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Short notice I know, and I apologize for that, but here are the missions and a few other addendums.
rojected Schedule:
10:30 am-sign up
11 am-round#1
1 pm-lunch break
2 pm-round#2
4 pm-round#3
6 pm-wrap up
Rounds:
Each round will have time called at 1 hour and fourty minutes in. Each table will then have the next twenty minutes to wrap up game turns. As a reminder, do not start a turn unless you can finish both players’ turns.
Painting and Conversions:
There will be no painting score in this tournament and if you have a question on any conversion you should bring it up with the TO during sign up.
Things you will need:
1, At least one copy of your list.
2, A rulebook.
3, Your Armybook/codex.
FAQs are not required but greatly encouraged.
Points:
Primary: Those who achieve the primary will receive 5 points, if a draw both players will receive 3 points
Secondary: Those who achieve the secondary will receive 4 points, if a draw both players will receive 2 points
Tertiary: Those who achieve the tertiary will receive 2 points, if a draw both players will receive 1 point
A player wins a round by having more points than his opponent, receives a draw if they both have the same, and will lose if they have less.
The winners will be determined by who has the most points at the end of the tournament.
Round 1
Deployment: Dawn of War
Primary: Seize Ground (4 objectives, do not roll), each placed at the center of each table quarter on the ground floor. The player will win this by having more objectives than the opponent, at the end of the game. A player can tie this by have the same amount of objectives at the end of the game.
Secondary: Capture and Control (2 objectives), each is placed in a players deployment zone before deploying, but no closer than 6 inches to any other objective. The player will win this by having more objectives than the opponent, at the end of the game. A player can tie this by have the same amount of objectives at the end of the game.
Tertiary: Annihilation (Kill Points) The player will win this by having more kill points than the opponent, at the end of the game. A player can tie this by have the same amount of kill points at the end of the game.
Round 2
Deployment: Spearhead
Primary: Annihilation (Kill Points) The player will win this by having more kill points than the opponent, at the end of the game. A player can tie this by have the same amount of kill points at the end of the game.
Secondary: Seize Ground (4 objectives, do not roll), each placed at the center of each table quarter on the ground floor. The player will win this by having more objectives than the opponent, at the end of the game. A player can tie this by have the same amount of objectives at the end of the game.
Tertiary: Capture and Control (2 objectives), each is placed in a players deployment zone before deploying, but no closer than 6 inches to any other objective. The player will win this by having more objectives than the opponent, at the end of the game. A player can tie this by have the same amount of objectives at the end of the game.
Round 3
Deployment: Pitched Battle
Primary: Capture and Control (2 objectives), each is placed in a players deployment zone before deploying, but no closer than 6 inches to any other objective. The player will win this by having more objectives than the opponent, at the end of the game. A player can tie this by have the same amount of objectives at the end of the game.
Secondary: Annihilation (Kill Points) The player will win this by having more kill points than the opponent, at the end of the game. A player can tie this by have the same amount of kill points at the end of the game.
Tertiary: Seize Ground (4 objectives, do not roll), each placed at the center of each table quarter on the ground floor. The player will win this by having more objectives than the opponent, at the end of the game. A player can tie this by have the same amount of objectives at the end of the game.
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