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Crowe List, with Grand Marshal needed or not required?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Maddening Mutant Boss of Chaos






So I have begun building a GK Army. i like Crowe, and in 2000 points i have a few Storm Ravens. 2 10man purifiers, 5 Halberds, Hammer and 4 psycannons, taking a Razorback with twin las.

Combat Squading most the time. Putting 4 psy and halberd in cover, sit and fire. The other 5 stay in transport and go fight, capture objectives or whatever.

The list of 2000 also has a 8 man purifier Squad to jump in a storm raven, 2 incins, rest halberds, 1 hammer. So i have troop choices covered.

I have some decent points left over, but for the most part i look at the entry of the Grand Marshal.

I know the Grand strategy is not that reliable, but that on top of Rad and Psy grenades, plus some other wonky stuff. I really think about soaking the 220-240 into this second HQ slot.

Mostly i think about GS, and making a scout move or 2 pre game. This would allow my Psy cannon 5 man squads to hopefully be set up by turn 1. The Marshal could then boost the 8 man squad for CC, Rad Grenades and another Psyker. On the other hand, if my psy cannon squads do have to spend a turn walking to position they still get assault 2 per gun.

Also for the same points of a Grand Master or a tad more, i could field 5 termies with psy.

How important is that Grand Strategy and the other goodness that comes with a Grand Marshal? In a Crowe list specifically..

Thanks


2014 Templecon/Onslaught 40k T, Best overall
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2015, Nova open 40kGT Semifinalist.
2015 40k Golden Sprue Champ.
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2018 Best General, 4th Annual Winter 40kGT Hosted by The Portal.



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Made in gb
One Canoptek Scarab in a Swarm






What I tend to use GS for is to make units such as purifiers troops, however as you have Crowe they already are and so this defeats the purpose of GS in that sense.

The scouts rule can be extremely helpful, however as only D3 units are affected it's too unreliable IMO to be a solid strategy.

TBH, if I were you I would take an Inquisitor too gain access to some of the truly awesome Henchmen. For example, DCA accompianed by a couple of Crusaders and an Inquisitor with Hammerhand and Rad Grenades in a Stormraven is a pretty lethal combination, 5 DCA who have Hammerhand and Rad Grenades can cause on average 11 wounds against models with T4 in one round of combat (if they get the charge).

If you don't want to include an Inquisitorial Aspect in your army, for whatever reason a Librarian can also provide some hard hitting power along with the ability to buff your units with his large selection of powers.

Hope this helps.

Total Points of all armys- 14k
You can check out my gallery here

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