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![[Post New]](/s/i/i.gif) 2012/04/08 01:02:28
Subject: New Gametypes, Team Fortress style?
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Raging Ravener
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I was wondering if anyone had made any new gametypes for 5th edition? The vanilla ones seem rather bare-bones.
I was thinking of converting a few TF2 ones, namely Capture the Flag, Control Points & Payload/Payload Race. Respawns represented as dead units coming back after a couple of turns.
What do you think? Any links to similar ideas?
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![[Post New]](/s/i/i.gif) 2012/04/08 01:39:54
Subject: New Gametypes, Team Fortress style?
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Thinking of Joining a Davinite Loge
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This message was edited 1 time. Last update was at 2012/04/08 01:40:05
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![[Post New]](/s/i/i.gif) 2012/04/08 06:05:30
Subject: New Gametypes, Team Fortress style?
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Longtime Dakkanaut
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I have put a lot of thought into Kill Team and alternate missions for Kill Team, which tries to be a bit more narative. IE, Hunt the Big One, where your opponent gets 1 heavy support unit in addition to their kill team, and your kill team wins if they kill the heavy before breaking.
Now, were you thinking of playing a standard game with the objectives being different? Or were you thinking of having a coop 40k game with about 8 players ala team fortress?
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![[Post New]](/s/i/i.gif) 2012/04/08 06:56:54
Subject: New Gametypes, Team Fortress style?
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Raging Ravener
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DevianID wrote:I have put a lot of thought into Kill Team and alternate missions for Kill Team, which tries to be a bit more narative. IE, Hunt the Big One, where your opponent gets 1 heavy support unit in addition to their kill team, and your kill team wins if they kill the heavy before breaking.
Now, were you thinking of playing a standard game with the objectives being different? Or were you thinking of having a coop 40k game with about 8 players ala team fortress?
That's a good idea.
I was thinking standard.
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This message was edited 1 time. Last update was at 2012/04/08 06:57:09
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![[Post New]](/s/i/i.gif) 2012/04/09 01:10:03
Subject: New Gametypes, Team Fortress style?
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Stealthy Grot Snipa
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For kill-team gametypes with more in-depth, check out the ones around 3rd-edition for fun with Klaxon-counters, Las-traps, sentries, brute squads, and the like that make Kill-team what it was meant to be (A squad infiltrating and thwarting the enemy brute-boss's plans via saboteur, assassination, etc)
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