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Made in gb
Irked Necron Immortal





The Warp

So in the first list I've tried to go with the princes with no lash, as recently I've found that it doesn't really come into play that much at tournaments with most armies being meched up these days. Still think Daemon Princes are the best HQ for chaos though

Second list is closer to what I've been running for a while but bulked up to 2k as I normally play 1750

A little note as to how this will get used as I feel not enough folks really make that clear on Dakka - I regularly play in tournaments, not necessarily ETC level or stuff like that, but I like taking themed armies to relatively competitive tournies to see how I do and have fun. My local scene is also full of quite competitive players too

1st list

HQ
Daemon Prince with wings and mark of Slaanesh 135
Daemon Prince with wings and mark of Slaanesh 135
Summoned Big Daemon Guy 100

Troops
6x Noise Marines with x4 sonic blasters, 1x blastmaster 180
6x Noise Marines with champion, power weapon + doom siren. Rhino with Combi-melta 210
10x Chaos space marines with 2 meltaguns, icon of Chaos Glory, + champ. Rhino 230

Elites
6x Possessed with icon of Slaanesh. Rhino with Combi-melta 221
6x Chosen with 3 plasmaguns, 1x meltaguns, 1x combi-plasma, champ. Rhino 218
6x Chaos Terminators with champ with lightning claws, 1x terminator with lightning claws, 1x terminator with heavy flamer + power weapon, 1x terminator with combi-plasma + power weapon, 1x terminator with combi-melta + chainfist, 1x terminator with combi-plasma + powerfist + icon of Slaanesh 270

Heavy Support
Defiler, 4 DCCW 150
Defiler, 4 DCCW 150

1999

2nd list

HQ
DP, Wings, Lash of Submission, MoS -155pts
DP, Wings, Lash of Submission, MoS -155pts
Greater Daemon 100pts

Troops
Noise Marines x6, blastmaster, x4 sonic blasters -180pts
Noise Marines x6, champ, doom siren, power sword -165 pts
Noise Marines x6, champ, doom siren, power sword, Rhino with Combi-Melta -210pts

Elites
Chosen x6, 3x plasma guns, 1 meltagun, champion, combi-plasma, Rhino -218pts
Possessed x6, Icon of Slaanesh, Rhino with Combi-Melta - 221 pts
Terminators x6, Terminator champion with lightning claws, terminator with lightning claws, terminator with power fist, and Icon of Slaanesh, terminator with chainfist and combi-melta, terminator with power weapon and heavy flamer, terminator with power weapon and combi-plasma 265 pts

Heavy Support
Havocs x6, 3x Autocannon, 1 Missile Launcher, Icon of chaos glory -180 pts
Defiler, battlecannnon, 4x DCCW 150 pts

1999 pts

Strike Force Serpentine: 3000
Kabal of the Annihilated Souls: 3000
Red Corsairs: 2500
Knights of Titan: 2000
Waagh Wazzdakka 2000
 
   
Made in gb
Irked Necron Immortal





The Warp

shameless bump

Anyone?

This message was edited 1 time. Last update was at 2012/04/06 08:26:56


Strike Force Serpentine: 3000
Kabal of the Annihilated Souls: 3000
Red Corsairs: 2500
Knights of Titan: 2000
Waagh Wazzdakka 2000
 
   
Made in us
Longtime Dakkanaut






Westchester, NY

I know it's a themed list, just keep in mind lash is very hit and miss these days, people bring a lot of psychic defense.

On the first list, I'd say it's hard to use those terminators without a land raider. If you plan on DSing them in well maybe, but it is a lot of points and it's up to chance when they come in, + you already have that greater daemon coming so you start the game with a large percentage of your army off the board. So I'd say drop a defiler and add a raider if you could. Adding to the benefit it will shield your DP's.

You might also consider putting a squad of Noise Marines in a land raider, kitted out with their Assault weapons. It helps to ensure they get the charge and put their assault shots and initiative to good use.

And why not include a small squad of daemonettes? very useful for grabbing objectives with or speedbump/bubblewrap when you need it.

The second list looks low on melta too. If you brought Oblits it would take care of that and you could DS a squad if you chose for necessary suicide missions or into the front lines.

 
   
Made in gb
Been Around the Block




One minor thing- one noise marine is withou cool gun and is going to be a pain because if you move he probably isn't shooting, and if they arnt the other guys get 3x his volume of fire. You should scrouge 5pts IMO and give them all sonic weaponary.
   
Made in us
Stoic Grail Knight






Yendor

hey man, I recently just started a mono slaanesh army and its a hoot!

Anyway Lash is still good. Its not as reliable as it used to be, but there is still alot of tactical edge you can give yourself with it. Lashing things like Devestators / Long Fangs into charge range or out of position can be hugely helpful, if your prince stays alive you can try to throw enemies away from objectives. Its still well worth the 20 points, especially if you are already paying for a Slaanesh Prince!

I also think you have too few troops and too bloated of an Elites section. Drop off either the Terminators or the Possessed and pick up some more noise marines, either the assaulty variety or the shooty variety. 3 troops at 2000 points is just criminally low, especially with all the objective games you could be playing.

Also try to get Rhinos for all your noise marines, Shooty Noise Marines can use them to get to good positions, and still shoot along the way since they all have storm bolters. It also gives you more combi meltas since you really won't have as much melta when your troops generally aren't packing.


Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in gb
Irked Necron Immortal





The Warp

You might also consider putting a squad of Noise Marines in a land raider, kitted out with their Assault weapons. It helps to ensure they get the charge and put their assault shots and initiative to good use.


hadn't thought of that, and its not a bad idea. Don't have a LR for my CSM, though can proxy my salamanders one and if it works I may give it a shout

Anyway Lash is still good. Its not as reliable as it used to be, but there is still alot of tactical edge you can give yourself with it. Lashing things like Devestators / Long Fangs into charge range or out of position can be hugely helpful, if your prince stays alive you can try to throw enemies away from objectives. Its still well worth the 20 points, especially if you are already paying for a Slaanesh Prince!


yeah have been using the second army for a while, but at 1750. I know how well lash can work, and its always fun pulling squads from cover and battlecannoning them or dragging them towards combat nasties, its just that I am trying to give it a go without the lash to see how it goes, especially the DP's with no psychic as thats something I've never done before



Strike Force Serpentine: 3000
Kabal of the Annihilated Souls: 3000
Red Corsairs: 2500
Knights of Titan: 2000
Waagh Wazzdakka 2000
 
   
Made in us
Incorporating Wet-Blending





Houston, TX

I couldn't disagree more with putting SBs on the squads. It is way overpriced to pay 5 pts for more bolter shots and to make the BM halfway worth its points, you need to sit still. Min size squads with a bm sitting back is the only somewhat cost efficient way to run them.

Doom SIren PWeap or Pfist is solid but six man squads will quickly get depleted in CC.

Possesed are utter garbage. Spend the points elsewhere. I would recommend switching the Chosen to melta as you are light on AV. Chaos dreads are actually a pretty good way to get plasma- just watch your LOS.

The termis are fun, but probably won't do much without a LR.With their current role, I would have them be your plasma carriers/ flamers so they can do some anti inf work. Cheap squads of combi-melta termis can be some good spot AT.

The ML is a bit odd in the AC squad, but fine for transport hunting. The defiler should probably not load up on CC weapons as the heavy flamer is useful for stuff that wants to get close, the AC is useful for more AT, and the cannon is just generally good and you will usually want to be hanging back (away from melta) firing this. I do see you seem to be going kinda Godzilla-y and if that is the route you want to go, def grab at least 1 CC dread.

The huge issue I see is your troops consist of 22 marines, 10 of which are not fearless or ATSKNF. It will be really tough for you to hold any objectives.

As an aside, I love Slaanesh, but the current codex is weak and I don't see much this list does that GK wouldn't do better. I guess if you like Chaoszilla.... But then I probably wouldn't go Slaanesh.

This message was edited 1 time. Last update was at 2012/04/06 19:42:23


-James
 
   
Made in gb
Irked Necron Immortal





The Warp

thanks for critique

I have been underwhelmed by the sonic blasters. the shooty NM squad usually sits back providing fire support with the havocs with the defiler on babysitting duties, however often I'm only firing the blastmaster, so yeah may drop them for a 20pts saving.

My possessed actually regularly do well for me. I am actually never dissapointed with whatever they roll for daemonkin, as with two lash princes I can usually get a first turn charge for them even if they roll the normally substandard 'scouts' or the not too bad 'fleet' roll. And I don't think anyone can complain about the other rolls I originally put them in purely for thematics, but consistently put the hurt on my opponents wether its marines, orks or nid MC's. I know everyone thinks they suck, but I seem to have a niche that they fit with the army. I know they are not popular though ha!

The terminators however i'm not that conviced on, and a couple of you have spotted that they are a little unweildly here. they are also sucking up a lot of pts so may get rid of them for a couple of dual CCW dreads.

Its interesting you say the ML is odd in the havoc squad, as I feel that it gives me that one extra strength hit when I shoot at transports, and also I can use the frag blast if I target infantry along with the AC'S. I did originally use 4x autocannons, but swapped in the ML just for that one S8 shot. Almost always misses though grr...

yeah I'm very light on troops. I did win my Sieze Ground 3-0 on one of the top tables against a GK player at Throne of Skulls and usually do ok in objective games funnily enough, as the opponent is usually trying to put down the 3 big daemons and the defiler. However, most of those games were at 1750, and at 2k I concede that I desperately need more scoring units. I'll have a rejig of it and repost it later

Strike Force Serpentine: 3000
Kabal of the Annihilated Souls: 3000
Red Corsairs: 2500
Knights of Titan: 2000
Waagh Wazzdakka 2000
 
   
Made in us
Longtime Dakkanaut






Westchester, NY

Good for you for using those possessed. I realize why people rag on them though. Think about it for 26 pts each as Grey Knights you can buy purifiers w/ halberds... I6 and the same amount of attacks, same strength if the hammerhand goes off, plus you get cleansing flame.... you can make them troops... preferred enemy daemons....they all have storm bolters.... the list goes on and on. But as chaos, I think possessed have some advantages over bezerkers. If they get power weapons or rending they just make better dedicated assault troops, they don't need to get the charge as much as bezerks do.

yeah I agree on dropping the blasters from the blastmaster squad, keep to a min and if you can put it in a rhino they he can shoot out the hatch.

 
   
Made in us
Longtime Dakkanaut





Meade wrote:Good for you for using those possessed. I realize why people rag on them though. Think about it for 26 pts each as Grey Knights you can buy purifiers w/ halberds... I6 and the same amount of attacks, same strength if the hammerhand goes off, plus you get cleansing flame.... you can make them troops... preferred enemy daemons....they all have storm bolters.... the list goes on and on. But as chaos, I think possessed have some advantages over bezerkers. If they get power weapons or rending they just make better dedicated assault troops, they don't need to get the charge as much as bezerks do.

yeah I agree on dropping the blasters from the blastmaster squad, keep to a min and if you can put it in a rhino they he can shoot out the hatch.


For 4 pts per model more you get terminators out of the same slot. Terminators provide a lot more for their point cost than possessed. I'd run a dread before possessed too.
   
Made in us
Longtime Dakkanaut






Westchester, NY

Kevlar wrote:
For 4 pts per model more you get terminators out of the same slot. Terminators provide a lot more for their point cost than possessed. I'd run a dread before possessed too.


Probably, but as a bodyguard in a land raider you can fit in a bigger squad, terminators won't even fit in a rhino, and they have more punch than any other troop, really. Compared to an elite unit of terminators you can put out more attacks, but it's less survivable.



 
   
Made in us
Longtime Dakkanaut





Meade wrote:

Probably, but as a bodyguard in a land raider you can fit in a bigger squad, terminators won't even fit in a rhino, and they have more punch than any other troop, really. Compared to an elite unit of terminators you can put out more attacks, but it's less survivable.


If you want a bodyguard berzerkers are better. If you want to blow points on elite slots terminators or dreadnoughts are better.
   
Made in us
Longtime Dakkanaut






Westchester, NY

Kevlar wrote:
Meade wrote:

Probably, but as a bodyguard in a land raider you can fit in a bigger squad, terminators won't even fit in a rhino, and they have more punch than any other troop, really. Compared to an elite unit of terminators you can put out more attacks, but it's less survivable.


If you want a bodyguard berzerkers are better. If you want to blow points on elite slots terminators or dreadnoughts are better.


Don't get me wrong bezerkers are great, but they fold in close combat to anything w/ higher init and power weapons. Also they do not have power weapons, are very dependent on getting the charge. Compared to termies they have more attacks, can sweeping advance, have the same invul save against anyone with power weapons. Remember if you upgrade to a champion they come out to being the same points as possessed anyway. Possessed have that invul save, are longer lasting in cc. depending on what they get, of course. My only point is they are fun but they don't suck as bad as most people think, in a game where you have points to spare for a bodyguard and you want the attacks of bezerkers combined with the more solid punch of terminators.

 
   
Made in us
Longtime Dakkanaut





Meade wrote:
Don't get me wrong bezerkers are great, but they fold in close combat to anything w/ higher init and power weapons. Also they do not have power weapons, are very dependent on getting the charge. Compared to termies they have more attacks, can sweeping advance, have the same invul save against anyone with power weapons. Remember if you upgrade to a champion they come out to being the same points as possessed anyway. Possessed have that invul save, are longer lasting in cc. depending on what they get, of course. My only point is they are fun but they don't suck as bad as most people think, in a game where you have points to spare for a bodyguard and you want the attacks of bezerkers combined with the more solid punch of terminators.


How many units in the game have higher init than berzerkers and are equipped with power weapons? Banshees or grey knights with only halberds (like they aren't going to take psycannons?). Berzerkers are WS5, ST5 and IN5 on the charge. They destroy MEQ. And put a huge dent in TEQ, even with storm shields. Not to mention they are a scoring unit. Possessed don't get as many attacks, don't hit as often or as fast, rarely get power weapons, and cost a lot more per model.

Chaos terminators always get power weapons along with a 2+ save and can shoot and assault for just a little bit more out of the same slot. Terminators aren't really doing the same job either. What terminators excel at, deepstriking down and unloading melta, then being a hard to kill tank menace with chain fists is something you can't do with possessed.

There really isn't any room for possessed in an optimized list. They are way overcosted for what they do unless they roll power weapons, and that is just not something you want to gamble your whole battle strategy on when berzerkers do the same job at a more sensible point cost. All someone has to do is tie up the possessed with a walker and they are done for, even with power weapons.
   
Made in gb
Irked Necron Immortal





The Warp

I agree that zerkers are better than possessed. Zerkers are great actually, but I want to run a unit that can smash in CC, have a slaanesh Icon and fit in a rhino so thats why the possessed are in. They certainly have their limitations, but not just the power weapons is useful in combat - rending, furious charge, or FNP are all pretty useful in keeping them going.

Not to go on about the spiky guys though, I do like the idea of dropping the termies for a dreadnought, and possibly a squad of deamons for a bit of objective grabbing

Strike Force Serpentine: 3000
Kabal of the Annihilated Souls: 3000
Red Corsairs: 2500
Knights of Titan: 2000
Waagh Wazzdakka 2000
 
   
Made in us
Longtime Dakkanaut






Westchester, NY

Kevlar wrote:How many units in the game have higher init than berzerkers and are equipped with power weapons? Banshees or grey knights with only halberds (like they aren't going to take psycannons?).


DE, Genestealers, Grey Knight halberds and DCA, other marines that get furious charge on you, etc. Certainly with grey knights everywhere that init5 is a lot less useful, and a 5++ save with a lot of bodies and rending or PW is more useful.

Berzerkers are WS5, ST5 and IN5 on the charge.
If you get the charge, after that round of combat they are pretty much normal marines. Possessed have St5 and might get furious charge as their ability... making them better than bezerkers as they get St6.

They destroy MEQ. And put a huge dent in TEQ, even with storm shields. Not to mention they are a scoring unit. Possessed don't get as many attacks, don't hit as often or as fast, rarely get power weapons, and cost a lot more per model.


so you could have 1 1/2 more bezerker in your squad, if you don't get a champ. Big deal. all you have to do is make one invul save, on good roll on the abilities chart, and you make up the difference. Chance is big enough in this game that nine times out of ten that won't make a significant difference. I know the scoring thing is a bonus but like I said, possessed are used mainly as a bodyguard in a unit that's often in a land raider, probably Abaddon... bodyguards need to stay alive so staying power counts for a lot, with the potential feel no pain, the 5++ save, etc. Generally they will mess stuff up and die anyway and contesting is enough. And don't forget they can take marks.. with more bodies it's a far better option then putting a mark on a terminator. A mark of khorne or a mark of tzeentch is not bad on these guys, again for high points games.


 
   
 
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