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Made in us
Tough-as-Nails Ork Boy





Here is my 4 custom flash gitz i made (please rate and vote if you can) and i plan of makin 2 more and buying 2 real ones. But most people say they are not worth taking and some say they are very good if you use them properly. So my question is, what is your way 2 use Flash gitz and whats the pros and cons in your mind, i personal im thinkin about throwin them in a battlewagon cause there weapons are assault so im pretty sure i can shoot out of the BW as long as its not Ard.
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Flash gitz 1

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flash gitz 2

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flash gitz 3

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flash gitz 4

[Thumb - group.jpg]
Flash Gitz and the good ol kaptain

[Thumb - kaptain.jpg]
Got a lil kaptain in u? :) lol


 
   
Made in us
Nurgle Predator Driver with an Infestation






Looks nice but flash gitz are not worth the cost of points. Also you should have added a targeter squig helps them at least get a shot off. Flash gitz are often thought to players who are new to ork lore as snipers because they "get da best guns und dakka" but the Balistic skill is just to low for them and at 40 or 60 points (cant rember what is what nowadays) they die quickly. If you just want them for fun they re great for mounting on top of a gargant head just dont add the base and you have a sniper of sorts for looks. The best way to use them is simply have them hide behind hordes of grots and just pull a total ww1 trench charge and hope you hit somthing. other than that they are not very good at anything. The 3rd edition book showed them as being usefull but they just never were used. Slap them with cybork parts and you will be better off. The last thing I have to say is great modeling just wish GW would give them higher BS. (Grots have a higher BS) Ohd and forgot to mention use a battlewagon thats closed and act like the BW is a mobile bunker simply plonk them down next to it and watch as your orks pester them with bullets flying at them. When they try to charge hop em back in the battle wagon and next time you use the wagon simply use a steam roller on it and flatten them into pancakes.

This message was edited 1 time. Last update was at 2012/04/11 18:26:40


TOO MUCH CHAOS!!!
 
   
Made in us
Mutilatin' Mad Dok




Philadelphia, PA

They look the part that is nice. I'd suggest some highlights, and some washes on the green screen to break up up a bit.

Unfortunately, Nurgle has it fairly on target. Flashgitz are very expensive for their role, and really don't live up to their fluff. I ran flash gitz in 3rd, they worked nicely but were price, you had to accept your'd kill a good chunk of your squad to achieve a good result

Presently, you do not have to have the get hot, upgrades, you can stick with dakka / strength upgrades. A 2 wound nob is really nice, but they are better off fighting and scraping in combat, then shooting you from range. If you look at Flashgitz, you also want to check out Lootas who have better range, high strength, and likely more shots. They are 1 wound, and do not have as good a baseline armor save.. however Lootas likely are sitting in Terrain, so they still likely have some sort of 4+. Lootas are fun and entertaining, however they will still struggle with being Bs2.

Tournment Record
2013: Khador (40-9-0)
============
DQ:70+S++++G+M+B+I+Pw40k95-D++A+++/aWD100R+++T(M)DM+

 
   
Made in us
Tough-as-Nails Ork Boy





i know the real models have tageting squigs but in the codex it says the target eye things or the squigs both do the same thing, but i made all mine with targeting eyes so it get that bonus


Automatically Appended Next Post:
and ya all my models dont have washes but i eventually want 2 go over with some but i just gotta wait 4 my local store 2 get some in :( and in my bad moons list i got some lootas as well cause i currently have 2 armys im workin on, Evil sunz which is gonna b my speed freak army, and my Bad moonz which im gonna make around range combat instead of assaulting cause i have seen some people pull it off

This message was edited 1 time. Last update was at 2012/04/11 19:08:55


 
   
Made in us
Mutilatin' Mad Dok




Philadelphia, PA

The way people sometimes pull off "ranged" Orks is usually around Shoota boys. This is how Mikhaila from Showcase explained it to me how he does it, where he has been successful at times with shooty orks.

You have 2 units at least of Lootas as a fire base. He mentioned to me once you consider 3, as that way you increase your option for rolling 3 shots to likely 1x per turn. You then back in LOTS of Shoota boys in 20-30 man squads. As that's 40-60 shots at str for pending size of the unit. From there you have Ork Bikers for the Dakka guns as they are basically mobile lootas. Power klaws where you can as its going to get up front and personal eventually.

He warned me, you have to accept you are playing a BS2 army, which you are trying to shoot with. Its fun, but you accept that sometimes you'll roll awesome, and sometimes it will be the suck.

Your original post suggests Flash Gitz in a Wagon. You've dedicated 2 Heavy slots for 1 fire base. While it still can be versatile that the squad can shoot at a different target.

Here's my question and I do not have the rule book on me so I haven't looked it up yet. Can the Str5 Snazzguns shoot when your Wagon rolls 12 inches ? I am still re-learning the current edition of 40k after a break of a year.

Tournment Record
2013: Khador (40-9-0)
============
DQ:70+S++++G+M+B+I+Pw40k95-D++A+++/aWD100R+++T(M)DM+

 
   
Made in us
Tough-as-Nails Ork Boy





ya im still a noob and i got all the infatry rules down but im still gettin the vehicle rules down so im not sure yo

 
   
Made in gb
Fresh-Faced New User




Give them a Weirdboy a Painboy and go have some fun!

While not neccasarily potent, the combination is a nightmare for your opponent to work out what your planning... since you won't know either its bound to work.

Seriously though.. the Weirdboy combines quite nicely with flashgits, so as long as the rest of your army is solid you'll do well with them... ish.. maybe.


Ork's ROK - follow the link. (do it, you won't regret it).

http://www.dakkadakka.com/dakkaforum/posts/list/594675.page 
   
Made in us
Tough-as-Nails Ork Boy





haha that actually sounds hella fun yo, and i already got a weirdboy 4 my bad moons and i was using him with a squad of 30 shoota boyz cause i love the look on my cousins face when i deep strike behind one of his flanks and 30 shootas just onload on him lol but im gonna give that a try

 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Im a fan of the Gits, and bring them out occasionally. Just make sure you dont think your going kick peoples teeth in off the bat, it takes alot of practice, some luck, and the ability to laugh when it all hits the fan. Anywho, heres something I wrote awhile ago about the Gits, enjoy
http://www.dakkadakka.com/dakkaforum/posts/list/406465.page
   
Made in us
Tough-as-Nails Ork Boy





isnt the rule that anyone with a assault weapon can shot out a opened top vehicle? not complety sure on that rule?

 
   
Made in gb
Warp-Screaming Noise Marine




England

King cracker just read your article how many units of gitz would you recommend
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

MMAaholic wrote:isnt the rule that anyone with a assault weapon can shot out a opened top vehicle? not complety sure on that rule?


Basically, yes. Read the rules on how far you can move and still shoot, but yes

Crimson-King2120 wrote:King cracker just read your article how many units of gitz would you recommend


Depends on how large the game is, because running Gitz requires you to run them in a large group, and they get fething pricey in a hurry. In my 2kpt build I run them in, its 2 full units, 9 Gitz 1 Painboy, max ammo runts, and I run them all with Shootier and more dakka. Never waste your time on blastas, believe me. It sounds appealing, and Ive used it a few times instead of shootier, and they just end up killing themselves AND you have to roll them all separately to tell who gets the "Gets hot" shots, if they had the saves of a SM then Id say sure give it a go, but since they dont, they just die, and losing a 35 point Git just isnt smart when you depend on every single one of them.

Use the runts ASAP, because running Gits gets you 1 of 2 reactions. 1. People will try to go for them right off the bat, just cause. 2. They ignore them until you mow down a command squad in 1 turn, then it reverts to #1. But if you read and understood how I set up my army when running Gits, youll see it makes #1 pretty tough unless they waste a DS to kill them. And sure its a pricey unit, but if some SM player wants to waste a Sternguard squad in a drop pod, to TRY and kill 1 Gits unit, I say go right ahead, it leaves the other badasses in your build untouched.


Any other questions?
   
Made in gb
Warp-Screaming Noise Marine




England

Yes could you give me a sample list for running gitz at 1500pts ?
   
Made in us
Yellin' Yoof





Flash Gitz should be run in squads of 5-8ish with Shootier and More Dakka, a painboy and badrukk. The cybork saves are generally a waste of points, because they shouldn't be allowed into close combat and you're already paying for mandatory heavy armor anyway.

Badrukk and painboy are a must-have. The painboy keeps them around long enough to see the end of the game, and badrukk provides a consistent AP2 so that you're never completely wasting your time by firing on terminators or monstrous creatures. Don't forget about his free ammo runts - I wouldn't shell out for them on the squad though.

One method is to put them in a battlewagon with a killkannon (open topped, for the love of god). Since both units have the same range, their ability to pre-measure for shooting essentially applies to the killkannon as well. This is the pricey option.

I prefer to footslog them, so they can at least take advantage of their survivability. A warphead is an EXCELLENT choice for footslogging gitz, because he enables them to pull off sneaky teleport attacks, and his two shooting attacks synergize with their own high AP shooting. All that S6 does wonders against back armor, and people don't really expect it. He also has a chance of providing them with a power weapon, which is otherwise lacking in the unit. Sometimes I'll run them near a dreadnought - that way, if they're assaulted by something they can't kill in CC, he can move in with his DCCW and paste it.


The short answer is, you generally shouldn't use them at 1500 points. They'll be taking up almost 1/3 of your army at that level, and when you don't have another big threatening target to distract from them, there's a better chance they'll be shot at with S8 pie plates. I start to consider putting in my flash gits at around 1750/1850, at which point I've got enough melee nobs/manz to draw attention away. The exception to this is if you're facing a deathwing, or any other army that heavily relies on small numbers of 2+ saves, at which point a small squad might be a good idea at 1500.

This message was edited 1 time. Last update was at 2012/04/15 20:44:33


"Fungus beer, Fungus beer, one toof a beer!
'Dis keg's got enuff it fer everyone 'ere!
So let's pull all our teef out!
(Dey'll be back in a year!)
'Cuz you don't need no teef
Ta enjoy a good beer."
 
   
Made in us
Tough-as-Nails Ork Boy





i hear some people saying take a dok but 2 me it just sounds like a waste of points and doesnt do that much, my thinkin is just keep a eye on them and put the in the BW and them and all the weapons on mine will just tear them up

 
   
Made in us
Yellin' Yoof





How is doubling the life-expectancy of the unit 'not doing much' exactly?

You asked for advice from folks who run flash gitz, now you don't want it?

"Fungus beer, Fungus beer, one toof a beer!
'Dis keg's got enuff it fer everyone 'ere!
So let's pull all our teef out!
(Dey'll be back in a year!)
'Cuz you don't need no teef
Ta enjoy a good beer."
 
   
Made in us
Tough-as-Nails Ork Boy





wait what does the dok do? i thought all he did was give cybork?

 
   
Made in gb
Warp-Screaming Noise Marine




England

He gives feel no pain to the squad
   
Made in us
Tough-as-Nails Ork Boy





whats that do?

 
   
Made in gb
Warp-Screaming Noise Marine




England

If you fail your armour save you roll a dice on a roll of 4+ the wound is saved however it doesnt work against insta death ap1 or 2
   
Made in us
Tough-as-Nails Ork Boy





nice

 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

My only iffy thing actually IS Badrukk. Hes just so goddamn expensive.


Crimson-King What you should do is write up a list yourself with Gitz, and we can help to critique it. Thats really the best way, because it gets YOUR brain working, and thinking about how you would stick them in a list. Also remember, that Gitz arnt really going to win you a tourny, unless your the only player in said tourny, they are meant for fun firstly. But when I run mine, I try to push shooting to the max and stick to that theme. shootas everywhere, lootas, rokkits up the whazoo, gitz, maybe a kannon team, one list I wrote even had duel SAG meks Completely random and insane, but if you think about it, some lucky dice rolls, and that build could stomp flat the toughest armies.........then again, some bad dice rolls, and the lowliest guardsmen would laugh at you.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Badrukk pretty much has both cost and damage output of three gitz. If you are going to add three flash gitz, you could as well add Badrukk IMO.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Krazed Killa Kan






Why would you get Mad Dok when the squad has the option for a Painboy?

Painboy gives FNP and option for Cyborks and he costs 30 points compared to Grotsnik's 160 points, and the Painboy doesn't give you Rage.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Jidmah wrote:Badrukk pretty much has both cost and damage output of three gitz. If you are going to add three flash gitz, you could as well add Badrukk IMO.


I guess thats a valid point
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






TedNugent wrote:Why would you get Mad Dok when the squad has the option for a Painboy?

Painboy gives FNP and option for Cyborks and he costs 30 points compared to Grotsnik's 160 points, and the Painboy doesn't give you Rage.


55 points, as you are upgrading a basic git. But sure, you're right.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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