More info on the campaign here
http://gigabitescafe.com/forum/index.php?topic=4539.0
In the first battle of the campaign my Speed Freaks faced off against David's Crimson Fists. It was a spearhead deployment with 4 terrain objectives as the primary, killing
HS and elites as the secondary and holding the 12" center as tertiary. Another few things about this campaign were the
HQs rolling for veteran skills and that both sides got orbital bombardments.
As I'm just starting orks and fielding them for the first time at the store I was somewhat limited in my tactics to deal with
SM in general save what I know playing and losing with my own
SM army. Three tournies and I haven't gotten better than bottom third playing with Salamanders
So I go with what I like and I like trukks and battle wagons. My list is roughly:
Big Mek 'Gubz Snatcha' -
SAG, Boss Pole, and cybork
my
HQ hero that will be in every game and his loadout can change.
Big Mek with
KFF,
BP, burna and cybork
5 lootas
9 burnas
4 units of 12 boyz, nob with a
PK, and
BP. They all have a trukk with a
RPJ, and reinforced ram
20 boyz with shootas and an Ard Nob with
PK and
BP
and two battle wagons with deff rollas, big shootas,
RPJ, and armor plates
David had Pedro as his campaign hero and I believe the following
Tac squad with a flamer, missile launcher, and power weapon
Stern Guard with combi flamers, 2 combi meltas, flamer, melta and a power weapon (I think that was everything, it was like 330 points)
Both had rhinos for rides
7 strong unit of scouts with sniper rifles and Tellion (or at least the
CF equivalent)
7 strong
cc scouts
10 assault marines with 2 flamers and a
PF
Dreadnaught with heavy flamer and assault cannon in a drop pod
Predator with
AC and lascannon sponsons
Now as was mentioned the heros get skills to roll for before the mission details were given. I choose Gunnery to try for split fire or tank hunters. Turned out that the mission gave two orbitals to both sides and heros that picked Gunnery only had them scatter 1 die instead of two. Nice!
So it turns out that David also picked Gunnery and thus we rolled. Gubz the Big Mek got +1
BS while Pedro got Night Sight/Acute senses
Onto the game: David as the
SM player was the attacker and thus got first dibs on deployment. Three objectives are placed in ruins roughly along the Crimson Fists long edge and one in the middle ruin. As orks I placed mine so that I would be charging at him and maybe take the two on the way and the middle. In deploying he put a combat squad in the rhino with Pedro and the other half with a
ML in a ruin with an objective. A predator sits near the
ML combat squad. The sternguard with rhino ride parallel to Pedro. The Dread/
DP is in reserve as is the Assault squad. The snipers will infiltrate and the
cc scouts will outflank.
Here you can see the two rhinos about middle of the table and in the right of the pic you can see the predator with the
ML squad.
Close up of the rhinos
The rest of his forces
In my deployment I put it all down. Gubz with the lootas in a ruin and a happy clomp of trukks and BWs with a
KFF save.
To the left is the ruin with Gubz with
SAG and lootas. The front row has three trukks with boyz, the back row is a BW with 20 shootas, the BW with
KFF Big Mek and 9 burnas. The white rolls are the beginnings of the deffrollas

The last vehicle there is the fourth trukk.
Close up of the hero and lootas
The snipers infiltrate into a ruin near the rhinos to hold an objective. They have a good view of the side
AVs and my lootas with Gubz.
Turn One:
And the Dread with
AC comes down. He pulls the pedro rhino closer and the sternguard make for the middle objective.
In shooting, he gets two obirtals from the mission and Pedro gives another. All scattering only one die away and as glances will still get
str 8 on my
AV 10 trukks I'm sweating right now. His first goes on the front row of trukks not in front of the BWs. They get a weapon blown off and a wreck on the middle trukk. The boyz pile out a few of their number short and get pinned. The 2nd orbital goes on the trukk in front of the shoota BW and scatters back to get both BWs and the trukk. Remember the glance still counts as
str 8 so they pen my side
AV. The
KFF works again but the trukk wrecks. Luckily it kareens into the first floor of the ruin closer to the middle objective 8) The last orbital gets saved by the
KFF and David can't get that last trukk in the front dead. Even with the
ML and pred it takes the
HF on the Dread to immobolize it.
He's boxed me in the corner and with the sniper scouts tries to keep up the momentum by hitting the lootas. Tellion calls Gubz out and gets a wound on him. The scouts sorta miss but do get a loota to go down. Tne
ML frags some pinned boyz to make the mob even smaller.
My turn, I pile the boyz out of the immobolized trukk to have a go at the dread. The middle boyz are pinned and the last group head towards the middle objective getting 2-3 into the ruins. I push the BW though the gap left by the kareening trukk to get near the middle. The
KFF BW also manages to park on top of the trukk with the pinned boyz.
"They best get ta moving!"
In shooting the lootas go at the scouts and kill 0 while the
SAG scatters off them. Yay for big shootas as they pick one off.
I get the boyz into assault with the dread:
The boyz lost two but the nob and dread are still swinging.
Turn Two
Neither the scouts or assault marines make it. He pulls the sternguard rhino alongside the middle objective to roast the orks while Pedro stays near the scouts.
In shooting the scouts try to kill more lootas but nothing hits. The predator and
ML squad hit but the
KFF saves the BWs. Pedro and the
DP storm bolters go at the pinned orks taking them down to the Nob and three boyz. They pass their leadership with a boss pole death. The sternguard do roast a number of orks but they pass without trouble.
In assault the dread only kills by exploding and takes a few boyz with it. That brings the mob down to half strength and consolidates towards the scouts on an objective.
My turn I pull the BWs forward with the Burna
KFF BW towards Pedro and the Shoota BW towards the sternguard. The last trukk gets around the pile of wrecks and is behind the
KFF BW. The two boyz and Nob walk then run towards the middle objective.
In shooting the lootas and
SAG manage to immobolize the predator (aiming right at my forces

) while the shootas open up on the scouts and kill 5. This brings them out of assault range.
In the middle with the sternguard I decide to assault the rhino to force them out.
It's super effective. No really, they got pinned and everything.
Turn 3
His scouts outflank on his right. This is near an empty objective by the snipers. As seen here.
David moves his rhino with Pedro to block off the middle. In shooting the pred knocks the big shooter off the
KFF BW.
My turn
I decide to Deff roll the rhino and sternguard with my Shootas BW and it's effective. They fail leadership and fall back towards their table edge. Seeing that, the Big Mek BW tries Pedro's rhino only to stun it. The last trukk goes 18" to get at the objective before the outflanking
cc scouts do.
In shooting the lootas and
SAG try to kill the sternguard squad and find again (third time) only one shot each. Nothing happens except the
SAG rolls 11 and a bolter sternguard dissappears.
In assault the boyz kill the sniper and take that objective.
Roughly how things stand.
Turn 4
The Assault marines come in
Another view as the Crimson Fists starts piling them on the table to be placed.
He puts them near the last trukk to do some damage. The Sternguard fall back again. Scouts move towards the ruin objective. Pedro and the combat squad gets out to moves towards the middle objective and rear of the Shoota BW.
Pedro kills the two boyz in the small mob to make the nob go running. "Where's me boyz?!" he cried.
The Sternguard fire 4 melta shots at the Shoota BW with two in 1/2 range: Nothing big happens and it still stands. The Assault marines ruin the mob that was sitting on the objective formerly held by scouts. The Nob survives to run right along the
KFF BW. Perfect, now the BW is pinned and can't pivot or it hits the rhino or the Nob :-\
The
ML squad I believe was the one that popped the last truck and the explosion killed a number of boyz inside. I pass the leadership with a dead boy though.
Lastly, Pedro takes a multi assualt at the Shoota BW and BOOM! The explosion kills 7 boyz leaving 13 with
PK Nob. Oh and the middle objective gets locked with 5 of my boyz dead. This leaves a Nob and a boy left so Pedro comes running back to get stuck in leaving my shootas in a crater.
My Turn
The Nob still blocks my
KFF BW while the first Nob to run finally gets off the board. I decide to try Deff rolling the
KFF BW and it does wreck the rhino to get to the other side. I moved 12" thinking I could flame the Assulat squad but that was a lapse in rule memory. Oh well, at least I can block them from the middle objective. I move the shootas out of the crater and decide to not shoot the Sternguard but assault Pedro's squad.
Right now he has one objective with the combat squad while the contests another and his
cc scouts could get control a second. So I move the boyz that sat in the trukk crater to get at his scouts, a whooping 1". They manage to run another 2 but it was slow going.
The shooting didn't prove better as I turned the lootas at the
ML squad and found only one loota in range. By the way the scouts were blocked by some boxes so I couldn't see and I thought the assault squad wasn't going to take any wounds. But I rolled one shot and missed. The
SAG scattered off and did nothing.
Assaulting Pedro with the Shootas was a good idea as I killed the squad, lost 3 shoota boyz and 1
cc boy. Pedro lost by 1 and stays in.
Fun times eh Pedro? Two power fists against one is good odds
Turn 5
And then the Sternguard roll 12" to run off the board. Ouch. I did however misjudge the jump on the Assault marines as they hopped over the BW and wrecked rhino. Though two did land in and die from DTTs. The scouts got closer to the empty object and proceeded to shoot up some boyz.
His Pred did nothing and the
ML I believe fragged some more boyz leaving a Nob and two boyz. They stay in though with a head bashing re-roll.
The Assault marines join to help Pedro and I put two boyz and the Nobz on Pedro while the others bash the new arrivels. 2-3 boyz die to Assault marines while losing 1-2 themselves. Pedro whiffs and so do the Nobs.
Stuck in again
My Turn
Ok coming down to it. If this ends I lose the Primary and likely the game so I decide to assault the
cc scouts and hope to consolidate to the objective. My thinking was if the game goes on and I'm on the objective he'll win the assault and thus the objective for the win.
I try to ram the pred with the
KFF BW but it comes up short. The lootas again hit nothing and so I assault the
CC scouts with a Nob and his boy. I succeed in killing some and they deal a
PW and two normal wounds. Bye Bye boy, have a wound Nob; you're stuck in.
In the other assault, the Assault marines swap wounds with the boyz and Pedro kills the lone Nob but gets two klaws to the face. He fails one to die to
ID. The marines run and I consolidate 1". in the middle but not the objective there.
Game ends...
:

Figures. I tell David good game thinking I've lost as he has an obective whle I don't. 20pts GG. I got tertiary for the middle of the table and maybe secondary for killing heavy and elites. I do and it's worth 21 pts...oh so I won?
Yeah, playing normal objective based games I thought no objective pieces meant defeat. The orks didn't think so and I won
Crazy, so we figured the Most Kills unit was Pedro for Orbital striking a trukk, shooting a mob to a Nob to run off, wrecking the BW and killing the lone Nob in the scramble for the middle objective. He rolls on the Gunnery table again for Tank Hunters.
David declares the Shoota boyz as my MVP for nearly killing off the sniper scouts, tank shocking the Sternguard (who later ran off the board) and killing Pedro and running off the Assault marines. I didn't know what to do so I rolled a d3 and then a
d6 to get Fieldcraft/Fleet. Oh well, at least they also get the bonus of
Ld 10 for the next battle.