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![[Post New]](/s/i/i.gif) 2012/04/13 08:22:26
Subject: Gue'Vesa Points Estimate?
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Hardened Veteran Guardsman
Scotland
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Hey,
I'm running a campaign in a couple of months time where Tau and Guard will possibly be allied. I thought a unique unit for the campaign could be a squad of Guardsmen armed with Tau weaponry. I think it would either take a troop choice.
Gue'Vesa
WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 8 Sv 5+
Wargear:
Pulse Rifle
Pulse Pistol (Sergeant)
Close Combat Weapon
Squad size:
9 Gue'Vesa
1 Gue'Vesa Sergeant
Possible upgrades:
Pulse carbines?
EMP Grenades?
Any ideas on how I could expand the fluff or abilities of this unit?
And what would you consider to be a good points cost? I was thinking in the range of 80-90 per squad.
I'm not an expert on the Tau's weaponry and abilities, so if you could spare 2 minutes to make a suggestion or correction here I would be very grateful.
Marsden
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If you are interested in reading a narrative, plot driven battle report I would very much appreciate you checking out "The Red Cuff Rebellion Campaign" here:
http://www.dakkadakka.com/dakkaforum/posts/list/442223.page
~Marsden |
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![[Post New]](/s/i/i.gif) 2012/04/13 08:44:44
Subject: Gue'Vesa Points Estimate?
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Fixture of Dakka
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I think you've unintentionally highlighted the key problem with Gue'Vesa, IMHO, in that they're not different enough to Tau/Firewarriors to warrant their own unit.
They simply don't contribute anything firewarriors cannot, which is why I don't think Gue'Vesa should be a unit option.
Regarding your main question; 7-8pts is what I'd recommend. Firewarriors should really be 8-9pts themselves anyway.
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![[Post New]](/s/i/i.gif) 2012/04/13 08:54:23
Subject: Re:Gue'Vesa Points Estimate?
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Slippery Scout Biker
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hi,
i dont know wether this will help but there is already chapter apporved rules for Gue'vesa http://www.eastern-empire.com/downloads/guevesa.pdf, may advise use these rules so that way GW cant argue that its not " GW written" and you can use it in stores.
However if you are dead set about using homebrew rules, probably use the same points as guardsmen (5 points?) with the sergeant being an upgrade/promotion to a regular member (like in tau Dex) at +10pts with +1 LD and the option to take wargear a markerlight or drone controller for free and pay for drones, also up to 3 models may swap lasguns for: pulse carbines 5pts, pulse rifles 10pts , squad may take emp grenades at 5point per model.
i think Gue 'vesa are at the bottom of tau society so giving them all the best tau wepaons would seem a bit wrong so up to 3 is justified and act as special weapons. carapace armour upgrade at 5 Points per model may be quite good to show possibly "elite" gue vesa who have worked they way up in the tau society to be allowed to take better equipment. sergeant should be armed with pulse pistol, close combat weapon with ability to swap one or other for pulse rifle or carbine 10/5pts.
you could go and allow one model to be armed with a heavy weapon: flamer 5pts, burst cannon 10pts, plasma rifle 15pts, missile pod 15pts, fusiongun 10pts, railrifle 25pts? but this may be me going out of control i just love the idea of gue'vesa and for me the more options the better
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This message was edited 1 time. Last update was at 2012/04/13 08:57:36
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![[Post New]](/s/i/i.gif) 2012/04/13 10:45:23
Subject: Re:Gue'Vesa Points Estimate?
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Hardened Veteran Guardsman
Scotland
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Thanks very much to both of you!
That pdf is fantastic! Direct link doesn't work, but I was able to find it nonetheless.
Thank you so much, I'll use those for the campaign.
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If you are interested in reading a narrative, plot driven battle report I would very much appreciate you checking out "The Red Cuff Rebellion Campaign" here:
http://www.dakkadakka.com/dakkaforum/posts/list/442223.page
~Marsden |
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![[Post New]](/s/i/i.gif) 2012/04/13 12:54:48
Subject: Re:Gue'Vesa Points Estimate?
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Lone Wolf Sentinel Pilot
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I posted an idea in a Tau fandex. The idea was that they can take Tau armour (4+ save) for 3 points per model and pulse weapons for 3 points per model, but more importantly could take a heavy weapon (like a railrifle or Burst cannon if it was made heavy 3 instead of assault 3) and a special weapon (like a plasma rifle, flamer, or fusion blaster), making them more like a support unit. Fluffwise it might make sense since humans are bigger than Tau and more technologically inclined than Kroot so they would be more able to lug around big weapons.
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![[Post New]](/s/i/i.gif) 2012/04/13 13:23:02
Subject: Re:Gue'Vesa Points Estimate?
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Hardened Veteran Guardsman
Scotland
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Hmm... I like the idea. But I think I'll keep it fairly simply and limit it to just two special weapons.
They aren't going to be a major part of the campaign, maybe one or two squads a mission just for fluff reasons.
I think I'll take two squads of 8 and give 2 Gue'Vesa in each a pulse rifle. They can be used as collateral for the Tau allies.
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If you are interested in reading a narrative, plot driven battle report I would very much appreciate you checking out "The Red Cuff Rebellion Campaign" here:
http://www.dakkadakka.com/dakkaforum/posts/list/442223.page
~Marsden |
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![[Post New]](/s/i/i.gif) 2012/04/13 13:30:54
Subject: Re:Gue'Vesa Points Estimate?
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Lone Wolf Sentinel Pilot
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Marsden wrote:Hmm... I like the idea. But I think I'll keep it fairly simply and limit it to just two special weapons.
They aren't going to be a major part of the campaign, maybe one or two squads a mission just for fluff reasons.
I think I'll take two squads of 8 and give 2 Gue'Vesa in each a pulse rifle. They can be used as collateral for the Tau allies.
In that case I suggest you cost them at 5 ppm per regular gue'vasa and 10ppm for the pulse rifle ones, for a total price between 60 points per unit.
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