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Made in us
Feldwebel





Alright, so I have no clue if this has ever crossed anyone else's mind before, but reading through the BRB to clarify some things before a big game tommorrow, I came across what seemed to be a tidbit of information I had seemingly overlooked for a long time.

So, ever since I started playing my heavy psyker Ulthwe footdar force I've been running two farseers in almost every standard list I make. I always take Runes of Witnessing to help decrease the chance of a perils, and on the rare occasion that it does happen, it is from rolling double ones. The psychic power goes off and I check my ghosthelm to see if I nullify the effects of perils:

Ghosthelm: A Farseer's ghosthelm incorporates intricate crystalline psychic circuitry that masks their spirit in the Warp. If a Farseer suffers a Perils of the Warp attack his ghosthelm will prevent it on a D6 roll of a 3+.

This said, in the BRB says this about Perils:

Perils of the Warp: If the result of a Psychictest is either a double 1 or double 6 this indicates that something horrible has happened to the psyker. [...] The psyker suffers 1 wound with no armour or cover saves allowed. Invulnerable saves are allowed, but the power of the Warp is so great that successful saves must be re-rolled. [...]

What I'm getting at is if I suffer a Perils of the Warp, FAIL to save it with my ghosthelm, do I get to attempt to use my Farseer's Rune Armour Invuln save to prevent him from taking a wound? I'd say yes, because it nowhere in the Ghosthelm's profile does it say it counts AS an Invuln save, only "will prevent it on a D6 roll of a 3+"

Thoughts?
   
Made in us
Killer Khymerae



Appleton, Wisconsin

I have always played it as only taking only the initial 3+, but if you are fortuned I believe you can re-roll it.

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Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

TheMostSlyFox wrote:

Thoughts?


Yes, you get your Ghosthelm, then you get your Rune Armour. If you pass your Rune Armour, then you must re-roll it.

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Made in us
Feldwebel





Wow, seems like that would've helped a lot in the past, thanks!
   
Made in us
Fixture of Dakka





Chicago

Here's a handy breakdown.

1) Roll psychic test. If Perils, go to 2. Else, stop.
2) Roll for ghosthelm. If 1 or 2, go to 3. Else, stop.
3) Is Fortune active? If yes, go to 4. Else, go to 5.
4) Roll a die. Ignore result, go to 6.
5) Roll for rune armor. If 1, 2, or 3, lose a Wound. Else, go to 6.
6) Roll for rune armor. If 1, 2, or 3, lose a Wound. Stop.


Also, Runes of Witnessing make you suffer MORE perils.
Without Runes, 2/36 tests will result in perils. 5.6%
With Runes, 17/216 tests will result in perils. 7.9%

The benefit is, of course, that you pass your test MUCH more often. But, you will suffer about 50% more Perils than if you didn't have it.

This message was edited 2 times. Last update was at 2012/04/06 21:28:02


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Made in us
Warplord Titan Princeps of Tzeentch





Grakmar wrote:2) Roll for ghosthelm. If 1 or 2, stop. Else, go to 3.

I think this one is wrong. Ghosthelm stops perils on a 3+.

This message was edited 1 time. Last update was at 2012/04/06 21:26:47


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Made in us
Fixture of Dakka





Chicago

biccat wrote:
Grakmar wrote:2) Roll for ghosthelm. If 1 or 2, stop. Else, go to 3.

I think this one is wrong. Ghosthelm stops perils on a 3+.

Good catch. Corrected.

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Made in us
Feldwebel





So if that's correct: Fortune lets you re-roll your Ghosthelm save?
   
Made in us
Fixture of Dakka





Chicago

TheMostSlyFox wrote:So if that's correct: Fortune lets you re-roll your Ghosthelm save?

No, it does not. Fortune lets you re-roll a save. Ghosthelm is not a save, it just ignores the Perils (just like FNP isn't a save, it just ignores the wound).

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Made in us
Regular Dakkanaut







TheMostSlyFox wrote:So if that's correct: Fortune lets you re-roll your Ghosthelm save?


No. Strickly speaking Ghosthelm is not a "saving roll". It simply allows you to ignore Perils of the warp all together.

   
Made in us
Feldwebel





Ohhh alright. Would Fortune allow you to re-roll a failed invuln save if you FAILED the Ghosthelm? Would make sense because the two saves you are making aren't re-rolls, but two separate rolls that MUST be taken
   
Made in gb
Decrepit Dakkanaut




Yes - if you have fortune you:
reroll the invulnerable save if you pass, due to perils
reroll the invulnerable save if you fail, due to fortune

Ghosthelm isnt a save, there is no way to get a reroll of Ghosthelm
   
 
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