alienvalentine wrote:Here's my two cents worth:
I'd personally give the Libby a psychic shooting attack of smoe kind rather than null zone, that way you can pick a few guys off of the squad the terminators are about to assault.
Drop Pod your sternguard, I decided to do it, on the advice of my fellow dakkanuats, and it's very effective. The whole discussion can be found here:
http://www.dakkadakka.com/dakkaforum/recentTopics/showTopicsByUser/51399.page
Also you have your two of your Predators with Autocannon turrets and Lascannon sponsons? I've never really seen much point in having an anti-infantry weapon (Autocann) and an anti-tank (lascannon) weapon on a Predator. You can't target two seperate things in the same shooting phase, so half of your shots are being wasted on a non-optimal target. This may be a personal preference thing though, who knows?
Null Zone is one of the best powers in the game, forcing you opponent to re-roll successful
inv saves is huge! It means you can reliably take on killy units, screws
DE vehicles (flickerfield), for a more solid example imagine trying to kill something with a good
inv save (wyches, terminators, thunderwolves), null zone makes you sooo much more effective. Smite is meh! On average only half of the hits will wound and your opponent will invariably be in cover (if they don't have a good
inv save).
AC/Las predators are vehicle hunters, they are preferable to triple Las due to the price difference (120 as opposed to 165), generally you'll be shooting at AV12 or less anyway so the
AC/Las gives you 4 reasonable chances of taking out a vehicle. I wouldn't like to fire Lascannons at AV13/14 unless there's no better targets.
Back to
OP's list, most of your list is solid though I am somewhat puzzled by the sternguard. Also if you take the tactical's rhino your stranding the 5 marines (assuming you combat squad) with short range weaponary. The librarian works pretty well with sternguard, a squad of 6, 2 Heavy Flamers, 4 combi-meltas & a PowerFist can take on pretty much anything.
I know it's a little spammy but I would swap the terminators for another rifleman, and run the librarian with the sternguard (I also prefer
MM to
ML), I'd also add more typhoons as they are amazing! Maybe swap the dakka pred (
AC/
HB) for a thunderfire cannon but thats my personal preference. In objective games run the
MM, combi-melta & melta-gun in one combat squad then just have the 5 bolter marines hiding somewhere. You then have 3 melta bunkers to drive forward, 8 mobile missiles from the typhoons, 8 mobile autocannon shots from the dreadnoughts and all the predator goodness. Hope this helps.
Librarian (Null Zone, The Avenger) 100pts
6 Sternguard Veterans (4 combi-meltas, 2 Heavy Flamer,
PF) 215pts
Rhino 35pts
Rifleman Dreadnought 2xTLAC 125pts
Rifleman Dreadnought 2xTLAC 125pts
Tactical Squad meltagun,
MM, combi-melta 185pts
Rhino 35pts
Tactical Squad meltagun,
MM, combi-melta 185pts
Rhino 35pts
2 Typhoons 180pts
2 Typhoons 180pts
Auto/Las Predator 120pts
Auto/Las Predator 120pts
Auto/
HB Predator 85pts