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![[Post New]](/s/i/i.gif) 2012/04/10 01:43:58
Subject: 35 point armies, what reinforcements do you give your faction?
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[MOD]
Madrak Ironhide
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Independent of all things other than faction, what would you consider for reinforcements
for a 35 pt force for your faction?
I'm playing in a 35 point event saturday, and I'm considering all of the following:
Minimum Delivers and 2 points something else.
Minimum Flameguard Cleansers with UA.
Minimum Exemplar Vengers
I DON'T think 'caster matters because if you bring them on turn 2, they won't
be anywhere close enough to benefit from spells/feats.
What do you think?
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![[Post New]](/s/i/i.gif) 2012/04/10 02:29:15
Subject: Re:35 point armies, what reinforcements do you give your faction?
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Storm Lance
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Caster can matter. You usually aren't intending for your Reinforcements to die the turn they come in, and you can set up combos off a Feat, also remember you don't have to bring them in on Turn 2, you can wait as long as you want.
If you aren't running Errant's+UA in your main force they make a nice threat coming in off the edge of the table. Idrian Skirmishers also work but then you'll need to take a Mechanik or go short 1
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![[Post New]](/s/i/i.gif) 2012/04/10 02:36:32
Subject: 35 point armies, what reinforcements do you give your faction?
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[MOD]
Madrak Ironhide
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Idrians are rough without the Chieftain. I mean, they can CMA,
but they don't have the crazy threat of stuff they can do for a
whopping 3 extra points.
Reason why I want to bring them in turn 2: I'm likely to forget
them for the entire game.
Errants + UA is interesting, but I worry they don't do enough
on the flank.
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![[Post New]](/s/i/i.gif) 2012/04/10 04:12:54
Subject: Re:35 point armies, what reinforcements do you give your faction?
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Storm Lance
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Having Pathfinder built in is a huge plus. Often what you want to charge or attack with your reinforcements will be on the other side of a wall. You can use this to your advantage if you go 2nd since you get to pick sides. If your opponent have nothing with Pathfinder or ways to grant it you can tie up his reinforcements for an extra turn just getting to you.
Also Jacks come in with full Focus from the edge but I don't know what Menoth Jack you would want to bring on. If you wanted a Redeemer I think you are better with running the Delivers long term anyway.
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This message was edited 1 time. Last update was at 2012/04/10 04:13:45
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![[Post New]](/s/i/i.gif) 2012/04/10 04:16:43
Subject: 35 point armies, what reinforcements do you give your faction?
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[MOD]
Madrak Ironhide
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Deliverers and what though? Min unit is 5 points. What do you give them for 2 points? Allegiant bodyguard?
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![[Post New]](/s/i/i.gif) 2012/04/10 04:22:45
Subject: Re:35 point armies, what reinforcements do you give your faction?
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Longtime Dakkanaut
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Sparks wrote:Having Pathfinder built in is a huge plus. Often what you want to charge or attack with your reinforcements will be on the other side of a wall. You can use this to your advantage if you go 2nd since you get to pick sides. If your opponent have nothing with Pathfinder or ways to grant it you can tie up his reinforcements for an extra turn just getting to you.
Also Jacks come in with full Focus from the edge but I don't know what Menoth Jack you would want to bring on. If you wanted a Redeemer I think you are better with running the Delivers long term anyway.
Maybe a Dervish, but then again I could be thinking of all of the possible side step shenanigans you could do with it.
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Happiness is Mandatory!
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![[Post New]](/s/i/i.gif) 2012/04/10 04:37:32
Subject: Re:35 point armies, what reinforcements do you give your faction?
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[MOD]
Madrak Ironhide
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btemple0 wrote:Sparks wrote:Having Pathfinder built in is a huge plus. Often what you want to charge or attack with your reinforcements will be on the other side of a wall. You can use this to your advantage if you go 2nd since you get to pick sides. If your opponent have nothing with Pathfinder or ways to grant it you can tie up his reinforcements for an extra turn just getting to you.
Also Jacks come in with full Focus from the edge but I don't know what Menoth Jack you would want to bring on. If you wanted a Redeemer I think you are better with running the Delivers long term anyway.
Maybe a Dervish, but then again I could be thinking of all of the possible side step shenanigans you could do with it.
Yup. Only issue is is it fast enough? SPD 5, charge 8", you're starting
off a 20" line so you are on your side of the table. main forces in flank
scenarios will tend to move diagonally to face off against the main
opposing force. There will be targets on the flank deployment, but I
think they will be too far away to justify any kind of melee 'jack to get
the jump on anything. It only gets the three focus the turn it comes in.
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![[Post New]](/s/i/i.gif) 2012/04/10 04:42:14
Subject: Re:35 point armies, what reinforcements do you give your faction?
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Storm Lance
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If your running Raza hell yea take a Devish (I still want to fight him with 8!)
As for the 2 points if you go with Delivers insert your favorite non-used 2pt solo. If so some reason you aren't main listing Gorman he is an evil son of a bitch to come from the edge. Piper if you want them to have Tough or Pathfinder to get through anything in the way.
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![[Post New]](/s/i/i.gif) 2012/04/10 04:47:45
Subject: 35 point armies, what reinforcements do you give your faction?
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[MOD]
Madrak Ironhide
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Piper's in one of the lists already, so he's out for me. I think I
brainfarted and have Gorman available when really I need him in
my Thyra list to keep him safe.
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![[Post New]](/s/i/i.gif) 2012/04/10 05:00:49
Subject: Re:35 point armies, what reinforcements do you give your faction?
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Storm Lance
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Remember though that each list has to have it's own Reinforcements so Gorman can't appear in both
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![[Post New]](/s/i/i.gif) 2012/04/10 05:03:25
Subject: 35 point armies, what reinforcements do you give your faction?
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[MOD]
Madrak Ironhide
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Right.
I might be lazy and just use what's already in the bag (Cleansers or Vengers)
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![[Post New]](/s/i/i.gif) 2012/04/10 16:08:29
Subject: 35 point armies, what reinforcements do you give your faction?
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Wraith
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I had TFG + UA + Mechanik for my eFeora list. I used Deliverers + Kell for Resnik.
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![[Post New]](/s/i/i.gif) 2012/04/10 19:26:11
Subject: 35 point armies, what reinforcements do you give your faction?
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Bane Lord Tartar Sauce
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I think it was a muse on minis podcast that was chatting about reinforcements (I listen to a lot of them so can't remember). They felt that reinforcements should have two out of the three qualities:
Fast
Shoots
Survivable
In Cryx I've tried out Mechanithralls and they kinda failed. I tried Gerlak, twice and he failed. Satyxis raiders succeeded as well as pistol wraiths. I think their idea is a good starting point if nothing else.
So for 35pts I would think about
Satyxis Raiders (min+UA): Especially if I have a Captain on the table.
Pistol wraith+4pt Arc node: Depends on the caster which arc node but it'll work for that different spell angle at the very least.
Reaper: I've tried him once and failed but I will keep trying.
Soulhunters: They are a possiblity but very fragile. If Darragh Wrathe is on the table then it definitely could be worthwhile.
Croe's Cutthroats: Not tried but bring them in second turn and run to the back. Then the opponent either deals with them or gets shot up next turn.
Nyss Hunters: Very unlikely that they aren't in a main list but they are versatile.
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![[Post New]](/s/i/i.gif) 2012/04/11 01:07:26
Subject: Re:35 point armies, what reinforcements do you give your faction?
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Longtime Dakkanaut
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malfred wrote:btemple0 wrote:Sparks wrote:Having Pathfinder built in is a huge plus. Often what you want to charge or attack with your reinforcements will be on the other side of a wall. You can use this to your advantage if you go 2nd since you get to pick sides. If your opponent have nothing with Pathfinder or ways to grant it you can tie up his reinforcements for an extra turn just getting to you.
Also Jacks come in with full Focus from the edge but I don't know what Menoth Jack you would want to bring on. If you wanted a Redeemer I think you are better with running the Delivers long term anyway.
Maybe a Dervish, but then again I could be thinking of all of the possible side step shenanigans you could do with it.
Yup. Only issue is is it fast enough? SPD 5, charge 8", you're starting
off a 20" line so you are on your side of the table. main forces in flank
scenarios will tend to move diagonally to face off against the main
opposing force. There will be targets on the flank deployment, but I
think they will be too far away to justify any kind of melee 'jack to get
the jump on anything. It only gets the three focus the turn it comes in.
Alternatively you could just try to get another Arc Node into range couldn't you?
Jusst trying to think outside of the box a bit since I have yet to really play a war game lately.
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Happiness is Mandatory!
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![[Post New]](/s/i/i.gif) 2012/04/11 01:09:00
Subject: 35 point armies, what reinforcements do you give your faction?
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[MOD]
Madrak Ironhide
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True, problem with Menoth 'jacks is their lack of speed. SPD 5,
10" run. Like I said, though, hard to get that timing right so
that the arc node is in CTRL when you need it.
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![[Post New]](/s/i/i.gif) 2012/04/11 03:20:16
Subject: 35 point armies, what reinforcements do you give your faction?
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Big Fat Gospel of Menoth
The other side of the internet
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How does this reinforcement thingy work?
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(╯°□°)╯︵ ┻━┻
RAGE
Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies |
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![[Post New]](/s/i/i.gif) 2012/04/11 03:27:08
Subject: 35 point armies, what reinforcements do you give your faction?
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[MOD]
Madrak Ironhide
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There Flank scenarios in the Steamroller packet and one
dual scenario. You get 1/5 of your army in points to use as
reinforcements. Any turn after turn 1 you can deploy them in
a pre-designated area of the table. They deploy along your
right edge, up to 20" up the table. Your main force deploys
in a box in the lefthand corner, hence my complaint that getting
reinforcements to make contact with your main force could be
tricky.
Jacks come onto the table with 3 full focus and 'beasts can
be forced outside control for the turn they come on the table.
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![[Post New]](/s/i/i.gif) 2012/04/11 04:53:10
Subject: Re:35 point armies, what reinforcements do you give your faction?
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Storm Lance
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You sure about the Beast thing? Because that seems kind of broken 3 Free Focus =/= Free 3-5 Fury out of CTRL
And honestly it isn't that hard to have your Reinforcements be in your Casters CTRL coming onto the table. If you deploy your caster to the right, and move them up, as long as you aren't a Dwarf caster I think you'll be fine.
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![[Post New]](/s/i/i.gif) 2012/04/11 11:12:44
Subject: 35 point armies, what reinforcements do you give your faction?
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[MOD]
Madrak Ironhide
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2. Reinforcements – Reinforcements are additional models, up to a specified point value (see p. 29), added
to a player’s army list(s) that are used only in scenarios with the reinforcements artifice. These models are
separate from the main part of each list and must be included, with battlegroup/marshal affiliation if
applicable, even though reinforcements scenarios might not be played. Reinforcements follow the normal
Field Allowance rules for their corresponding list. Players can field reinforcements without using all of the
reinforcement points available. Reinforcements must follow the restrictions of any Theme Force to which they
are added and benefit from any applicable bonuses (including Field Allowance) but are not counted toward
satisfying tier requirements.
Warcasters, warlocks, models/units with the Pre-Deployment or Attached rule, and models/unit that cannot
begin the game in play cannot be reinforcements. Reinforcement models cannot be selected for a
warcaster’s warjack bond or a warlock’s warbeast bond. Reinforcements lose the Ambush ability.
Reinforcements with the Prey ability choose their Prey target after both players are deployed.
During the maintenance phase, on a player’s second turn or later, these models can be placed within 3″ of
any point on the reinforcements line shown in the scenario diagram. All of a player’s reinforcements must be
placed on the same tur
If a warjack controlled by a warcaster is a reinforcement model, it is allocated 3 free focus points during the
focus allocation step of the Control Phase following its placement as a reinforcement. A reinforcement
warjack still cannot exceed the normal focus allocation limit. If a warbeast controlled by a warlock is a
reinforcement model, it can be forced while outside its controlling warlock’s control area on the turn following
its placement as a reinforcement. Remember to adjust round timing when reinforcements are used per p. 4
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![[Post New]](/s/i/i.gif) 2012/04/11 12:55:33
Subject: Re:35 point armies, what reinforcements do you give your faction?
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Bane Lord Tartar Sauce
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Sparks wrote:You sure about the Beast thing? Because that seems kind of broken 3 Free Focus =/= Free 3-5 Fury out of CTRL
Yep, a beast with 5 fury will destroy everything it touches but there are other things to think about. Remember that reinforcements happen 1/6 times so your list has to manage without them. Also:
Do you want the beast to do stuff next turn? Then it might be a good idea to get it in control range but that means moving the warlock, could be bad.
Do you want your other beasts to kill stuff? Watch the fury levels if it's not an assassination turn else beasts are likely to frenzy. So you now have starting beasts plus another meaning each beast can do less to equal the warlock's fury.
So that beast is going to be hard to get under control for the coming turns. Now put a jack in the same position. It's going to do what you want, when you want. It can't frenzy and you don't need to keep it in control range for an animus.
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![[Post New]](/s/i/i.gif) 2012/04/11 17:58:07
Subject: 35 point armies, what reinforcements do you give your faction?
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Storm Lance
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malfred wrote:If a warbeast controlled by a warlock is a reinforcement model, it can be forced while outside its controlling warlock’s control area on the turn following
its placement as a reinforcement. Remember to adjust round timing when reinforcements are used per p. 4
So they can't come in off the table edge and force, they can do it the turn after they are placed. Call them in on turn 2, can force out of CTRL on 3
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![[Post New]](/s/i/i.gif) 2012/04/11 18:13:58
Subject: 35 point armies, what reinforcements do you give your faction?
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Bane Lord Tartar Sauce
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Sparks wrote:malfred wrote:If a warbeast controlled by a warlock is a reinforcement model, it can be forced while outside its controlling warlock’s control area on the turn following
its placement as a reinforcement. Remember to adjust round timing when reinforcements are used per p. 4
So they can't come in off the table edge and force, they can do it the turn after they are placed. Call them in on turn 2, can force out of CTRL on 3
ooo, good spot. But I'm 99.loads% certain that it should be phrased:
it can be forced while outside its controlling warlock’s control area in the turn, following
its placement as a reinforcement.
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