Hey guys!
As a part of my Salamander successor chapter I have a tech cult. The basics of the fluff being that my homeworld is next to a major forgeworld so through the years a close connection has been formed. A part of the chapter protects the forge against all threats and acts as guardians during missions to retrieve
STCs. So a following of the machine god has sprung up (basically a cult within the chapter turning tech-marine without the in depth training). Part of the core fluff is that the forgeworld is focused on plasma tech, so these marines are equipped with plasma weaponry as far as possible.
I already have 2
tac squads, a dreadnought and a bike squad done. A unit of sternguard and assault marines, a drop pod and a terminus ultra land raider under way.
Excuse some of the pic quality!
Tac 1
Tac 2
Rhino
The two squads defending a manufactorium
Dreadnought charges out the gate
Bike squad (regular bikes are trikes, and the attack bike a quad with gun-bunny servitor)
Working on a generator
For assault marines i did up the sergeant to see how the teleport packs would look. And I like it. It stands out enough that I wouldn't feel bad about using it as jump pack counts-as.
Thoughts about this, would you accept it as a counts-as for a jump pack?
Thoughts?