule limiting the number of Perils to 1.


No. You don't need a rule limiting it to one.
WH40K is a permissions based game. You can't do anything unless you have permission to. You have permission to take A Perils roll. YOu don't have permission to do more than one.

Eric

Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
The Green Git wrote: I'd like to cross section them and see if they have TFG rings, but that's probably illegal.
Polonius wrote: You have to love when the most clearly biased person in the room is claiming to be objective.
Greebynog wrote:Us brits have a sense of fair play and propriety that you colonial savages can only dream of.
Stelek wrote: I know you're afraid. I want you to be. Because you should be. I've got the humiliation wagon all set up for you to take a ride back to suck city.
Quote: LunaHound--- Why do people hate unpainted models? I mean is it lacking the realism to what we fantasize the plastic soldier men to be?
I just can't stand it when people have fun the wrong way. - Chongara
I do believe that the GW "moneysheep" is a dying breed, despite their bleats to the contrary. - AesSedai
You are a thief and a predator of the wargaming community, and i'll be damned if anyone says differently ever again on my watch in these forums. -MajorTom11 
   
 
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