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Made in sg
Mindless Spore Mine





Singapore

just wondering if you guys know any good tactic for tyranids against any sort of army.

Thanks

Tyranids are just like meat grinders  
   
Made in us
Hungry Little Ripper




USAFA

With generally sub-poor armor saves, next to no invul saves, and a general dependence on assault to do almost all of their real damage, nids are often extremely vulnerable to shooting. In general, there are 3 ways to minimize the impact of this:
1: Take so many units/models that you are almost guaranteed to close with the enemy, hopefully with enough models left to nom some face.
2: The old bubble-wrap technique: gaunts provide cover saves for warriors and other mid-size stuff which provides cover for your big guys.
3: Have as many things outflank and deepstrike as possible, in order to limit the turns the enemy has to shoot at you as well as engage him sooner.

We're not evil, we're just hungry. 
   
Made in us
Dark Angels Librarian with Book of Secrets






Any tactic against any army? Kill them before they kill you?
   
Made in gb
Towering Hierophant Bio-Titan



UK

Don't over upgrade your units, especially the HQ's.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Bounding Assault Marine






Have termaguants in the front, rush horaguants behind them while firing at who ever you are charging with zeonthroaps or something.

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Made in sg
Mindless Spore Mine





Singapore

Dayvuni wrote:Have termaguants in the front, rush horaguants behind them while firing at who ever you are charging with zeonthroaps or something.
that sounds like a pretty good tactic. Thanks for your help.

Tyranids are just like meat grinders  
   
Made in gb
Longtime Dakkanaut




I would play a virtually full reserve army. Flyrant with hive commander and swarm lord, with outflanking genestealers and spores and trygons.
This is not the most effective build but the enemy needs to know how to deal with it.

I wouldn't do this against Grey Kinghts. You'll land, they'll assault you and kill you before you can really hit back.
Blood Angels will probably just run away as well.
   
Made in au
Rough Rider with Boomstick




Brisbane, Australia

As a frequent opponent of my friend's Nids with IG. Target saturation is generally the best answer, just put so much stuff on the board (eschewing all but the most essential upgrades) that your opponent simply can't kill everything before you hit his lines. A major flaw with this is mechanised armies, all your little critters will achieve is floundering around the outside of their hulls.

As far as monstrous creatures go, I honestly don't think Carnifexes are worth it. Tervigons do the job so much better, spawn more critters and that FNP power is a godsend.



Automatically Appended Next Post:
I've also learnt not to put anything near any board edge when he plays his stealers.

This message was edited 1 time. Last update was at 2012/04/12 12:01:55


sebster wrote:
Orlanth wrote:Its a known fact that Aussies are genetically disposed towards crime, we intentionally set them up that way.

But only awesome crimes like bushranging and, if I understand the song correctly, sheep stealing and suicide.
 
   
Made in ca
Warp-Screaming Noise Marine




Canada!

Fellow tyranid noob offering some advice!

Using tervigons to make Gants late in the game as objective holders/ contesters is a popular tactic.

Using tervigons to give your screen of units, be it cheap and big wingspan gargoyles or big beefy tyrannofexs Feel No Pain works pretty well. Having a screen that blocks your units and has staying power is necessary to a lot of plans. You can give these massive units cover with some venomthropes. I would only recommend this if you are making a big old moving castle.

You can also try to play stupidly aggressive with genestealers and gargoyles and other deployment tricks (like spore pod zoanthropes or devourer gants).

You are going to want to be having more than 3 Elite slots. It's a sad reality. Find some ways to put your other slots to good use. Hive Guard are very important in my experience.

venom spam and how common force weapons are these days has made going with tonnes of monstrous creatures without any versatility a pretty bad option.

It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax... It's just a show, I should really just relax...  
   
Made in us
Longtime Dakkanaut




The one great strength of the 'nid codex, is you can tailor it more or les to match your play style, so you need to know what that is. I tend like the classic alien swarm in the vein of StarShip Troopers ( the novel, not the movie, though it could easily have been an IG vs nid flick). This means I run a lot of gribbies, I had to take a lesson from an Ork green tide player on how to actually get all my models moved fast enough for tournament play. Minimal upgrades are the way to go with that approach.

The one play style that does not work real well at the moment, is the monster horde, it has to few models and lacks a bit of versatility, and dies just as fast the gribbie horde. To much ap3/2 and posion in play right now for the slow speed of the army. Harpies and Flyrants help in that regard, but still hurt do to low model count.

One tactic that is starting to be come common, and IG hate, is to outflank a trevigon using the Hive Commander special rule.

My basic approach against all lists is troop denial. With out troops, the opponent is going to lose 2/3 of the basic scenarios. The simplest way is just kill all the troops, but that is often hard to do in the mech heavy battlefield. The next step is to not let troops near your backfield by parking devil gaunts or a warrior brood on or near it. Then use the rest of your force to harass any troops that try to come down field or take enemy side objectives.
   
 
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