Switch Theme:

Late War Fallschirmjagerkompanie 1500 pt list  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Dakka Veteran





This list is based on Earth and Steel Fallschirmjagerkompanie

HQ-

1. Company HQ anti tank +30 Panzerfaust +20 105pts

Combat Platoons-

1. Fallschirjager Platoon 3 squads Panzerfaust +10 275 pts
2. Fallschirjager Platoon 3 squads Panzerfaust +10 275 pts

Weapon Platoons

1. Fallschirjager Mortar Platoon 2 squads Panzerknacker smg team +5 130 pts

Division Platoon

1. Fallschirmpionier Platoon 3 squads Pioneer supply truck +25 370 pts
2. Fallschirjager Anti tank Platoon 2 squads 7.5cm PAK40 120 pts
3. SS Tank Hunter Platoon 2 jagdpanzer IV 215 pts

total: 1490




 
   
Made in us
Dakka Veteran





One possible change could be to drop the pioneers and add another fallschirmjager platoon. With the saved points I could add a Luffwaffe anti-air platoon with 4 squads for 80 pts. I might even be able to give all the rifle/Mg teams in the 3rd fallschirmjager platoon a panzerfaust if I only go with 2 squads.




 
   
Made in us
Oberleutnant





Don't drop the pioneers. You will find the flamethrowers and their tank assualt value very useful.

A few comments. Earth and Steel really isn't the best FJ option out there. EnS FJ is where you go when you want to bring the Panthers and even then with FV Panthers it is really cost prohibative.

A better option, if you have it available, is Cassino. 2+ Company and Platoon motivations is really nice. Plus they have all the access to the necessary tools, even big guns via hornisees.

I'm really not a fan of the two jpIVs. For five more points you can get 3 stugs...though they are only CT. EnS is tough...either your armor goes Panther and you pay the premium, or you are left wth suboptimal choices....SS tank hunters that are paying a premium for fearless when it isn't really necessary, or you have to drop to CT.

If jpIVs are all you have available, I would drop the #2 FJ platoon to two squads and drop either the HQ schrek or the pioneer supply truck and pick up the third jpIV.

I would also really give Cassino a look over if I was set on playing FJ. If not Cassino then Hells Highway or GW. EnS is really the worst of the FJ options out there.







 
   
Made in us
Dakka Veteran





Shotgun wrote:Don't drop the pioneers. You will find the flamethrowers and their tank assualt value very useful.

A few comments. Earth and Steel really isn't the best FJ option out there. EnS FJ is where you go when you want to bring the Panthers and even then with FV Panthers it is really cost prohibative.

A better option, if you have it available, is Cassino. 2+ Company and Platoon motivations is really nice. Plus they have all the access to the necessary tools, even big guns via hornisees.

I'm really not a fan of the two jpIVs. For five more points you can get 3 stugs...though they are only CT. EnS is tough...either your armor goes Panther and you pay the premium, or you are left wth suboptimal choices....SS tank hunters that are paying a premium for fearless when it isn't really necessary, or you have to drop to CT.

If jpIVs are all you have available, I would drop the #2 FJ platoon to two squads and drop either the HQ schrek or the pioneer supply truck and pick up the third jpIV.

I would also really give Cassino a look over if I was set on playing FJ. If not Cassino then Hells Highway or GW. EnS is really the worst of the FJ options out there.


Thanks for the comments Shotgun, I'll leave in the pioneers.

Concerning the armor in my list, I was considering the 2 jpIVs vs 3 stu G, but chose the jpIV cause they would be a cheaper $ purchase. In the arsenal they looked almost identical. The tradeoff being the jpIV were SS FV and the stu G were CT. If FV vs CT isnt such a big factor, maybe I should just shell out the extra cash for the 3rd tank. I'm new to FoW. I bought some of the books but not a single model yet.

Your right about the Panthers. The FJ come with the option of 3 Panters for 640 pts. Which I felt was a big chunk of points at the 1500 pt level. Maybe when I get get more models and can play bigger games I'll consider adding Panthers.

I originally was thinking about North Africa campaign stuff to start with but after reading some of the books I changed to a schwere tank company but the cost deterred me a bit. The schwere list started with 5 Tigers about 1210 pts. This would have left room for only 1-2 more platoons...but I could use the Tigers in North Africa.

Then the FJ kompanie caught my eye and I thought it might be fun playing a small elite army. I'm still at the stage where Im reading the books and thinking up lists before I make purchases. I wanna be able to "reuse" models in as many lists as I can.

Thanks for the input. I'm sure you'll see some more of these lists before I decide on a list I really like enough to drop the $ on them. I'll check out the cassino book.




 
   
Made in us
Oberleutnant





Got FJ first myself given that they are fearless vets and therefore, sucked up a lot of points...it was cheeper to get an army out on the table!

Of course this was all before PSC and the excellent plastics.

FV vs CT is a big factor. Not so much the F vs the C...both units (2 at FV and 3 at CT) are not going to be taking morale checks until they are down to one model and both StuGs and jgIVs have protected ammo. The big one is the V vs the T. Careful use of terrain and distance and V troops can be impossible to hit. Not so with T troops. Just ask any Russian player how much he wishes he had V options ad you will hear a rant a mile long.

That is one of the reasons Cassino is a better option. The armor choices there are FV FJ units or CV Heer units. CV StuGs are a good option to have.

Long term, StuGs are also a better choice given that there are just more lists out there that use them. JgPz IVs are pretty much limited to SS lists...I'm not sure if there is a Heer list that has them. StuGs are ubiquitous.

Either way, you can't go wrong with FJ. FJ are options in all the Midwar and LW books as they were on every front.







 
   
Made in us
Dakka Veteran





Shotgun wrote:Got FJ first myself given that they are fearless vets and therefore, sucked up a lot of points...it was cheeper to get an army out on the table!

Of course this was all before PSC and the excellent plastics.

FV vs CT is a big factor. Not so much the F vs the C...both units (2 at FV and 3 at CT) are not going to be taking morale checks until they are down to one model and both StuGs and jgIVs have protected ammo. The big one is the V vs the T. Careful use of terrain and distance and V troops can be impossible to hit. Not so with T troops. Just ask any Russian player how much he wishes he had V options ad you will hear a rant a mile long.

That is one of the reasons Cassino is a better option. The armor choices there are FV FJ units or CV Heer units. CV StuGs are a good option to have.

Long term, StuGs are also a better choice given that there are just more lists out there that use them. JgPz IVs are pretty much limited to SS lists...I'm not sure if there is a Heer list that has them. StuGs are ubiquitous.

Either way, you can't go wrong with FJ. FJ are options in all the Midwar and LW books as they were on every front.


I took a look in my Grey Wolf book, and they also have CV Herr platoons. Ill make a list from that book for FJ too and compare.


Automatically Appended Next Post:
ok here's a FJ list from Grey Wolf. The list is basically the same as the Earth and Steel one, but the extra points from downgrading the jagdpanzer IV from SS to Herr , frees up points to upgrade the size of the mortars to 10.5cm and gets a small Anti Air unit.

HQ-

1. Company HQ anti tank +30 Panzerfaust +10 95pts

Combat Platoons-

1. Fallschirjager Platoon 3 squads Panzerfaust +10 275 pts
2. Fallschirjager Platoon 3 squads Panzerfaust +10 275 pts

Weapon Platoons

1. Fallschirjager Heavy Mortar Platoon 2 squads 10.5cm + 10 95 pts

Division Platoon

1. Fallschirmpionier Platoon 3 squads Pioneer supply truck +25 370 pts
2. Fallschirjager Anti tank Platoon 2 squads 7.5cm PAK40 120 pts
3. Tank Hunter Platoon 2 jagdpanzer IV 190 pts
4. Fallschirjager Anti Air Platoon 3 2cm flak38 80 pts

total: 1500

This message was edited 1 time. Last update was at 2012/04/11 20:25:46





 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I would really like to squeeze a HMG platoon into the list.

V3 made machine guns extremely useful and they are really cheap.


The Jagdpanzers really don't add anything to the list IMO. 2 tanks in an otherwise armor-less list will get shot away fairly quickly. You have enough anti-tank elsewhere with the Pak40s and the Panzerfausts spread around.

Swap them for a full HMG platoon. Depending on the book you can probably get 2 HMG platoons for the price of the Jagdpanzers.

The only armor I like to put in a FJ list is a full platoon of Stugs or Panzer IVs or single Tigers/Jagdpanthers. If it isn't heavy armor or in a larger platoon it will die too fast for my tastes.

This message was edited 1 time. Last update was at 2012/04/12 21:46:49


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Dakka Veteran





Grey Templar wrote:I would really like to squeeze a HMG platoon into the list.

V3 made machine guns extremely useful and they are really cheap.


The Jagdpanzers really don't add anything to the list IMO. 2 tanks in an otherwise armor-less list will get shot away fairly quickly. You have enough anti-tank elsewhere with the Pak40s and the Panzerfausts spread around.

Swap them for a full HMG platoon. Depending on the book you can probably get 2 HMG platoons for the price of the Jagdpanzers.

The only armor I like to put in a FJ list is a full platoon of Stugs or Panzer IVs or single Tigers/Jagdpanthers. If it isn't heavy armor or in a larger platoon it will die too fast for my tastes.


Fallschirmjager Machine Gun Platoon 150 pts

If i dropped the 7.5 PAK 46 anti tank platoon, I could put the points into armor. 310 points can get almost 4 panzer IV (50 pts over), 3 stug g, 4 marder II, 4 marder III H, 4 marder III M, 3 hertzers, 3 jagdpanzers, or 2 hornisse.




 
   
Made in gb
Oberstleutnant





Back in the English morass

I think that 2 capable AT platoons, 1 static and 1 mobile, are always worthwhile given the preponderance of armour in FoW.

With that in mind I would drop the Jadgpanzers and the light AA for some PzIVs or StuGs. If you want to keep the JgPzs then i would still drop the light AA and bulk up your PaK40s, 2 aren't really all that scary and light AA is fairly worthless.

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in us
Dakka Veteran





Palindrome wrote:I think that 2 capable AT platoons, 1 static and 1 mobile, are always worthwhile given the preponderance of armour in FoW.

With that in mind I would drop the Jadgpanzers and the light AA for some PzIVs or StuGs. If you want to keep the JgPzs then i would still drop the light AA and bulk up your PaK40s, 2 aren't really all that scary and light AA is fairly worthless.


Thanks for the reply Palindrome. Im still ironing out the list and can use all the input I can get. Based on your suggestions I dropped the jp4s for stugs. I also dropped the mortar platoon for a mortar section attached to in the HQ (same weapon but a little cheaper point cost). When I dropped the truck from the Pioneer platoon, I had enough points to add the third gun to my anti tank platoon and a 3rd tank.

One thing I dont get is the preference for stug over jagdpanzer. In the arsenal both armor have the same stats and point cost.


1. Company HQ anti tank +30 mortar section two mortars +50 135pts

Combat Platoons-

1. Fallschirjager Platoon 3 squads Panzerfaust +10 275 pts
2. Fallschirjager Platoon 3 squads Panzerfaust +10 275 pts

Division Platoon

1. Fallschirmpionier Platoon 3 squads 345 pts
2. Fallschirjager Anti tank Platoon 3 squads 7.5cm PAK40 180 pts
3. Stu G Platoon 3 Stug G 285 pts

total: 1495




 
   
Made in us
Dakka Veteran





I just picked up figs for my FJ! Wool! It's great that they were on every front, plenty of opponents. I'll keep everyone posted on how painting is coming.

I only did a little online research, but it appears that their camp patterns were fairly consistent during whole war. The only big changes were in the style of the smocks. So one pattern can technically be almost anywhere.

This is my first go at the smaller scale stuff. Any last minute thoughts or advice?




 
   
Made in us
Oberleutnant





When painting infantry remember that you conciously chose to paint units with three color camo -and- ten bases per platoon.

Cause you will question your sanity somewhere in the middle of the second platoon.

Also, when putting on the finishing touches, give some thought to a distinguishing mark for each platoon. Personally, I have edged each base in my units in a cammo color. One "green" one "brown, one "tan". It is subitle but allows you to keep platoons together when things get mixed on the table top. I've also seen it done well by just coloring the "back" edges so you can see them from your side but your opponent gets a solid unified look.

During assembly, make sure to "scratch" the bases before gluing anyting on them. BF bases can be really "slick" and at times cannont hold models well. Running a hobby knife over them gives just enough area for things to "bite" and hold, especially if you are going to apply some kind of basing paste like sheetrock mud.

There are multiple schools of thought on painting. I personally glue down to bases, texture base, prime then paint. I also know people that put the infantry bluetac'd to popsicle sticks and paint them there, then apply to the base.

Personally, I think bases with 5 modles per, the popsicle stick method has merit. For four model bases, I can get enough room to do the paint job I am happy with.

Don't get frustrated in painting. I had a fairly big mental leap to make going from 28 to 15mm painting. You know how much detail you like on your 28s, but just can't seem to get it to mesh or blend on 15s. If you find yourself getting frustrated just finish one platoon, get it based and put it down on a gaming table. Then sit down where you normally would. I think you will find that the "distance" you have from "in your face painting" to "tabletop distances" will help you get over this hump.

I know it did for me.

Good luck! We will want pictures no matter what you think it looks like!







 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Another tip to retain your sanity is to not fuss over the detail too much.

I just applied brown to their uniform, a few splotches of light brown and green for the camo color, colored their faces and hands, light brown for the gunstocks, dry brushed the metal bits on their guns, and then gave them a Devlan Mud wash.

15mm infantry don't need massive detailings. You will hardly notice.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Dakka Veteran





Ive opened my first booster and have a question...what material do you all use to build up the bases and make soldiers feet flush with iground?




 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

You can either use the new scenic bases Battlefront has or you can clip away the sldiers away from the hocky puck and glue them to the base in modeling putty.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
 
Forum Index » Historical Miniature Games: WW1 to Modern
Go to: