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![[Post New]](/s/i/i.gif) 2012/04/04 13:24:25
Subject: Winter guard rifle corps
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Regular Dakkanaut
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Hey I just started Khador and the models for the rifle corps look good. I was wondering how they have been on the field? On paper, suppressing fire looks really good and their long range means they can stay out of harm's way. I just wanted to know you're opinions. I was planning on using Harkevich and prime Butcher.
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![[Post New]](/s/i/i.gif) 2012/04/04 13:50:06
Subject: Re:Winter guard rifle corps
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[SWAP SHOP MOD]
Barpharanges
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Haven't used them myself, but the suppressing fire is actually sort of limited given that the entirety of the suppressing fire area must be within the max range of all participants (a bigger issue once you get to the full-sized unit).That said, I'd be interested in finding out how they play out in game.
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![[Post New]](/s/i/i.gif) 2012/04/04 14:14:03
Subject: Winter guard rifle corps
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Bane Lord Tartar Sauce
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I've played against them once and they became very scary. My opponent was using Vlad1 with the rifle corps and Kovnic Joe. With Signs & Portents up and Joe giving an additional(or boosted, not sure) dice on ranged attacks they were rolling 4 dice to hit and 3 to damage dropping the lowest on both. This meant that the nice Cryxian arc node with its back edge in a forest (DEF 17) was taken from full to two boxes in one turn of shooting. That was very, very scary to me and instantly changed my plan of attack.
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![[Post New]](/s/i/i.gif) 2012/04/04 14:15:28
Subject: Winter guard rifle corps
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Regular Dakkanaut
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With range 14 and spd 6 I'm not too worried about getting them all into range - still I need to play test them.
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![[Post New]](/s/i/i.gif) 2012/04/04 15:30:13
Subject: Winter guard rifle corps
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[MOD]
Madrak Ironhide
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yastobaal wrote:I've played against them once and they became very scary. My opponent was using Vlad1 with the rifle corps and Kovnic Joe. With Signs & Portents up and Joe giving an additional(or boosted, not sure) dice on ranged attacks they were rolling 4 dice to hit and 3 to damage dropping the lowest on both. This meant that the nice Cryxian arc node with its back edge in a forest (DEF 17) was taken from full to two boxes in one turn of shooting. That was very, very scary to me and instantly changed my plan of attack.
I faced this very combo at Gencon. Mean. MEAN.
And the guy fielded both them and the Winterguard Infantry
and I focused all my energy on the Infantry.
Big mistake.
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![[Post New]](/s/i/i.gif) 2012/04/04 17:25:32
Subject: Winter guard rifle corps
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Regular Dakkanaut
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Yeah that does sound pretty good, I'm not running vlad but Kovnik joe is a definite must
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![[Post New]](/s/i/i.gif) 2012/04/04 21:08:42
Subject: Winter guard rifle corps
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Dakka Veteran
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Afterlooking at the WGRC I'd have to agree with everyone else in the thread. Without Vlad1 and Joe I do not think they're too worth while.
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![[Post New]](/s/i/i.gif) 2012/04/04 21:52:58
Subject: Winter guard rifle corps
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Master Tormentor
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Sgt.Sunshine wrote:Afterlooking at the WGRC I'd have to agree with everyone else in the thread. Without Vlad1 and Joe I do not think they're too worth while.
Even with just Joe, they're still pretty damn scary. I've had good results using them with both Karchev as an infantry-clearing element, and with eSorscha to burn through more lightly armored warjacks (bonejacks, most stuff without a shield, and Buccaneers).
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![[Post New]](/s/i/i.gif) 2012/04/04 22:07:00
Subject: Re:Winter guard rifle corps
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Longtime Dakkanaut
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they're not "better" than the deathstar infantry, they're "different".
the deathstar (10 WG infantry, officer, standard bearer, 3 rocketeers) is a toolbox. generally short ranged, but a fantastic toolbox nonetheless.
the riflekorps with Joe are more of a control/denial unit. its less about damage applied, and more about range. they've got 6" over their other inffantry mates.and that is the difference between killing things on turn 2, and having to deal with an extra round of shooting/melee and obligatory casualties before getting theirs in. that 1 turn could be crucial. also, whilst pow10s kill most infantry,they will have huge issues cracking armour.
for me, the extra 6" range is well worth it. then again, i face cygnar a lot, and being able to engage them on their terms is quite nice. for me, it means i can start popping off his alpha strikers early, and setting up the board for my second wave. then again, im not immune to the charms of the winter guard infantry either
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![[Post New]](/s/i/i.gif) 2012/04/04 22:20:42
Subject: Winter guard rifle corps
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Dakka Veteran
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Hmm true, I hadn't considered it that way. My local meta does not feature a lot of cygnar surprisingly enough.
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![[Post New]](/s/i/i.gif) 2012/04/05 05:18:13
Subject: Winter guard rifle corps
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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The Supreasing Fire works better with two min units rather than one max, but actual killin stuff with Joes help works better with the max.
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![[Post New]](/s/i/i.gif) 2012/04/05 13:35:53
Subject: Winter guard rifle corps
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Regular Dakkanaut
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Thanks for the feedback, I can't wait to try them out myself
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![[Post New]](/s/i/i.gif) 2012/04/06 05:51:54
Subject: Winter guard rifle corps
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Dakka Veteran
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pButcher's feat would make them roll 20s on average, thats pretty damn good and dangerous to at least most light warjacks.
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71 pts khador - 6 war casters
41 pts merc highborn - 3 warcasters |
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