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Made in de
Fresh-Faced New User




Hi guys,

first of all I want to apologize for my bad english or simple sentences. Please leave some constructive criticism for me, however, do not leave criticism about grammar or orthography.
I read some threads and guides about competitive lists/playstyle (Ketara & dashofpepper) and tried to bring the most (really) competitive elements into my list, but i also want a DE list with a lot of inccubi, fitting into my playstyle. Maybe in times of GK-Spam, that not the best decision, but anyway i want to play them. I'm going to join a tournament with - obviously - the major part of enemies playing Space Marines, so these guys can help me when fighting against CSM, SW and BA with lot of infantry. IG, Orcs, Eldar, Nids 'n' Necrons are still enemies, which i will have to deal with. Feel free to post here. Just keep in mind I want at least 1 squad inccubi and wish not only the typical answers "add 1 or 2 trueborn units to make it competitive"...
Many thanks in advance!


OK here is the list:
---------------
Sathonyx
105

haemonculus, 1 x venom blade, 1x shattershard
70
to the large inccubi squad
----------------
7 inccubi
+ raider, flickerfield
224

5 inccubi
+ venom, extra splinter cannon
175

3 Trueborn, 3 x Blasters
+ venom, extra splinter cannon
146
----------------
[2x]
10 kabalite warriors, 1x blaster, 1x dark lance
+ raider, flickerfield
each 200 = [400]

5 kabalite warriors, 1x blaster
+ venom, extra splinter cannon
125

3 Wrecks
30

5 Hagashîn, haywire grenades
+ raider, flickerfield
130
----------------
[3x]
Ravager, 3 x dark lance, flickerfield
each 115 = [345]
----------------
=1750

Notes: Sathonyx starting alone or in the wracks to collect the pain token and give it to nearby warriors. He is simply a one-man-counter or tankbusting beast, besides the fact that he can take me the aplha strike...
I like the warriors on a raider, because most of the enemies don't see them as danger. They are flexible (in matters of mobility and firepower) and are essential for objective missions. But they are not cheap.
Ravager provide the second part of essential anti-tank armament. Inccubi do the bloody work: Grinding the bones of the enemy into the dust of the past... to say it in ManOWar language...

looking forward to your answers. Again: many thanks!

Spax


   
Made in us
Sinewy Scourge




Grand ol US of A

Spax wrote:
Hi guys,
---------------
Sathonyx
105

haemonculus, 1 x venom blade, 1x shattershard
70
to the large inccubi squad

So if you are wanting to run wyches at all the pick up an archon. This would require one squad of Incubi to be dropped or you can drop wyches and the haemys for 2 squads of incubi and all warriors. Normally this would be bad advice but it isn't a super competative list so I won't critique that. Now I'm not a big fan of Sathy since he requires another unit that I normally don't take until higher point games at which point I'll take Vect instead. Now for an haemy don't give him a venom blade since he should avoid CC like the plague. Now the shattershard is interesting it is fun but a liquifier is more competative. With that said, an Archon w/ Agoniser, Shadowfield, Drugs, and a phantasm is great for the Incubi.

Spax wrote:
7 inccubi
+ raider, flickerfield
224

Ok 7 may be touch high. I would just stay with 5.

Spax wrote:
5 inccubi
+ venom, extra splinter cannon
175

This is fine but I would probably run them in a raider instead. Your loosing a squad of blasterborn so gotta maximize every dark lance possible.

Spax wrote:
3 Trueborn, 3 x Blasters
+ venom, extra splinter cannon
146

I would try to squeeze in one more trueborn with blaster.

Spax wrote:
[2x]
10 kabalite warriors, 1x blaster, 1x dark lance
+ raider, flickerfield
each 200 = [400]

I would make them just like the warriors below. In fact I would run all your troops (all 6 slots) like that.

Spax wrote:
5 kabalite warriors, 1x blaster
+ venom, extra splinter cannon
125

Above.

Spax wrote:
3 Wracks
30

Ok so without a haemy they aren't scoring so if you run the dual archon drop them. If you drop a squad of incubi for some blasterborn only run one archon keep the haemy and get them a venom like the others. Then leave these guys on an objective and use the venom as a mobile fire platform.

Spax wrote:
5 Hagashîn, haywire grenades
+ raider, flickerfield
130

I'm not trying to joke but I don't know what these are. Wyches? I'll assume they are. If so the advice under the Haemy applies. Either 1 squad of Incubi w/ an archon and these with the haemy. If so go with 9 wyches one of which is a hekatrix w/ an agoniser and give one a razorflail. If not drop them for warriors like above.

Spax wrote:
[3x]
Ravager, 3 x dark lance, flickerfield
each 115 = [345]

Very good.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in de
Fresh-Faced New User




Thanks for your advice.

Akroma06 wrote:
So if you are wanting to run wyches at all the pick up an archon. This would require one squad of Incubi to be dropped or you can drop wyches and the haemys for 2 squads of incubi and all warriors. Normally this would be bad advice but it isn't a super competative list so I won't critique that. Now I'm not a big fan of Sathy since he requires another unit that I normally don't take until higher point games at which point I'll take Vect instead. Now for an haemy don't give him a venom blade since he should avoid CC like the plague. With that said, an Archon w/ Agoniser, Shadowfield, Drugs, and a phantasm is great for the Incubi.


That would be my preferred Archon equipment. But since 5th edition/new codex i do not use the archon, because of the lost retinue rule. Sathonyx is cheaper and stronger as sort of "lone wolf". Starting in the wreck unit he can take a pian token and relocate it up to 12". With that in mind he can provide FnP to a troop choice in the midfield, e.g. a kabilte warriors that disembarked in turn one after movement of about 10-12" (at best in cover). Ok these warriors now benefit from FnP and better cover saves. Meanwhile the inccubi get into a good position to attack next turn. The next turn, Sathonyx can leave the kabalite warriors for
a) destroying a lone vehicle
b) if possible, joining the - now disembarked - inccubi, providing FnP and +1 S/+1 I in attack (dont know the english term...) to them. In addition, the pahantasm grenade launcher supports their attack through cover, so taht Sathonyx is in the role of a supporting archon.
c) waiting, while increasing the survivability of the kabalite warriors

I do not like the fact, that with an Archon/Vect/Drazhar I am really dependent on a raider, which can be shot with ease, as we all know.

Akroma06 wrote:
Now the shattershard is interesting it is fun but a liquifier is more competative.

Disagree. The Shattershard is the most effective part of wargear for DE. Its cheap, and normally as DE i do not use my flamer more than once. Keep in mind, that he starts with inccubi so i will be near the first unit, that wants to be killed by the inccubi. The possibility to snipe enemy HQ's out of a squad is great. A TH/SS termi is as easy to kill as an ordinary marine.



Akroma06 wrote:
[2x]
10 kabalite warriors (...)

I would make them just like the warriors below. In fact I would run all your troops (all 6 slots) like that. [5 warriors with blaster in a venom, with dual splinter cannons]

I can use a maximum of three venoms. But I agree, that is the most effective way to generate mobile firepower against all enemies and would fit better into a "take all comers"-concept.


Akroma06 wrote:
Spax wrote:
5 Hagashîn

I'm not trying to joke but I don't know what these are. Wyches?

Exactly. I tried to translate all terms, this one i forgot.



New List. One Raider more, using "multiple small units" concept. 15 points left for e.g. aether sails (both inccubi squads) or inccubi champion (in engl. = klaivex?). Wyches cut down and substituted by another 5 warriors. Both Inccubi units now with raider as dedicated transport. Any other suggestions what to do with the 15 points?

---------------
Sathonyx
105

haemonculus, 1x shattershard
65
to the large inccubi squad
----------------
7 inccubi
+ raider, flickerfield
224

5 inccubi
+ raider, flickerfield
180

3 Trueborn, 3 x Blasters
+ venom, extra splinter cannon
146
----------------
[3x]
5 kabalite warriors, 1x blaster
+ raider, flickerfield
each 130 = [390]

[2x]
5 kabalite warriors, 1x blaster
+ venom, extra splinter cannon
each 125 = [250]

3 Wrecks
30
----------------
[3x]
Ravager, 3 x dark lance, flickerfield
each 115 = [345]
----------------
=1735


Greetings and thanks in advance.
Spax
   
Made in gb
Tower of Power






Cannock

On your new list; I think you're wasting your time with Baron. Don't get me wrong, he's a cracking HQ choice, but all your units except Wracks are in a vehicle. That means he's coming up the field on his own.

I would honestly take a liquifier gun on the Haemonculus and tbh I would take several Haemonculi so they can all give the Incubi feel no pain.


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

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Made in de
Fresh-Faced New User




Ok,
getting two liquidifier-armed haemonculi for both inccubi squads and leaving Sathonyx at home will increase the amount of unspent points to 65: one venom with dual splinter cannons for the wrecks would fill that gap.

Now we have: 6 troops choices with 6 raider, 3 venom, 3 ravager with decent CC power. To me this list IS competitive, but I'm afraid against well-meched IG the game is lost when the enemy wins the initial dice roll.... what do you think?
   
 
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