I'm back again, producing yet another grey knights list. This one is more reliant on the purifiers getting into combat quickly, as it has almost no mech.
I imagine that the strike squads will hunker down on objectives, hopefully so they can provide some close-range fire support for the purifiers, the dreadnoughts May do medium to long range support in addition to the strike squads.
The two captain level characters are a triple-threat. They provide the lovely grenade package, but they also add a 3-wound character with a 3+ invuln in combat and a psyker to pull of hammerhand while the squad does its cleansing flame thing.
Like any good grey knights list, this list lacks anti-tank capabilities. It does have a few multi-meltas and autocannon fire, in addition to having psycannons and psibolt assault cannons, but it may suffer under full mech that isn't AV 10 on at least the rear.
HQ
Grey Knights Grand Master
- Rad Grenades
- Psychotroke grenades
- Master crafted Force Sword
- 210 points
Grey Knights Brother-captain
- Rad Grenades
- Psychotroke grenades
- 180 points
Elites
Purifier Squad
- 10 man
- 4x psycannons
- 5x halberds
- 1x Daemon hammer (carried by Knight of the Flame)
- 295 points
Purifier Squad
- 10 man
- 4x psycannons
- 5x halberds
- 1x Daemon hammer (carried by Knight of the Flame)
- 295 points
Troops
Strike Squad
- 5 man
- Psycannon
- Daemonhammer
- 120 points
Razorback
- Psybolt Ammunition
- 50 points
Strike Squad
- 5 man
- Psycannon
- Daemonhammer
- 120 points
Razorback
- Psybolt Ammunition
- 50 points
Fast Attack
Storm Raven
- Multi-Melta
- 205 points
Storm Raven
- Multi-Melta
- 205 points
Heavy Support
Dreadnought
- Twin-linked Autocannon
- Twin-linked Autocannon
- Psybolt Ammunition
- 135
Dreadnought
- Twin-linked Autocannon
- Twin-linked Autocannon
- Psybolt Ammunition
- 135
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