Switch Theme:

What is your opinion of GK Psykers?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Regular Dakkanaut




Am working on a DSing GK list.

Was thinking about combining my Psy commune Inquisitors with 8 psykers + 4 warriors to give str 10 ap1 large plates.

Has anyone had much experiance with psykers in a GK list? are they any good?
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Run 6 units of them with cortez, act like a better guard list.

They are crazy good, work best in chimeras.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Badass "Sister Sin"






Camas, WA

Make sure to add a generic warrior to the squad so when the entire unit explodes from perils, you still have a scoring body in the Chimera.


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

juraigamer wrote:Run 6 units of them with cortez, act like a better guard list.

They are crazy good, work best in chimeras.


There is more information in the article in my signature about henchmen.

Few things of note on psykers


1) They are better in Rhinos if you are going for a "Psykers only" unit.

What you get:
a) Fortitude is great
b) Cheaper
c) self repair

What you loose.
a) Firepoints (not needed for psykers)
b) BS3 guns (useful, but not needed and counteracted by the cheaper cost for the rhino)

If you are combining them with other shooting, the chimera is the option of choice as you need the firepoints.



2) Learn to play around Psy-defense.

I however do not like putting any other shooting with my Psyker units. You NEED to play keep away from hoods. With LD8 your power already only goes off 3/4 times. If there is any psy-defense that is cut significantly. However most psy-defense is 24" or less so you can keep out of range by moving and shooting at 36".
Other weapons either make you want to get close (meltas) OR not move (lascannons or Plasma cannons)

Things to watch out for
Eldar runes of warding: This alone will break your army if you take all psykers. Basically, your squad has a better chance of exploding itself than the enemy.
GK Dreadnoughts: Makes you test on LD4 if you want to shoot anything within 12". ruins your day.


3) Servo Skull and Objective placement.

This can make the difference between psykers being decent and being great.

a) Place an objective in the middle of an open section of the board.
b) Place a servo skull about 9-10" away from that objective towards your side of the table.
c) make sure your psykers can fire a shot onto that objective

If the enemy wants that objective they will have to take accurate psyker fire.

If they want to destroy the skull, they need to get closer to you and get off of the objective.

-----------------------------------------------------




Alternate unit.

Inquisitor with Communion and a Hex Rifle
3x Plasma Servitors
Whatever else you want. Bullet catchers, maybe jokaero, maybe even a small group of psykers.

You get more consistent shooting at 36" and you get the cheap psy-communion as well for the rest of your deep strikers.

This message was edited 1 time. Last update was at 2012/04/14 14:02:23


40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1  
   
 
Forum Index » 40K General Discussion
Go to: