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![[Post New]](/s/i/i.gif) 2012/04/13 17:30:31
Subject: [BFG] Necrons
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Nurgle Predator Driver with an Infestation
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I was banned a year ago from the BFG club near me for playing crons. I have enough necron ships to make two large fleets because I love the models so much. Why do they hate them so much We are easy to kill you you are tyranids or orks if you ram us. Ramming and long range shooting is what gets us anyway so why the hate?
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This message was edited 1 time. Last update was at 2012/05/07 13:44:11
TOO MUCH CHAOS!!!
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![[Post New]](/s/i/i.gif) 2012/04/13 18:09:25
Subject: Re:Necron BFG
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Watches History Channel
Chicagoland
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In my experience its because everybody plays "duels" and dont bother with scenarios or adding up VP at the end. I almost tabled an Eldar player once. He was depressed until we added up VP. He was the conclusive winner. He took one of my capital ships and that was it. He shortly after sold the fleet. When you play scenaris or a campain the Necrons are one of the harder fleet to win with.
Or it could be the possiablity of the 2+ save. Others dont realize that once a necron player is not racing around the board he is losing.
Most people have not taken the time to learn the system, let alone the fleets, to see how to beat the opponent. They would just rather complain about cheese.
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In Heaven everyone will have a Batmoble. -
Kevin Smith
The 9 scariest words in the English language are "I'm from the government, and I'm here to help" - Ronald Reagan |
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![[Post New]](/s/i/i.gif) 2012/04/13 19:20:41
Subject: Necron BFG
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Junior Officer with Laspistol
Perth/Glasgow
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Crons are the Shadows of BFG.
Horribly strong in one-off fights but in campaign play their weakness become more apparent. (Double points to repair/replace ships). Because of this many people don't like them.
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Currently debating whether to study for my exams or paint some Deathwing |
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![[Post New]](/s/i/i.gif) 2012/04/13 22:10:52
Subject: Necron BFG
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Incorporating Wet-Blending
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Necrons The dreaded broken list. Necrons are fast. Necrons are resilient. Necrons hit hard. Necrons make Eldar cry. Firstly, all Necron ships have great armor at 6+. Secondly, they get a save vs damage depending on the ship class: Escorts get a 6+, Cruisers get a 5+, and Battleships get a 4+. When under the "Brace for Impact" special order ALL Necron ships improve their save to 2+, but lower their armor to 4+, and finally, Necron ships repair critical damage on a roll of 4+ instead of the normal 6+. The Necron weapon battery does not suffer the normal column shift for eldar holofields or shadowfields, and treats ALL targets as closing. Necrons have a "Star Pulse Generator" which grants an automatic roll to hit against all ships in range (one roll each), which ignores Holofields. The Necron lance equivalent ignores shields on a roll to hit of 6, again Holofields cannot save against this. Necrons love to get up close and personal, where their "Portals" give them extra hit & run attacks. While they don't get bonuses to these rolls per se, the ability to make multiple H&R's per capital ship, and ignore most of the restrictions pertaining to such make this much more of an asset than normal. Necrons can close very fast; The "All Ahead Full" special order grants them 1D6x10 cm's of additional movement instead of the normal 4d6, and they can turn once for every 20cm travelled unlike other races which cannot turn at all. The firepower and strength of Necron weapon systems are affected by special orders as normal, as are their turret values, making lances very valuable against the tin tide. Causing Necron ships to 'Brace for Impact' by firing fusillades of lance fire is also helpful as they cannot 'All Ahead Full' while braced. Also, since Necrons don't have shields to absorb incoming fire this means that there are no blast markers placed by the lances, leaving weapon batteries unaffected while firing second. The Necron fleet has it's own victory point table which is very harsh - any capital ship which is destroyed but not left as a drifting hulk (meaning it exploded or is otherwise not on the field at the end of the match) is worth 200%, and a drifting hulk (destroyed but still on the field) is 300%. Also, for campaign play, Necrons are charged double the amount of resources to effect repairs. I think the drawbacks are fairly balanced against the advantages, especially in campaign play, as Necrons are unable to upgrade at all while their opponents will presumably be getting more powerful and efficient ships. Automatically Appended Next Post: Just show that to your 'friends' and tell them to play BFG 'properly' and 'Crons aren't so bad.
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This message was edited 2 times. Last update was at 2012/04/13 22:13:16
Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2012/04/15 02:44:56
Subject: Re:Necron BFG
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Yeah, BFG is definitly best as a campaign based game.
The points they pay are fair for their abilities, however I think they put too much awsome into too small a package. Pointing them appropriatly isn't enough. You also need to consider situational advantage, and Necrons can essentially choose their battles with their speed and have the resiliancy to get through minor mistakes.
This all comes together to make a fleet that is very difficult to beat. Other fleets just can't get enough firepower onto a single point.
In the space of a single battleship, the necrons cram the points and power of 2-3. It can be tough to bring an appropriate amount of firepower to bear on that section of the battlefield, particularly against a fleet as mobile as Crons.
Play more campaigns and Necrons become balanced.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/04/15 11:30:26
Subject: Necron BFG
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Fighter Ace
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Not.
The Campaign rules where a last minute afterthought.
Necrons are fine. Stupid club.
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![[Post New]](/s/i/i.gif) 2012/04/16 13:53:24
Subject: Re:Necron BFG
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Nurgle Predator Driver with an Infestation
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BattleBrotherBob wrote:In my experience its because everybody plays "duels" and dont bother with scenarios or adding up VP at the end. I almost tabled an Eldar player once. He was depressed until we added up VP. He was the conclusive winner. He took one of my capital ships and that was it. He shortly after sold the fleet. When you play scenaris or a campain the Necrons are one of the harder fleet to win with.
Or it could be the possiablity of the 2+ save. Others dont realize that once a necron player is not racing around the board he is losing.
Most people have not taken the time to learn the system, let alone the fleets, to see how to beat the opponent. They would just rather complain about cheese.
Wait he "took" your flagship and sold it?
Were you betting with models dude????? Automatically Appended Next Post: Lordhat wrote:Necrons
The dreaded broken list. Necrons are fast. Necrons are resilient. Necrons hit hard. Necrons make Eldar cry. Firstly, all Necron ships have great armor at 6+. Secondly, they get a save vs damage depending on the ship class: Escorts get a 6+, Cruisers get a 5+, and Battleships get a 4+. When under the "Brace for Impact" special order ALL Necron ships improve their save to 2+, but lower their armor to 4+, and finally, Necron ships repair critical damage on a roll of 4+ instead of the normal 6+. The Necron weapon battery does not suffer the normal column shift for eldar holofields or shadowfields, and treats ALL targets as closing. Necrons have a "Star Pulse Generator" which grants an automatic roll to hit against all ships in range (one roll each), which ignores Holofields. The Necron lance equivalent ignores shields on a roll to hit of 6, again Holofields cannot save against this. Necrons love to get up close and personal, where their "Portals" give them extra hit & run attacks. While they don't get bonuses to these rolls per se, the ability to make multiple H&R's per capital ship, and ignore most of the restrictions pertaining to such make this much more of an asset than normal. Necrons can close very fast; The "All Ahead Full" special order grants them 1D6x10 cm's of additional movement instead of the normal 4d6, and they can turn once for every 20cm travelled unlike other races which cannot turn at all. The firepower and strength of Necron weapon systems are affected by special orders as normal, as are their turret values, making lances very valuable against the tin tide. Causing Necron ships to 'Brace for Impact' by firing fusillades of lance fire is also helpful as they cannot 'All Ahead Full' while braced. Also, since Necrons don't have shields to absorb incoming fire this means that there are no blast markers placed by the lances, leaving weapon batteries unaffected while firing second. The Necron fleet has it's own victory point table which is very harsh - any capital ship which is destroyed but not left as a drifting hulk (meaning it exploded or is otherwise not on the field at the end of the match) is worth 200%, and a drifting hulk (destroyed but still on the field) is 300%. Also, for campaign play, Necrons are charged double the amount of resources to effect repairs. I think the drawbacks are fairly balanced against the advantages, especially in campaign play, as Necrons are unable to upgrade at all while their opponents will presumably be getting more powerful and efficient ships.
Thanks dude! I am back in as of today. I asked if I started a new fleet it I could join and they said yes. Here comes the Tyranids and Tau
Automatically Appended Next Post:
Just show that to your 'friends' and tell them to play BFG 'properly' and 'Crons aren't so bad.
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This message was edited 1 time. Last update was at 2012/04/16 13:55:58
TOO MUCH CHAOS!!!
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![[Post New]](/s/i/i.gif) 2012/04/16 14:48:18
Subject: Re:Necron BFG
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Watches History Channel
Chicagoland
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I quite by accident shattered his spirit with Eldar. It was not the tombship that got blowed up, it was a sythce. Still stung. He felt his total escort Eldar fleet was way too fragile. Not totally wrong, he had the wrong mindset, each lose was to hard on him. He was an excelent Chaos player, and was used to cruisers. I tried to talk him out of it but he was set on getting rid of it.
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In Heaven everyone will have a Batmoble. -
Kevin Smith
The 9 scariest words in the English language are "I'm from the government, and I'm here to help" - Ronald Reagan |
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![[Post New]](/s/i/i.gif) 2012/04/16 18:56:42
Subject: Necron BFG
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Fighter Ace
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The Necron vs Eldar match under official rules is broken (eg easy Necron win) because the Eldar rules are broken.
The Eldar rules, officiallly, are in my opinion, crap. The worst thing of BFG. Luckily there are solutions to every problem (house rules).
Because of the official Eldar rules.Eldar vs Necrons and Eldar vs Orks are horrible games (in most cases).
Or do the scenario surprise attack with Eldar.... har har har on table, shoot, off table, game won///
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![[Post New]](/s/i/i.gif) 2012/04/27 06:45:45
Subject: Necron BFG
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Space Marine Scout with Sniper Rifle
Germany
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Necrons are banned from our club as well.
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This message was edited 1 time. Last update was at 2012/04/27 06:47:56
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![[Post New]](/s/i/i.gif) 2012/04/27 07:03:06
Subject: Necron BFG
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Fighter Ace
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Daft. Get your act together and take those ' crons out.
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![[Post New]](/s/i/i.gif) 2012/04/27 20:01:06
Subject: Necron BFG
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Lurking Gaunt
Chicagoland, IL, USA
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horizon wrote:Not.  Necrons are fine. Stupid club. 
Couldn't agree more. The Necron fleets is made to be punished by their victory point chart. If you don't use victory points, you will find them to be overpowered.
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![[Post New]](/s/i/i.gif) 2012/04/27 20:52:01
Subject: Re:Necron BFG
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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It is fun to team up and try to take them out.
I had a 2v1 game where the Crons were outnumbered 2-1. it was a victory but hard fought. It took 2 Strike Cruisers ramming the Tomb Ship and point blank Bombardment cannons to cripple it. And even then, it was still able to disengage. We only managed to actually kill a few escorts and reduce a cruiser to a wreck. Fortunantly that was enough for a victory.
BFG in general is a game that works best in a campaign. The extra benifits and upgrades can level the playing field quite alot.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/04/28 00:26:01
Subject: Necron BFG
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Rookie Pilot
Tennessee, USA
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Well it's been said before but necrons are really the race that your only susposed to be able to scare off not one that you should table.
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I don't make the rules, I just think them up and write them down. |
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![[Post New]](/s/i/i.gif) 2012/05/04 01:50:38
Subject: Re:Necron BFG
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Nurgle Predator Driver with an Infestation
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Kicked out again for wrecking the club manager with the long range nid ships. To bad I found another one!!!!
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TOO MUCH CHAOS!!!
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![[Post New]](/s/i/i.gif) 2012/05/04 02:12:06
Subject: Necron BFG
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Rookie Pilot
Tennessee, USA
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Dude! You need to find some people who can take a loss! These guys sound like total douch bags.
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I don't make the rules, I just think them up and write them down. |
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![[Post New]](/s/i/i.gif) 2012/05/04 03:33:17
Subject: Necron BFG
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Fighter Ace
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Yeah, pity on those people.
" I am the manager! I wanna win I wanna win."
:/
Start your own group.
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![[Post New]](/s/i/i.gif) 2012/05/04 08:49:22
Subject: Re:Necron BFG
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Rampaging Reaver Titan Princeps
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Nurgle wrote:Kicked out again for wrecking the club manager with the long range nid ships. To bad I found another one!!!!
Serious? I think you'd be better off out of that club. I've played Necrons a total of once. They were tough, but I found that by splitting fire and keeping his ships braced, his effectiveness dropped significantly. Although I lost a ton of ships, I forced him to disengage with one wrecked cruiser and a couple of escorts downed. After the VPs were totalled I found I'd won which was a shock considering the kill/death ratio. Necrons do force you to take a different approach to fighting.
And I do echo the sentiment that BFG is better when played as a campaign. Granted, some of the reward tables and such need a tweak, but it is so much more rewarding, especially when battling for multiple systems.
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![[Post New]](/s/i/i.gif) 2012/05/04 13:21:54
Subject: Necron BFG
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Huge Hierodule
The centre of a massive brood chamber, heaving and pulsating.
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I like the sounds of BFG, are Tyranids any good in it?
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Squigsquasher, resident ban magnet, White Knight, and general fethwit.
buddha wrote:I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition! |
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![[Post New]](/s/i/i.gif) 2012/05/04 15:13:48
Subject: Re:Necron BFG
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Nids are good and have plenty of variety in their builds. Their rules are a little wacky, but once you got them you are set.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/05/04 15:23:24
Subject: Necron BFG
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Huge Hierodule
The centre of a massive brood chamber, heaving and pulsating.
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Excellent! I assume that there are more Tyranid units than they have models for, judging by there only being 4 on the GW website.
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Squigsquasher, resident ban magnet, White Knight, and general fethwit.
buddha wrote:I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition! |
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![[Post New]](/s/i/i.gif) 2012/05/04 16:02:29
Subject: Necron BFG
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Rookie Pilot
Tennessee, USA
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Many many many more when you consider that each version of each ship should be modeled differently. Nids are much more of a scratch build fleet than a go out and buy one fleet.
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I don't make the rules, I just think them up and write them down. |
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![[Post New]](/s/i/i.gif) 2012/05/04 16:37:14
Subject: Re:Necron BFG
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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They sell the types of ships, but you need to model/scratch build the varients and upgrades.
The fleet i have played against the most is the Vanguard fleet. Nothing but Drone Ships.
Kinda one dimensional but quite nasty all the same.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/05/04 17:00:56
Subject: Necron BFG
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Fighter Ace
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Tyranids are THE self-build fleet!
Check out Warp Rift 15 for example. Or more recent:
German site:http://www. gw-fanworld.net/showthread.php?t=141932
Specialist games: http://sg.tacticalwargames.net/forum/index.php?topic=4422.0
clay, bits, kid toys bug models, etc anything goes for them with some imagination & modding!
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I echo the sentiment that the BFG campaign rules are half-baked. They where only added as a last-minute afterthought by Andy Chambers back then!
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![[Post New]](/s/i/i.gif) 2012/05/04 17:13:38
Subject: Re:Necron BFG
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Fortunantly its easy to cannablize them and create your own.
Here is a set I made. They were made for our specific group but you can tweak them as you like. The worlds refer to the map in the GW campaign rules that we used. You can make your own if you want.
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BFG campaign rules.pdf |
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470 Kbytes
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/05/04 17:59:41
Subject: Necron BFG
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Fighter Ace
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True true.
Warp Rift als features various campaign approaches, ranging from simple ones to extended ones.
For a real big one you should try to find Goya's Masterpiece, albeit it being dated by now,
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![[Post New]](/s/i/i.gif) 2012/05/04 19:41:49
Subject: Necron BFG
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Rookie Pilot
Tennessee, USA
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The base campaign really wasn't too bad when the game was introduced but with fleet and rule expansions it is proving to be far behind the times. It's still a good place for the beginner group to start tho.
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I don't make the rules, I just think them up and write them down. |
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![[Post New]](/s/i/i.gif) 2012/05/05 11:35:24
Subject: Necron BFG
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Huge Hierodule
The centre of a massive brood chamber, heaving and pulsating.
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Hmm. This has got me intetested...
Still, I need to finish my 40K army first!
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Squigsquasher, resident ban magnet, White Knight, and general fethwit.
buddha wrote:I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition! |
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