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Made in ca
Smokin' Skorcha Driver




Canada

Hi all,
I am trying out an apocalypse game for really the first time as part of a campaign with a friend. I was wondering, in the superheavy rules it says that you can devote a turn to damage control to repair weapon destroyed or drive damaged results.
Can I make repairs using a big mek/mekboy or is the damage control the only way to fix something that is broken?

tgjensen wrote:
labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.

Christ, where do you buy your turnips?
 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

I do not see a reason the mek couldn't repair weapon destroyed, but it doesn't actually mention drive damaged.

For obvious reasons, but still.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

You need to do quite a bit of House-ruling for Apocalypse. Best to discuss it before the game begins.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Actually you don't in this case.

If a weapon get's blown of, a mek can repair it.

If the super heavy is going slower because of drive damage, he can't.

If the machines have come to a full stop, he can repair them back to going full speed.

Think of it as a big mek being cunnin' enough to not grab into a running machine

This message was edited 1 time. Last update was at 2012/04/04 09:39:03


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Smokin' Skorcha Driver




Canada

A mek that stops tinkerin'?
But that makes sense with what we have rules for. Thanks everyone!

tgjensen wrote:
labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.

Christ, where do you buy your turnips?
 
   
 
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