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Made in us
Regular Dakkanaut





How well does out flanking with Sentinals with Lascannons work out for people... most people I have seen have used hand to hand units to outflank, but a few lascannons out flanking seems like a nice surprise

This message was edited 1 time. Last update was at 2012/04/09 16:40:39


 
   
Made in us
Discriminating Deathmark Assassin






Lascannons, I feel, have enough range that you don't really need to come around the side, and while waiting for them to show up you lose out on the shooting you could've been getting for a few turns.

I do think Multilasers (Scatterlasers? Can never remember which is Eldar and which is IG) might work well like that, though. Come in off the side and hammer something with a flurry of shots.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Sure. I've only ever run lascannon scout sentinels myself.

With outflanking, you're obviously more likely to hit side armor. While some use this as an excuse to take an autocannon, I think this boosts the case for the lascannon more. After all, against a huge majority of units, you're basically auto-glancing them with a lascannons, and those things that you don't are generally things that autocannons don't do much against.

The reason why I don't field them anymore has more to do with the fact that I'd rather start pouring lascannons against front armor turn 1 than to wait until turn 2 or 3, even if I get side shots.


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Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

I don't think your sentinals will out flak your hydras!

   
Made in us
Regular Dakkanaut





well I normally field tons of infantry platoon, and the sentinels just die on turn one, since I don't field leman russes,

I just picked up 5 leman russes, and added to my sentinels so I have a total of 9 sentinels now... 4 are regular sentinels, and 5 armor sentinels, I can trying to figure out if I need to convert 2 of the armored back to regular, or convert one regular to armored.
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

Jihallah wrote:I don't think your sentinals will out flak your hydras!


I see what you did there!
Don't give him Flak over it!

OT:
I use Autocannons or ML when I use Scout Sentinels.
St. 6 or 7 is enough to get there attention or risk losing
something to a rear shot. And alot of times that 1 turn(maybe 2)
distraction is enough to swing things.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in la
Witch Hunter in the Shadows





Earth

Outflanking las/ac sentinels work best at 750-1000 points. Don't squadron. They are great against things like vindis and preds with their av11 sides.

   
Made in us
Dakka Veteran




Somewhere in the Galactic East

I always magnetize Sentinels and either switch between AutoCannons or Missiles or,for giggles, Heavy Flamers. You'd be surprised when you come beside a green tide with three simultaneous templates from Outflanking.

Autocannons just plain hurt transports and side armor, especially dreadnoughts.

This message was edited 1 time. Last update was at 2012/04/10 04:11:20


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Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

alarmingrick wrote:
Jihallah wrote:I don't think your sentinals will out flak your hydras!


I see what you did there!
Don't give him Flak over it!



Outflanking sent loadout my friend uses is AC's and HK's. When you outflank you get one nice opportunity to pick a juicy target for a full volley, but you might take some heat afterwards, so the HK's help to maximize that first volley of fire into the side/rear armor if you can swing it

   
Made in us
Ork Boy Hangin' off a Trukk




Los Angeles

If I'm outflanking several units, I'll take an Astropath. A squadron of Sentinels, with autocannons, coming in on turn two or three, can really mess with anyone who uses a lot of razorbacks, rhinos, trukks, chimeras variants, etc. I don't use lascannons because that is a lot of points for something that is not part of my main offensive strategy. Also, one of the things you want them for is their ability to stick in to an infantry unit, so the lascannons may not fire more than once. Like most things with Guard, I go big or go home, taking 3 if I take any at all.

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Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

Outflanking las cannon scouts is costly and with BS 3, kind of ineffective.

Autocannons or missiles at least give you an option to hit a bit better. (2 shots with Autocannons, template frag against troops.)

Heavy flamers are also lots of fun :-)

Of course I always go with armored plasma sentinals since av 12 in close combat is an awesome tarpit witn squads of 3. (And the cannons murder everything.)

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

sfshilo wrote:Outflanking las cannon scouts is costly and with BS 3, kind of ineffective.

Autocannons or missiles at least give you an option to hit a bit better.

And then you do the math. Against AV10 lascannon hits 1/2 the time, and pens 5/6 of the time for .42, while the autocannon hits once and pens half the time for .50 - not much better. Then, against anything with side armor heavier than AV10 (rhinos, dreads, storm ravens, land raiders, etc.), the lascannon quickly outpaces the autocannon against vehicles. Both, of course, are better than missile launchers.

If you want to show up off the side of the board and kill armor, you don't get better than lascannons. If the BS3 is a problem, then just take two in a squad.


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Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Longtime Dakkanaut






I like multilasers. Cheap, 9 shots, effective versus most flank armor.

If you want quality outflanking weapons, then you would put melta vets in a vendetta--1 twin las and 3 meltas, potentially 3 twin linked las if you get the right angle. With sentinals, you have the opportunity to get volume shots with a point cost reduction, and if you are going to assault then cheaper is better.
   
Made in us
Ork Boy Hangin' off a Trukk




Los Angeles

Assuming 3 sentinels, I think the 30 point differential of lascannons over autocannons is far better spent on an Astropath. Outflanking is all about when and where. There is more to 40k than math...

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Made in us
Decrepit Dakkanaut





Vallejo, CA

beerbeard wrote:Assuming 3 sentinels, I think the 30 point differential of lascannons over autocannons is far better spent on an Astropath.

But a lascannon has a 48" range, on a unit that walks in 6" off the board. I highly doubt that any plans a lascannon sentinel has are going to be ruined by showing up on the wrong side of the board. Also, I'm not quite convinced that you actually WANT sentinels to be on the board earlier. If they arrive later, there's going to be less on the board to challenge their flimsy open-topped AV10 frames, and there will be more damaged targets for the sentinel to pick off once it arrives.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Ork Boy Hangin' off a Trukk




Los Angeles

Ailaros wrote:
beerbeard wrote:Assuming 3 sentinels, I think the 30 point differential of lascannons over autocannons is far better spent on an Astropath.

But a lascannon has a 48" range, on a unit that walks in 6" off the board. I highly doubt that any plans a lascannon sentinel has are going to be ruined by showing up on the wrong side of the board. Also, I'm not quite convinced that you actually WANT sentinels to be on the board earlier. If they arrive later, there's going to be less on the board to challenge their flimsy open-topped AV10 frames, and there will be more damaged targets for the sentinel to pick off once it arrives.



These are both valid points. As to the first one, at least where I play cover is everywhere, so the 48" range can be obviated by line of sight issues. To the second one, it depends on what role you expect your sentinels to play. My strategy with Guard is all about creating target priority problems for my opponent. The perfect outcome for me is all my outflankers, plus Marbo, coming on to different places on the board on turn 2. If I can get any unit to move fire from my tanks, or delay advancing against my lines, with 105 points of sentinel then they have done their job, and anything they manage to blow up is just gravy. If as sometimes happens they are ignored, then I get as many as 24 autocannon shots against something over the course of the game.

I can certainly see the value of lascannons, but just as in heavy weapon teams and Russ hull mounts I find them to be pricy for any one shot bs 3 application.

"I don't always take lascannons, but when I do, I prefer them twin-linked."

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Made in gb
Longtime Dakkanaut





Multi-lases are cheap and can threaten most armour on the back thanks to outflanking. Lascannons aren't needed in this roll and BS3 makes one shot too unreliable.

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
 
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