Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/03/31 08:53:19
Subject: Wound Allocation (Checking I did this right)
|
 |
Fresh-Faced New User
|
I had :
4 Bolter Marines
1 ML Marine
being assaulted by genestealers which caused 4 normal wounds, 4 rending.
I assigned 4 rending to bolters, 1 normal to ML which left me 3 more to allocate. So I put them on the bolters which means I rolled 1 normal armour save for the ML marine.
Is this correct?
Also, a slighty different scenario:
3 Bolter
1 ML
1 Sarg.
Taking 4 normal and 4 rending.
I assigned 3 rending to bolters, 1 normal to ML, 1 normal to Sarg, leaving 2 normal and 1 rending to wrap around, so I put those on the bolter marines. Making me only roll 1 armour save on the ML and Sarg?
Is this correct?
Thanks
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/03/31 08:58:40
Subject: Wound Allocation (Checking I did this right)
|
 |
Frightening Flamer of Tzeentch
|
Yeah this is correct as far as I am aware.
|
Tournament record: (W/D/L)
Space wolves : 1/1/1
Dark Eldar : 6/0/1 (1 overall win)
Daemons :8/0/2 (1 overall win)
Normal games starting 5/11/12:
Dark Eldar 13/0/1
Daemons 32/1/1
Friends armies 1/0/0 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/03/31 09:00:06
Subject: Re:Wound Allocation (Checking I did this right)
|
 |
Storm Trooper with Maglight
|
both examples are absolutely correct.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/03/31 09:06:16
Subject: Re:Wound Allocation (Checking I did this right)
|
 |
Fresh-Faced New User
|
Wow quick responses, thanks guys.
I thought it was right but it doesn't feel right especially in the 2nd example where you can negate the extra rending hit :p
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/03/31 12:54:05
Subject: Wound Allocation (Checking I did this right)
|
 |
Dakka Veteran
|
If that doesn't feel right, wait until you encounter a unit of Ork Nobs where each one is equipped differently.
But seriously, learning how to allocate wound to minimize their effects is one of the easier skills to learn. Nothing "wrong" about it. More like something essential about it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/03/31 23:03:40
Subject: Wound Allocation (Checking I did this right)
|
 |
Regular Dakkanaut
|
Because of the rending, wouldn't that cause the models to be removed immediately because they would have no saves?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/03/31 23:12:28
Subject: Wound Allocation (Checking I did this right)
|
 |
Captain of the Forlorn Hope
|
Neroman wrote:Because of the rending, wouldn't that cause the models to be removed immediately because they would have no saves?
Yes but not immediately. You do remove one model for every rend within the wound group that the rending wounds were allocated to, when you are at the remove casualties step.
|
This message was edited 1 time. Last update was at 2012/03/31 23:17:40
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/03/31 23:15:49
Subject: Wound Allocation (Checking I did this right)
|
 |
Stern Iron Priest with Thrall Bodyguard
|
No, you get to allocate the unsaved wounds from rending and the wounds with the armour saves in the same way as with shooting wounds from mixed weapons types. Otherwise you would have in the top example 4 dead marines and then 4 saves on 1 man, which is neither RAW or RAI.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/01 02:37:50
Subject: Wound Allocation (Checking I did this right)
|
 |
Regular Dakkanaut
|
You did it correctly. That's the downside of too many Genestealers.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/01 02:58:28
Subject: Re:Wound Allocation (Checking I did this right)
|
 |
Sergeant Major
In the dark recesses of your mind...
|
I play with two diversified squads of paladins, and I've had some people basically accuse me of cheating when I've tried to explain allocating wounds to diverse, multiple wound models.
|
A Town Called Malus wrote:Just because it is called "The Executioners Axe" doesn't mean it is an axe...
azreal13 wrote:Dude, each to their own and all that, but frankly, if Dakka's interplanetary flame cannon of death goes off point blank in your nads you've nobody to blame but yourself!
|
|
 |
 |
|