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![[Post New]](/s/i/i.gif) 2012/04/10 18:01:37
Subject: Sweeping advance after multiassualt and singleassualt.
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Oberleutnant
Germany
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If unit A assaults units X and Y, Y having an IC (Z) attached. Now Walker B assaults only Y (not base conctact to Z, and not even in 3" with X)
After CC Unit Y with Z flees, while unit X stays in Combat.
Can Walker B try to destroy Unit Y (&Z?) in a sweeping advance?
Must Walker B pile in to X or is he free?
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![[Post New]](/s/i/i.gif) 2012/04/10 18:05:57
Subject: Sweeping advance after multiassualt and singleassualt.
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Powerful Phoenix Lord
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I'm 98% certain, that since the Walker was ONLY in assault with Unit "Y", he can attempt to sweep the unit.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/04/10 18:10:15
Subject: Re:Sweeping advance after multiassualt and singleassualt.
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Focused Dark Angels Land Raider Pilot
Mesa, AZ
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If Unit B is no longer locked with any other unit, it will be free to make a Sweeping Advance roll. Which, I believe, is what you described. So, yes, Unit B (walker) may attempt a Sweeping Advance.
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“What can be asserted without proof can be dismissed without proof.”
"All their wars are merry, and all their songs are sad." |
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![[Post New]](/s/i/i.gif) 2012/04/10 19:56:22
Subject: Sweeping advance after multiassualt and singleassualt.
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Secretive Dark Angels Veteran
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How can B assaults only Y? If X, Y (and Z) are already in a combat, B joining a combat will make him part of the multi-party combat.
Wouldn't that make B consolidate toward X instead of making a sweeping advance?
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![[Post New]](/s/i/i.gif) 2012/04/10 20:53:51
Subject: Re:Sweeping advance after multiassualt and singleassualt.
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Focused Dark Angels Land Raider Pilot
Mesa, AZ
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I missed in the op where Unit X stayed in the combat.
leohart is correct. All of the losing units must be falling back or be destroyed for any of the winning units to be able to Sweeping Advance.
See page 41, BRB, left side, last sentence.
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“What can be asserted without proof can be dismissed without proof.”
"All their wars are merry, and all their songs are sad." |
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![[Post New]](/s/i/i.gif) 2012/04/13 20:40:12
Subject: Sweeping advance after multiassualt and singleassualt.
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Oberleutnant
Germany
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Here is a picture by the way:
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![[Post New]](/s/i/i.gif) 2012/04/13 21:26:59
Subject: Sweeping advance after multiassualt and singleassualt.
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Unhealthy Competition With Other Legions
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The very simple answer is if any friendly unit bridges an assault between two enemy units then everyone in a multiunit combat, dispite only being in bases to base contact with one squad. An odd situation that happened in my last game vs dark eldar was where a platoon blob assaulted a venom and a warrior squad, and a platoon command squad assaulted just the venom. The dark eldar did not break and the platoon command squad had to move 6 inched towards the warriors. But the warriors were now surrounded by the blob, so the command squad could not make base to base contact (so were no longer 'in combat'), and then had to make a consolidation move and were availiable to be shot at.
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"He's doing the Lord's work. And by 'Lord' I mean Lord of Skulls." -Kenny Boucher
Prepare yourselves for the onslaught men. The enemy is waiting, but your Officers are courageous and your bayonettes sharp! I have at my disposal an entire army of Muskokans, tens of thousands of armour and artillery supporting millions upon tens of millions of the Imperium's finest fighting men with courage in their bellies, fire in their hearts and lasguns in their hands. Emperor show mercy to mine enemies, for as sure as the Imperium is vast, I will not!
- General Robert Thurgood of the Emperor's Own Lasguns before the landings at Traitor's Folly at the onset of the Chrislea's Road Campaign
"Pride goeth before the fall... to Slaanesh"
- ///name stricken///, former 'Emperor's Champion' |
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![[Post New]](/s/i/i.gif) 2012/04/13 23:01:42
Subject: Re:Sweeping advance after multiassualt and singleassualt.
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Captain of the Forlorn Hope
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ToBeWilly wrote:leohart is correct. All of the losing units must be falling back or be destroyed for any of the winning units to be able to Sweeping Advance.
See page 41, BRB, left side, last sentence.
The above is correct.
You can not make a SA in this case as all enemies are not falling back or be destroyed.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
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![[Post New]](/s/i/i.gif) 2012/04/14 04:17:56
Subject: Re:Sweeping advance after multiassualt and singleassualt.
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Dakka Veteran
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Hm, heres something that came up...I dont think i understand it quite well so im asking...
Multi assualt. Unit Necron vs unit DE1 and unit DE2.
At the end of the assault, unit DE1 has lost by 5, unit DE2 has not lost any wounds
Does the player of DE1&2 have to roll for BOTH units, and if he fails, BOTH units run? Or does he only roll for DE1, and if they fail, they run?
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![[Post New]](/s/i/i.gif) 2012/04/14 04:28:20
Subject: Sweeping advance after multiassualt and singleassualt.
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[DCM]
Tilter at Windmills
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You total wounds inflicted on/by each side. EVERY unit on the losing side has to take a morale test at a penalty equal to the amount they lost by, or take that many armor saves if they're Fearless (No Retreat rule).
So if the DE failed to do any wounds to the Necrons, and DE unit 1 suffered 5 wounds, BOTH of the DE units have to take Morale tests at -5. If the DE had managed to inflict a total of three unsaved wounds on the Necrons, OTOH, the Morale tests for the DE would only be at -2.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/04/14 04:55:11
Subject: Re:Sweeping advance after multiassualt and singleassualt.
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Dakka Veteran
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Awesome awesome. Recently ive been getting in scraps where although im a new player, Im the "senior" player (gak me)...just making sure im doing it right
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![[Post New]](/s/i/i.gif) 2012/04/14 05:06:51
Subject: Sweeping advance after multiassualt and singleassualt.
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[DCM]
Tilter at Windmills
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Multiassaults can be a little complicated, but can be one of the most powerful and useful things to do in the game once you learn how to exploit them.
Here's a really basic combo: Codex Space Marines have a rule called Combat Tactics; if they have to take a Morale test they can choose to fail it. Now, with a shooty army this is pretty great, as if an enemy unit gets into your lines you don't want to be stuck in HtH with them, you want to shoot those guys. Now, with a shooty IG army, your best hope is usually for your squad to die in your opponent's turn so you can shoot his unit in yours. With SM, there's the chance to actually get away and survive, preserving your unit. Of course, even if your squad does break, you still have to roll Sweeping Advance, and your opponent is likely to catch your SM squad and keep them there. HOWEVER, if you instead counter-assault with a nearby Dreadnought (even a shooty one which isn't good at close combat), unless your opponent actually manages to kill the dread in HtH, as long as you lose the combat your SM can safely run away, as the enemy cannot sweep as long as you have any other units still in the combat not running away. So the Dread holds the enemy unit in place, and the SM squad gets away to go hold an objective, or shoot something else, or whatever it needs to do.
Here's another: A squad of assault troops is fighting Tyranids. They have a bunch of termagants and a Tervigon bearing down on them, but they don't have a power fist, so will have a lot of trouble wounding the Tervigon. So what they do is set up a multiassault, getting as few models as possible into the Tervigon, and as many as possible onto the gaunts. The squad deals a bunch of wounds to the gaunts, winning the combat by, say, 6 wounds, which forces 6 armor saves on EACH of the gaunt unit AND the Tervigon, as both are Fearless and suffer No Retreat when they lose a combat.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/04/14 05:14:28
Subject: Re:Sweeping advance after multiassualt and singleassualt.
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Dakka Veteran
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Nice combat tactics! Thanks! I like your style! Thats a great idea, i recently went up against a chaos HQ and ate it, majorly. Had i thought to multiassault i couldve made it i think. Also, ive been throwing Nemesor in games and giving units hit and run. I used it on an ork player with a unit of immortals and ran 12 inches away from him. Sadly, it was a multiplayer battle and two people had to leave so we all called it quits.
But i see how i can be applied to Necron! Thanks for the tips!
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![[Post New]](/s/i/i.gif) 2012/04/14 05:15:48
Subject: Sweeping advance after multiassualt and singleassualt.
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[DCM]
Tilter at Windmills
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It can be huge with Necrons. Particular with their fast-moving assaulty units like Scarabs and Wraiths.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/04/14 05:20:00
Subject: Re:Sweeping advance after multiassualt and singleassualt.
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Dakka Veteran
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I still have yet to put together my scarabs! I hear they are really awesome, something like they can move 24" and assault, or 18 and assault or something like that? If i had them together id actually know the rules on them. My friend gave me some old old necron scarabs which look like current forgeworld scarabs...pretty neat!
Wraiths i know even less about, because i dont physically own the model, not that i dont want to make it myself or anything! Automatically Appended Next Post: Im pretty much testing out my immortals right now and they are really rocking it. I know its due to luck, but i roll quite a large number of hits every time, and at least 2 6's which give an additional 4 hits...For me, its been a black templar, and dark eldar killer. Not to mention i attach whatever phaeron giving unit i have as an hq at the moment to give the immortals relentless. Nothing like marching into partial 12 inch range and being able to get 5X2 shots, and 5 shots!
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This message was edited 1 time. Last update was at 2012/04/14 05:22:51
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![[Post New]](/s/i/i.gif) 2012/04/14 05:30:19
Subject: Sweeping advance after multiassualt and singleassualt.
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[DCM]
Tilter at Windmills
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Scarab swarms use the rules for Beasts from the rulebook, IIRC. Or at least move like them. So they can move 6", run d6" in the shooting phase, then assault up to 12". They're fragile against anything S6+, or good assault units, but they rip up vehicles and other light infantry units.
Wraiths are super durable, hard-hitting, and fast.
Immortals with Tesla are outstanding shooters.
Immortals and Scarabs are both also units which can come out on the bad side of a multiassault if your opponent is clever. For example, if your opponent has a land raider carrying terminators, and you (due to error or your opponent protecting it with other units) failed to kill the LR on your turn, and left some scarabs standing next to Immortals or another otherwise-durable unit. The terminators drive up, jump out, and multiassault, putting one model on your Immortals and the rest all on the Scarabs. Since the terminators have S8 thunder hammers, any wounds they deal to the scarabs inflict Instant Death, killing an entire scarab base and counting as 3 wounds for winning the combat. So a squad of 5 terminators, with average rolls, will kill ~1 immortal and 7 scarab bases on the charge, inflicting a total of 22(!) wounds for purposes of combat resolution. That means the Immortals have to take their morale test at a huge penalty and can only pass on double 1s, and the scarabs would take a huge number of No Retreat wounds due to being Fearless.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/04/14 05:34:41
Subject: Re:Sweeping advance after multiassualt and singleassualt.
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Dakka Veteran
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Note to self...Never stand an immortal next to a scarab unit!
Thats crazy!
Thats all i can say about that.
Insanity.
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![[Post New]](/s/i/i.gif) 2012/04/14 05:37:33
Subject: Sweeping advance after multiassualt and singleassualt.
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[DCM]
Tilter at Windmills
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If, OTOH, the scarabs had been carefully placed so as to completely block an assault on the immortals, they could make a very useful screen to save your scoring unit of Immortals.
It's all about positioning. Movement is the most important phase. Knowing where you need to be, what your opponent's threat ranges are and what he can hurt, and moving to block it, is essential.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2012/04/14 05:48:58
Subject: Re:Sweeping advance after multiassualt and singleassualt.
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Focused Dark Angels Land Raider Pilot
Mesa, AZ
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Basimpo wrote:Automatically Appended Next Post:
Im pretty much testing out my immortals right now and they are really rocking it. I know its due to luck, but i roll quite a large number of hits every time, and at least 2 6's which give an additional 4 hits...For me, its been a black templar, and dark eldar killer. Not to mention i attach whatever phaeron giving unit i have as an hq at the moment to give the immortals relentless. Nothing like marching into partial 12 inch range and being able to get 5X2 shots, and 5 shots!
Just to clarify. Joining a Phaeron to a unit of Immortals with Tesla carbines, making the unit Relentless. Does not benefit the Immortals at all. Tesla carbines are Assault 1 weapons, and can fire at full range regardless if they moved or not, and Assault afterwords, as well. Save your self the twenty points.
Now if the Immortals had the Gauss Blasters, being Rapid Fire weapons, totally worth it.
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“What can be asserted without proof can be dismissed without proof.”
"All their wars are merry, and all their songs are sad." |
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![[Post New]](/s/i/i.gif) 2012/04/14 06:32:19
Subject: Re:Sweeping advance after multiassualt and singleassualt.
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Dakka Veteran
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Tesla carbines are assault? Hm, coulda swore they were rapid fire! Ill have to double check that myself! If i didnt leave my motorcycle keys in my car and my wife wasnt out right now playing friday night magic i would grab my codex!
Stupid Army Builder program! Automatically Appended Next Post: well ill be darned! Sure enough its assault 1! Wow, no wonder it was obliterating everyone darnit
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This message was edited 1 time. Last update was at 2012/04/14 07:00:17
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![[Post New]](/s/i/i.gif) 2012/04/14 10:59:43
Subject: Sweeping advance after multiassualt and singleassualt.
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Decrepit Dakkanaut
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Tesla are all Assault, Gauss are rapid fire
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![[Post New]](/s/i/i.gif) 2012/04/14 17:12:22
Subject: Re:Sweeping advance after multiassualt and singleassualt.
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Dakka Veteran
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Well that makes Immortals more deadly...Sort of? I guess that means i can deploy them far forward, and walk them back, firing as they go
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