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Made in gb
Longtime Dakkanaut





CCS Plasma Guns * 4, vox, camo cloaks, Master Of The Fleet: 155

1st Platoon
PCS Melta Guns * 4: 90
Infantry Squad Melta Gun, Lascannon, Power Weapon, Melta Bombs, vox: 100
Infantry Squad Melta Gun, Lascannon, Power Weapon: 95
Infantry Squad Melta Gun, Lascannon, Power Weapon: 95
Commissar Power Weapon: 45

HWT: Missile Launcher * 3: 90
HWT: Missile Launcher * 3: 90
HWT: Missile Launcher * 3: 90
Platoon Total: 425

2nd Platoon
PCS Melta Guns * 4: 90
Infantry Squad Melta Gun, Lascannon, Power Weapon, Melta Bombs, vox: 100
Infantry Squad Melta Gun, Lascannon, Power Weapon: 95
Infantry Squad Melta Gun, Lascannon, Power Weapon: 95
Commissar Power Weapon: 45
Platoon Total: 425

Veteran Squad 3 * Plasma Guns: 115

Valkyrie Multiple Rocket Pods, Heavy Bolters: 140

Stormtroopers 2*Melta Guns: 105

Gives me 5 points spare by my calculations.
Advice/feedback welcome.

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in ca
Hauptmann





Calgary AB, Canada

Not a huge fan of the missles to be honest. As far as mixing long and close range AT in the blobs, I can't say I'm sure of that. If it works for you then by all means go for it. Personally though I prefer running mine without heavy weapons and relying on the HWS teams to take out armor. With the CCS, they're crying out for a chimera with the current setup (minus the camo cloaks of course), though if its the only real tank in the list it might be better to give them more of a fire support loadout. I use either a lascannon, 2xsnipers and camo cloaks, or the same except with plasma instead of the snipers.

Just my 2 cents

 
   
Made in la
Witch Hunter in the Shadows





Earth

It looks fine mate. A little strange with the single valk but after 5 or 6 games with the list you'll see where you need to change.

If yo want to go drop plasma guns why not just get a stormie squad that can do it w/o the valk, and gives you other deployment options?

   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I agree that the single valk will stick out like a sore thumb.

On the plus side, you've made several errors in your points calculations, and, as far as I can tell, they're all in your favor. For example, a meltagun costs only 10 points apiece, meaning your PISs are only 90 points, rather than 95, and a PCS costs only 30 points base, meaning that with 4x meltaguns, they only cost 70 points, rather than 90, etc.

Other than the seriously questionable valkyrie (I'd run three or none in your case), the only other thing of note is the CCS, which could really stand to be lightened up a lot. A 4x special weapons squad is already going to be a big target, especially since they're going to be giving orders out to HWSs. Adding the master of fleet and, despite the camo cloaks, you might find yourself having somewhat of a problem keeping them alive. If you drop the CCS down to just a pair of plasma guns (or better yet, a single lascannon), you'd have 90 points to put either towards that third valk, or for a second CCS (two CCSs being more survivable than one with camo cloaks), or, if you don't want two officers, then perhaps a lord commissar with some kit to make the HWSs follow orders better.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Longtime Dakkanaut





The original intent of the Valkrie was to outflank turn 4 or 5 and claim an objective...hopefully all my enemy's serious AT being taken out by that point. Anyway due to my feth-up I was a load of points over so it had to go anyway. This is my revised list, based on feedback.


CCS lascannon, vox, camo cloaks, Master Of The Fleet: 115
Lord Commissar cammo cloak, Power Fist: 95

1st Platoon
PCS Melta Guns * 4, vox: 75
Infantry Squad Melta Gun, Lascannon, Power Weapon, Melta Bomb, vox: 100
Infantry Squad Melta Gun, Lascannon, Power Weapon, Melta Bomb: 95
Infantry Squad Melta Gun, Lascannon, Power Weapon, Melta Bomb: 95
Commissar Power Weapon: 45
HWT Lascannon * 3: 120
HWT Lascannon * 3: 120
HWT Lascannon * 3: 120
Platoon Total: 770

2nd Platoon
PCS Melta Guns * 4, vox: 75
Infantry Squad Melta Gun, Lascannon, Power Weapon, Melta Bomb, vox: 100
Infantry Squad Melta Gun, Lascannon, Power Weapon, Melta Bomb: 95
Infantry Squad Melta Gun, Lascannon, Power Weapon, Melta Bomb: 95
Commissar Power Weapon: 45
Platoon Total: 410



Stormtroopers 2*Melta Guns: 105

This message was edited 2 times. Last update was at 2012/04/14 10:45:09


Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Better.

I'd note that if you stripped out all of the voxes (which are rather unecessary), and the meltabombs (which problably won't be used as much as you think), you can nearly afford marbo. If you were willing to part with a meltagun from each PCS, you could get something fancy like another HWS or something.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
 
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