Newbie’s first tournament battle reports 2/3
Continuing from my first battle report
http://www.dakkadakka.com/dakkaforum/posts/list/440454.page
vs. Wraithwing Necrons, forcing a draw, the
TO declared that I would be facing Tau next, another fine gentleman from the area, with an interesting red/ochre/silver paint scheme
My list, since we were not allowed to change between rounds included
My Tau Opponent (approximate)
I asked him to roll mission, we got Annihilation and dawn of war
We rolled for deployment, and I got first turn, much to my relief.
I deployed everything I could as far forward as I could, my scarabs in the middle to hopefully reach a first-turn assault on his hammerhead, no matter where he put it.
My lychguard deploy far left in some ruins for cover.
I have a cryptek squad near the lychguard for cover from ruins as well
another of my warrior squads starts far right behind some ruins
And another starts dead center, near what looks like it would be a horrible killing field should I ever enter it. Good thing for night fighting.
His deployment sees his hammerhead near the middle and back of his deployment zone, giving it a good field of fire, but is…rather close to my scarabs, I can’t obviously measure, but I think they are in range if I get a good run roll.
His broadside goes on the 3rd level of a building we dubbed “The Alamo” in the right side of his deployment zone, along with a fire warrior team in the building’s lower levels.
His other fire warriors deploy far left, near some ruins, with a decent line of sight on my lychguard.
His crisis suits actually start on the field, between the hammerhead and the Alamo, also in the back of his deployment zone.
He rolls to steal and fails with a 4
Turn 1 Necrons
Movement
"Hunt, kill these primitives." Grates the Necron overlord to the large swarm of scarabs in his retinue.
My scarabs move forward towards his broadside, intent on munching on some TANK instead of some necron troops.
My lychguard start moving through the ruins towards his fire warrior team.
My warriors on the right move up to a building, taking cover, and hoping to draw a bead on the broadside, despite the night fighting.
My warriors in the middle idle, shuffling around and trying to line up pot shots on the crisis suits
My final warrior squad moves along the edge of the killing field, to support the scarabs in the middle of it, and fire on any crisis suit response.
Shooting
My lychguard run forward 3 inches towards his fire warrior team.
My warriors on the left and middle try to see the crisis suits, however they are not in range, only the crypteks are capable of shooting that far. I roll near maximum range and miss with my Crypteks.
I judge that my warriors have no line of sight on the broadside on the right without measuring anything, so I run them to a building 10 inches from the Alamo and his fire warriors, they are in cover.
My scarabs roll a 5 to run, moving into assault range.
Assault
My scarabs charge into the hammerhead, which fires off his Flechette launcher, killing two bases (I actually made a decent number of armor saves for a change, which is highly unusual.)
They scarabs reduce the hammerhead’s armor by 14 on all facings-insta-wrecking it. The screams of the Tau crew as the scarabs tear off the armor and enter the doomed vehicle can be heard echoing across the dark battlefield.
The scarabs consolidate 2 inches, and try to edge back from the Crisis Suits.
Turn 1 Tau
Movement
his two squads of crisis suits move up towards the scarab swarms.
His fire warriors edge forward on the left side towards my lychguard, trying to make sure they are in firing range with night fighting, without being in assault range.
His units in the Alamo do not move
Shooting
OPEN FIRE ON THEM MEN! FOR THE GREATER GOOD!
His crisis suits light up the scarab swarms at point blank, leaving one un-injured base, and one base with two wounds left.
His fire warriors see and shoot at the encroaching lychguard, their dismay apparent as their pulse carbine fire pings off the giant’s armor.
His broadside attempts to fire on a warrior squad in the open, however he fails on both his night-fighting rolls, and his railguns fire into the night to no effect.
His fire warriors in the Alamo attempt to open up on the same squad, however ALSO fail their night fighting.
Assault
His crisis suits disengage, jumping back and onto some ruins, passing their dangerous terrain tests.
Turn one analysis
Well, I got the perfect storm for deployment, with the night fighting (and another round of it next turn due to solar pulse) I wrecked the priority #1 target with my scarabs, those submunitions would have hurt. Now, I need to close the gap with the rest of his army to get my shooting elements into play.
Turn two Necrons
“Yes…continue the push, drive them from this world.” Urges the Overlord to his minions.
Movement
My lychguard move forward towards his fire warrior team, clearing terrain.
My warriors move up some, with my squad on the far left climbing into the building across the street from the fire warriors.
My scarabs move towards the crisis suits.
Shooting
“Logic dictates we destroy their mechanized units first. Focus your fire.” Intone the crypteks to their warrior teams.
The warriors rapid fire into the Alamo at the fire warrior teams, their efforts rewarded with short shrieks of pain as four warrior die. They however, being the sept’s finest, they hold fast, taking cover.
The other warrior squads fire on the crisis suits, an eldritch lance finding it’s mark on the lone suit, destroying it outright. The other squad fires on the 2 suit team, causing a single wound on the bodyguard.
I then notice his fire warriors on the left have nowhere to run, they are in the corner of the map, with difficult terrain, his wrecked hammerhead and my lychguard in the way of any possible escape.
I run the lychguard forward, believing they are not close enough to assault, and trusting their armor to do enough to protect them.
Assault
My scarabs assault into his
HQ and bodyguard, tying them up so they can’t shoot anything. I take a few wounds, but don’t lose a base, and fail to wound him back.
Turn 2 Tau
“Ah, the sun rises on the Tau Empire, we can see their vile forms now! Destoy-----What the! Where are they! Does anyone have a visual!?”
The necrons fire off a solar pulse, continuing night fighting.
Tau Movement.
Nothing moves.
Tau shooting
His fire warrior rapid fire with their carbines into the lychguard, with a shriek of twisted metal, one of the lychguard goes down with a round in its head. His reanimation protocols fail to activate, and he disappears.
His broadside fails to see any of my warriors again due to night fighting, much to the Tau player’s frustration.
His fire warriors retaliate, rapid firing into the warrior across the way, escalating the firefight. Three warriors go down, and two re-assemble themselves in an eerie eldritch glow during the unnatural night.
Tau Assault
The crisis suits manage to kill another base of scarabs, leaving one with a single wound, after I fail to wound them again. Still, it’s one round less of shooting.
The tau fire warriors, instead of letting the lychguard barrel down on them, and hit harder on the charge, charge the lychguard and overlord with courageous battle-cries of “FOR TAU!”
Power weapons flash, and the cries of tau fill the air, accompanied by unnatural laughter and cries of terror as the 5 remaining fire warriors flee off the board, and the lychguard stand un-injured, bathed in tau blood. They consolidate towards the ongoing battle on the other side of the map.
Turn two analysis
So far, I’ve got 3 kill points, to his 0, however I don’t think the scarabs will last much longer, I also can’t rely on night fighting reducing his firepower anymore. I need to be careful, two of his heaviest-hitting units are still on the field.
Turn 3 Necrons
“They…are weak…finish them.” Calls the Necron Overlord
“Yes My lord, we will press our advantage.”
My lychguard move forward towards the wreckage of the hammerhead
My warriors advance on all fronts, minus the ones in the building
Shooting
Warriors and Crypteks actually have no targets, they move towards the Alamo running
My warriors in the building emerge from cover, pummeling the fire warriors within, leaving another 3 dead. They will not flee, and swear oaths to avenge their dead.
Assault
His crisis suits finish the scarabs for his first kill point, consolidating away from their current exposed position
Turn 3 Tau
“DRIVE THESE ABOMINATIONS BACK MEN!”
Movement
The crisis suits line up the partially exposed lychguard
Shooting
The fire warriors open up on the warriors again, leaving 3 and the cryptek alive, two return to the fight.
The Broadside opens up on the lychguard, sending a powerful round downrange into them, the round is deflected off one of their shields into the wrecked broadside, causing sparks to fly from the dead vehicle.
The shot is followed by a volley of plasma and missiles, killing 2 of them, their fused and blasted forms phase out for repairs.
Assault
The crisis suits back off from the lychguard, seeking to ensure they are nowhere near the melee troops and their power weapons.
Turn 3 analysis
Well, I mostly did re-positioning. But I have him backed into one corner of the map, in mostly one building. My warrior squads are pretty much healthy, but the lychguard are looking a little thin.
Kill points are 3-1 in my favor.
Turn 4 Necrons
The warriors hold their positions, firing lanes open
The lychguard move up, maybe possibly being close enough for an assault on the battlesuits
Shooting
The warriors in the building fire on the Tau fire warriors, killing all but three, but they will not break yet again.
The other warriors fire on the suits, the lance misses, and they fusillade of fire does little, causing a wound
The overlord fires his tachyon arrow at the broadside, it hits and wounds, but he makes his cover save on a 4 =__=
Assault
I try to assault with the lychguard, but they are 2 inches short, and they are left stranded in the open (Crap)
Turn 4 Tau
"Concentrate your firepower on the command unit! Break them!"
The suits move back even more
Shooting
All the suits fire on the lychguard, killing the rest of the squad, leaving the overlord with one wound (2 kill points)
The Fire warrior trade shots with my warriors in the building, killing another two.
Assault
The suits jump back behind the building, blocking
LOS for my warriors.
Turn 4 analysis Well, that was a mis-calculation that cost me, I need to hide that
OL right away, or he can tie this thing up!
Necrons turn 5
"Continue...the battle while I make repairs!" Grates the overlord
Status lights blink as the warrior blocks continue their steady march.
Overlord runs for the hills 6 inches towards a
LOS blocking building
Warriors all advance into rapid fire range of the building containing the last parts of his army.
Shooting
Two squads of warriors rapid fire the remaining 3 fire warriors, wiping them out to the last man, and grabbing me a 4th kill point
The final squad fires on the broadside, wounding it, but he passes all of his armor/cover saves.
My overlord runs 5 inches behind the nearest
LOS blocking terrain. (Whew)
Assault
N/a
Tau turn 5
Despite having his three battle suits left, my opponent surrenders with a few minutes left before the
TO called time.
NECRON VICTORY! (4-2)
Post game:
Well, I lucked out with dawn of war night fighting, that, and the scarabs doing what I needed them to do. Everything else performed well, the lychguard provided a fire magnet for the suits so my warriors could get me the kill point I needed to seal the deal. Continuing to think the Tachyon arrow was a wasted points, but....live and learn I suppose. Next up! Blood Angels, Deep Striking Land Raiders, and Mephiston!