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Made in us
Crushing Black Templar Crusader Pilot






What do you think of this:

HQ:
Captain, termie armor, twin claws
Libby, termie armor

Troops:
Tactical squad, plasma pistol PW srgt, plasma gun, ML, drop-pod
Tactical squad, PF teleporter homer srgt, melta gun, ML, rhino
Scout squad (x5), sniper rifles, camo cloacks, teleporter homer

Elites:
Assault termies, 3 hammers, 2 claws (captain attached)
Termies (x5, cyclone launcher (libby attached)
Sternguards (x8), LC srgt, all bolters, 4 combi-flamers, 4 combi-meltas

Fast Attack:
Land-Speeder, MM, HF
Land-Speeder, Typhoon launcher, HB

Heavy Support:
Devastator squad (x5), 3MLs, 1LC, drop-pod

Total: 2000pts

The idea would be to deploy scouts in a ruin closer to the enemy, pod the sterns and tactical squad near them for 1st turn support while enabling the termies and Land Speeders to deep strike without scattering on future rounds. the devastators and rhino would probably camp on home objective. It seems like it could get overwhelmed easily and that you still run the issue of sitting a whole turn not moving...

Any thoughts? Anybody use a deep-striking vanilla army successfully? (I don't wanna use pods) I love termies as small elite squads but I don't necessarily wanna go Deathwing route, I'm just looking for a way to deliver them into the heart of the enemy quickly, I feel like Land Raiders get popped quickly nowadays while being a big point-sink. Wouldn't mind getting my hands on an assault ram or Storm Eagle!


Automatically Appended Next Post:
Anybody care to give their 2 cents?

This message was edited 3 times. Last update was at 2012/04/12 23:32:41


 
   
 
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