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Made in hr
Regular Dakkanaut





So which is easier? Right now I'm highlighting to one source of light coming at the marine (which is kinda hard to picture it)
And which looks better?

I just want to hear what people think, that's all :s
Not to mention I'm also struggling to understand where all the highlighting is supposed to go. I understand the edges but.. what about shoulder pads and helmet, backpack, and weapons o.O
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

The questions a little hard to answer, I don't know what I am comparing. Halo highlighting is the easiest. Have a light source directly above the marine.

 
   
Made in hr
Regular Dakkanaut





Huh, I imagined halo highlighting to be hard :s

As for comparing, GW highlighting is all around figure, so source from all direction. While other is one of your choosing, for example the right (or left of the marine facing?)
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

That is halo lighting...

 
   
Made in hr
Regular Dakkanaut





But you're talking directly above, I was more of an angle. Confusing..
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

Then what the hell are you trying to compare?

They use halo lighting. Every thing is highlighted from the top down. it looks the best from all angles. What are you wanting me to tell you?

 
   
Made in us
Regular Dakkanaut






Halo highlights or zenith highlighting for me is when the light source is overhead.
You generally have only one light source as well with this method. It creates consistent highlights and shadows across the whole model that are representative of real life.
In this case, not every edge will be highlighted, only those that are hit by the light source the rest of the edges will be in shadow.

Overall highlighting is when you highlight all of th edges on a model no matter where they may be and whether or not light can hit them or not. This is more to define all the shapes on a model and not so much to make it look as though it's "real" like the zenith approach does.

Both of these are different from Object Source lighting where something on the model is "glowing" and casts light on other parts of the model. That's completely different.

I do have a post on zenith highlighting that might help explain it more: http://fromthewarp.blogspot.com/2011/09/how-to-do-basic-zenithal-highlighting.html

When people ask me, "How do you build your army?"
I tell them its "The ten-zero factor, coolness ten, combat effectiveness... zero."

Founder, From the Warp
A blog dedicated to modeling and painting in the 40k universe 
   
Made in hr
Regular Dakkanaut





Thank you, Ron. I only wish you had more simpler model, lol (jk)
   
 
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