Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/03/31 13:53:02
Subject: First Attempt at All-Rounder Tyranid 1500pt List for Feedback
|
 |
Regular Dakkanaut
|
Folks,
I'm ever ever so close to finally biting the bullet and splurging on joining the Hive Mind, and have made my first attempt a list that I hope would be fun to play, and able to hold it's own:
Latest Attempt following feedback (21/04) - fouth time's a charm!:
HQ
Hive Tyrant
- Pyroxism
- Psychic Scream
- 2 Twin Linked Devourers with Brainleach Worms
- Hive Commander
1 Tyrant Guard
- Lash Whip
ELITES
2 Zoanthrope Brood
- Myctic Spore
2 Hive Guard
8 Ymrgl Genestealer Brood
TROOPS
11 Termagants
11 Termagants
Tervigon
- Toxin Sacks
- Adrenal Glands
- Catalyst
HEAVY SUPPORT
Tygon
- Adrenal Gland
Tygon
- Prime
- Adrenal Gland
Total = 1500pts
Original List:
Hope this has enough survivability, killyness and synergy - any thoughts?
|
This message was edited 5 times. Last update was at 2012/04/21 06:22:06
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/03/31 15:18:55
Subject: First Attempt at All-Rounder Tyranid 1500pt List for Feedback
|
 |
Fresh-Faced New User
|
I can only tell you what has worked for me in the past. Your list is not bad but it lacks the synergy that is so important to nidz. Also take what the sub par Codex has given us Ned players and exploit it. That being said I'd drop the hive tyrant completely. That hq is go big or go home. So if you had to run him make sure he has tyrant guard x3 and pick what kind of ht y want him to be. Shooty or cc. Don't mix them. So go for the 2x devourers. 12 twin linked str 6 shots is fun. Elites should be 2x2 of hive guard minmum. The zoans in the pod are ok. For troops I'd put in 2 tervigons with 2 squads of gants. Add some genestealers to flavor,but drop the broodlord for toxin sacs. I'm a big fan of the talons as I roll tons of ones but its up to u. Trygons are good but run them in pairs. If not they get shot to death. Don't overlook gargoyles and primed as well. Biggest advice is don't forget to give fnp to you guys. Even gants with fnp and buffed by a tervigon will do damage but think what a Trygons with fnp can do. Happy planet eating
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/02 21:58:13
Subject: Re:First Attempt at All-Rounder Tyranid 1500pt List for Feedback
|
 |
Regular Dakkanaut
|
Thanks - I've gone back and updated the list to incorporate more redundancy and synergy into it, let me know if I'm on the right track...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/03 00:49:58
Subject: Re:First Attempt at All-Rounder Tyranid 1500pt List for Feedback
|
 |
Hungry Ork Hunta Lying in Wait
New York
|
Question, how would you play against 3 vindicators 4 landspeeder typhoons and 3 Assault Cannon Dreads?
I have a 15000 tourney coming up and im running a list like that found here: http://www.dakkadakka.com/dakkaforum/posts/list/436897.page
I know BT can have semi fast Vindys but i know BA can too how would you handle this?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/03 15:57:02
Subject: First Attempt at All-Rounder Tyranid 1500pt List for Feedback
|
 |
Regular Dakkanaut
|
Tough one... Zanthropes on the Vindicators, Tyrant and Hive Guard on the Typhoons, and either tie up the dreadnaughts with Gaunts or hit them with Monsterous Creatures (Tervigons & Tygon).
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/05 03:25:54
Subject: First Attempt at All-Rounder Tyranid 1500pt List for Feedback
|
 |
Fresh-Faced New User
|
Nettik
9 hive guard
3 tervigons
1mawloc
1 trygon prime
2 squads of genestealers
Rest is up to u
Infiltrate the stealers, ds the mawloc and prime to go after dreads. If possible give them fnp. Tervigons spawn on objectives. hit the tanks first with stealers. Once the templates are gone it will be better for you. Hg shoot any armor in range. Mawloc is a red herring but use him to shake up his dreads or vindicators with his terror from deep. And most important use cover.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/05 08:15:54
Subject: First Attempt at All-Rounder Tyranid 1500pt List for Feedback
|
 |
Tunneling Trygon
|
Sleep debt wrote:Nettik
9 hive guard
3 tervigons
1mawloc
1 trygon prime
2 squads of genestealers
Rest is up to u
Infiltrate the stealers, ds the mawloc and prime to go after dreads. If possible give them fnp. Tervigons spawn on objectives. hit the tanks first with stealers. Once the templates are gone it will be better for you. Hg shoot any armor in range. Mawloc is a red herring but use him to shake up his dreads or vindicators with his terror from deep. And most important use cover.
How can rest be up to him? He wants a 1,500 list and depending on the size of your stealer squads you're already well over that on your core list. I agree that taking a 1,750 list to a 1,500 tournament is a good way of getting a win, but not really what we're here to recommend though ...
|
"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/05 10:22:56
Subject: First Attempt at All-Rounder Tyranid 1500pt List for Feedback
|
 |
Fresh-Faced New User
|
my main opponent plays nids, he recently binned his 250pt tyrant for 200pts of warriors, replacing 4 wounds for 12 is a good move IMO, 2 x Trygon 1 x Tervigon is great, super stealers are a must, undecided on zoanthropes as he doesn't use them but i'd say the more hive guard the better. when he plays i have 2 trygons fleeting at me while a 3 squads of 2 T6 bugs with guns that ignore cover (i forget the name!) march up picking off transports, having to prioritise these lets his Tervigon, gaunts and 2 x superstealers get into position. I don't claim to be an expert on fielding nids but there's my 2 cent's worth :p i did play nids in 3rd edition and zoanthropes held their own then! good luck
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/05 13:08:43
Subject: Re:First Attempt at All-Rounder Tyranid 1500pt List for Feedback
|
 |
Hungry Ork Hunta Lying in Wait
New York
|
Sleep debt wrote:Nettik 9 hive guard 3 tervigons 1mawloc 1 trygon prime 2 squads of genestealers Rest is up to u Infiltrate the stealers, ds the mawloc and prime to go after dreads. If possible give them fnp. Tervigons spawn on objectives. hit the tanks first with stealers. Once the templates are gone it will be better for you. Hg shoot any armor in range. Mawloc is a red herring but use him to shake up his dreads or vindicators with his terror from deep. And most important use cover. I have 3 vindicators and 4 landspeeders thats enough to take out any nid army, mind you before you can assualt me you have to get to me. I like to reserve a vindicator and 2 speeders just for when you get close to me to pop em out and shoot you.most of my weapons are going to be ignoring your saves, i wasnt asking his to list his army but to think how would you face that. My vindicators have PotMS and EA so unless you imobalize or weapon destroy the vindicators ur gonna get shot at and it can still move 12 and shoot. Last sunday i played an anniolation game with a list like this and destroyed the nid player, he didnt get a single kp. This hole cover thing, unless ur squads are literaly 50% in cover im gonna find an angle on you and drop a pieplate on you. and ur infiltrate is nice until i sacrafice a squad just so you dont get the closer infiltrate, you can also outflank em to but thats why i have my reserves. One of my favorite things to do is turbo boost my speeders in front of ur stealers so quite literaly you have to go around me and keep coherency at the same time,half the time ill use it as a road block i might lose a landspeeder (might not with turbo boost and you need a 6 to hit me in assault) but it will keep ur nids at bay.
|
This message was edited 6 times. Last update was at 2012/04/05 13:15:48
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/05 15:22:02
Subject: Re:First Attempt at All-Rounder Tyranid 1500pt List for Feedback
|
 |
Tunneling Trygon
|
OPs new list at 1,500 works fine. It's an all rounder list as well, so unlike the extreme ideas posted here - 3 vindies and 4 speeders at 1,500 - it will do well at objective missions and that should be 2/3 of games. Hive guard shred speeders and a remember a vindie can only inflict one wound on a MC under the blast. The MC then gets to retaliate next turn ...
|
"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/05 19:52:42
Subject: First Attempt at All-Rounder Tyranid 1500pt List for Feedback
|
 |
Fresh-Faced New User
|
My bad. I kept thinking 2k.
Hq tervigon ag/ts/cat
Elite 3x3 hive guard
Troops 2x tervigon ,ag/ts/cat
2x 10 gants
1x 11stealers (ag/talons)
Heavy. Trygon
This is the 1500 list. My apologies.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/16 19:10:17
Subject: Re:First Attempt at All-Rounder Tyranid 1500pt List for Feedback
|
 |
Regular Dakkanaut
|
Folks,
Thanks ever so much for thoes responses. I've gone away had had a think about the weakenesses and some of the preferences you guys recommend for units, and this is what I've come up with:
Edit: Back to the drawing board - some decent feedback means I need to drop a lot in this idea - latest list now back on first post!
- Rupture Cannon
- Thorax Swarm (Dissector Larve)
- Cluster Spines
The purpose behind this one is that I have mode reliable anti-tank with the Tyranofex walking and firing the Rupture Cannon, and more synergy with the Hormagants running downfield with the Hive Tyrant buffing their large numbers of attacks with 'Old Adversary'.
Hows that?
|
This message was edited 1 time. Last update was at 2012/04/21 06:17:32
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/16 19:50:08
Subject: First Attempt at All-Rounder Tyranid 1500pt List for Feedback
|
 |
Regular Dakkanaut
|
Hi guy,
Psychic Scream is bad. Use Leech Essence. When it is useful its really am awesome power and will help you stay alive a lot better than psychic scream.
BS 3 on the tyrannofex makes it rather lack luster for its points. A Trygon is the much better option for the points IMO. I usually run a non prime with AG and Regen. Nothing is nicer than being 1/6 wounds and seeing 2-3 sixes pop up.
Hormagants with TS alone are not good against MEQ. They are Strength 3 so you don't get the benefit of rerolls against most things. I would stick to Termagants utilizing the double buff bubble from the Tervigon and the Tyrant. (Rerolls to hit and rerolls to wound on the charge is awesome for destroying units)
You have no reserve support so you might find the ymargls lackluster as they may come in very late and not be close enough to do anything. Also your spore is the same way. Not getting them when you need them is sad.
Zoanthropes have a lot of hurdles to overcome with their lance. Pass the psychic test, roll to hit, then overcome the anti psycher, then the rest. I have never had luck with them.
You will have problems with Transports with only two hive guard. I would look into replacing the Zoas with more guard. Use the stealers as regular until you are comfortable with them. Infiltration is your friend with no reserve support.
Hope it was help fun.
Paul
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/16 20:51:51
Subject: First Attempt at All-Rounder Tyranid 1500pt List for Feedback
|
 |
Regular Dakkanaut
|
jason2250 wrote:Hi guy,
Psychic Scream is bad. Use Leech Essence. When it is useful its really am awesome power and will help you stay alive a lot better than psychic scream.
BS 3 on the tyrannofex makes it rather lack luster for its points. A Trygon is the much better option for the points IMO. I usually run a non prime with AG and Regen. Nothing is nicer than being 1/6 wounds and seeing 2-3 sixes pop up.
Hormagants with TS alone are not good against MEQ. They are Strength 3 so you don't get the benefit of rerolls against most things. I would stick to Termagants utilizing the double buff bubble from the Tervigon and the Tyrant. (Rerolls to hit and rerolls to wound on the charge is awesome for destroying units)
You have no reserve support so you might find the ymargls lackluster as they may come in very late and not be close enough to do anything. Also your spore is the same way. Not getting them when you need them is sad.
Zoanthropes have a lot of hurdles to overcome with their lance. Pass the psychic test, roll to hit, then overcome the anti psycher, then the rest. I have never had luck with them.
You will have problems with Transports with only two hive guard. I would look into replacing the Zoas with more guard. Use the stealers as regular until you are comfortable with them. Infiltration is your friend with no reserve support.
Hope it was help fun.
Paul
Thanks - not sure what you mean with the Hormagants? With Toxin Sacks they wound on 4+, and Old Aversary gives them the ability to re-roll hits? I'm not sure how Termigants can re-roll to-wounds?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/17 02:17:01
Subject: Re:First Attempt at All-Rounder Tyranid 1500pt List for Feedback
|
 |
Regular Dakkanaut
|
Hormagaunts - They are Str 3 - TS gives the the auto wound on a 4+ because of poison. If your Str >/= your opponents Toughness you get re-rolls to wound. MEQ armies are T4, so if you had AG on them (+1str/int on the charge), you'd get to re-roll your "to-wound" the first round of combat if you were the one charging. Hormies with just one upgrade can be lackluster, but with both they are super-Hormies, but you pay for them.
The Tyrant using Old Adversary provides "Preferred Enemy" to all tyranid units within 6" of him. Remember that if 1 model is within 6 inches of him the whole unit gets it. Preferred Enemy allows you to re-roll your failed "to hit" rolls.
The Tervigon with TS/AG provides these buffs to all Termagaunts within 6" - They are Str 3 but with Furious Charge from "momma" they become Str4 on the charge, and thus TS allow you to wound on a 4+ and re-roll "to-wound" on the first round against MEQ armies. While TS isn't great for the S5 Tervigon against MEQ (Making it worse off against MEQ), it still gets the same abilities.
The "Double-Bubble" concept arrives from arranging your units so that the Termagaunts who are charging benefit from both auras provided by the synapse creatures. Makes them a tiny wrecking crew.
Any other questions let me know. I have played Nids pretty heavily for the last year and have gotten to be pretty good with them.
Best,
Paul
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/17 05:47:12
Subject: First Attempt at All-Rounder Tyranid 1500pt List for Feedback
|
 |
Emboldened Warlock
|
Actually poison on a tervigon makes it better against meq because (with the reroll) their chance of wounding becomes 75%, without it is ~66%.
|
"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/18 22:12:06
Subject: First Attempt at All-Rounder Tyranid 1500pt List for Feedback
|
 |
Longtime Dakkanaut
|
I might change one of the Trevigons to have Onslaught. This makes for a nasty nasty first run surprise with the Trygon. You have an MC assaulting up to 18 inches, firing it guns, and has FNP.
Onslaught can be a really useful way to get your shooty bugs down field fast.
EDIT: fixed MC name.
|
This message was edited 1 time. Last update was at 2012/04/18 22:12:47
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/21 06:26:51
Subject: First Attempt at All-Rounder Tyranid 1500pt List for Feedback
|
 |
Regular Dakkanaut
|
Thanks folks, I've gone back and tried again - dropping the last idea I've had. Key difference here is that I have 2 Trygons instead of Tervigons. The idea behind that is for the redundancy to make them more of a threat - plus more saturation should I choose to deep strike downfield so there's less of a chance of just being picked off when my units arrive. Will this one work?
|
This message was edited 1 time. Last update was at 2012/04/21 06:28:36
|
|
 |
 |
|