Switch Theme:

Tervigons  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Thinking of Joining a Davinite Loge





Fort Hood (Tx)

The Tervigon can I guess birth Termagaunts, but why only Termagaunts?
Why not some Hormogaunts or even warriors? I sure they they fit in there and would be better I believe.
So dose any one know why they can only spawn Termagaunts?


Check out my slow progressing work blog Vlka Fenryka 
   
Made in de
Morphing Obliterator






I think its only for gamebalance reasons, that there are no hormas in there. But warriors? There would not very many fit in a single Tervigon, I suppose.

This message was edited 1 time. Last update was at 2012/04/15 07:15:06


Playing mostly Necromunda and Battletech, Malifaux is awesome too! 
   
Made in de
Decrepit Dakkanaut







In the previous Codex, only Termangants could get "without number" and become an almost endless horde. This edition replaces this rule with introducing tervigons. Endless hordes of Warriors, Carnifexes or Dooms would not make sense and kill game balance.

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in us
Thinking of Joining a Davinite Loge





Fort Hood (Tx)

Well what about hormogaunts then? They are the same size of termangaunts.


Check out my slow progressing work blog Vlka Fenryka 
   
Made in gb
Kovnik




Bristol

Cause a bunch of assault 1 guns isnt that bad, several waves of hormagaunts with several attacks each with adren glands and such from the terv would be much more annoying.

Plus its prob the reason of the 'Without Number" rule.

Nerivant wrote:The Custodes are the reason Draigo is staying in the Warp.

ObliviousBlueCaboose wrote:I cant wait until i team up with a cron player an kill a land raider with a lasgun.

Black Templars- Nothing makes you manly like unalterable AV 14! 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Horvigons would be awesome though, I must say...

   
Made in us
Longtime Dakkanaut





It's just for gameplay reasons.

In the fluff there's no reason they can't spawn Hormagaunts and indeed it makes sense they would.

My Armies:
5,500pts
2,700pts
2,000pts


 
   
Made in au
Norn Queen






Even in the bestiary entry for the Tervigon, the fluff says they only produce Termagants, and if they are on a hive ship (they're basically hive ship patrol cops) and there's a boarding assault, they wake up other Termagants nearby. Only Termagants, even going by fluff. Though why they only produce Termagants with Fleshborers is simply to reduce confusion on the tabletop. Suddenly producing Devilgaunts would be a tad unbalanced.

Hormagaunts have their own method of generating an endless swarm, which doesn't include a clown car. Unfortunately, it isn't represented in gameplay.

Basically, when the mycetic spore containing Hormagaunts spews out its load, the Hormagaunts being transported immediately lay eggs. They mature quickly, and the basic principle is by the time the first wave of Hormagaunts have been wiped out, a second wave has hatched, laid its own eggs, and is being gunned down, creating a self sufficient, recycling series of attack waves that needs no outside assistance.

This message was edited 3 times. Last update was at 2012/04/16 02:18:09


 
   
Made in us
Myrmidon Officer





NC

Hormagaunt-making Tervigons probably exist, but as people said, it's not available for game-balance reasons.

Tyranids can't field Horvigons (or whatever they'd be called) for the same reason Space Marines can't field Thunderhawks and Contemptor Dreadnoughts.
   
Made in au
Norn Queen






Tyranids can't field Horvigons because they don't exist. Tervigons are designed to produce and support Termagants - this is even in their fluff, and their rules! Synapic backlash from a dying Tervigon only hurts Termagants in synaptic range, not other Tyranids. The gameplay limitation is on only being able to produce standard Termagants with Fleshborers (which probably could have been expanded to Devilgaunts and Spinegaunts if Cruddace put an ounce of effort into the book through upgrades).

Hormagaunts self replicate through laying eggs, which creates a Hormagaunt nest.

If GW decide in 6th edition to create a Horvigon, then they exist. Right now, they don't, and no fluff points to anything like them existing.

This message was edited 3 times. Last update was at 2012/04/16 04:25:32


 
   
Made in us
Myrmidon Officer





NC

Just because they haven't been discovered in the fluff doesn't mean they haven't existed all along. Retcons work.

Malanthropes and the like have had that trend.
   
Made in au
Norn Queen






Absolutionis wrote:Just because they haven't been discovered in the fluff doesn't mean they haven't existed all along. Retcons work.

Malanthropes and the like have had that trend.


Were we discussing Tervigons in 4th edition and stating they exist as a future retcon? No, because in 4th edition, Termagants weren't produced by Tervigons. They are now - at least, they can be now.

Can a Horvigon exist in a future codex? Yes. Does it exist now? No, it doesn't, not officially. So saying they might exist can be right. if by that you mean they don't, and won't unless GW makes one. Right now in 40k fluff, they don't exist, not even as a name, and Hormagaunts have a set method of reproduction, so claiming in a fluff thread that Horvigons might exist to explain the production of Hormagaunts is wrong. They don't exist now, and Hormagaunts method of reproduction is documented.
   
Made in us
Stubborn Temple Guard






kinratha wrote:Well what about hormogaunts then? They are the same size of termangaunts.


Fluff-wise Hormagaunts can actually breed themselves, so they wouldn't need a brood mother creature.

27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. 
   
Made in us
Nigel Stillman





Seattle WA

Whats a Horvigon?

Aside from the sound you make when clearing your throat.


See more on Know Your Meme 
   
Made in us
Myrmidon Officer





NC

-Loki- wrote:
Absolutionis wrote:Just because they haven't been discovered in the fluff doesn't mean they haven't existed all along. Retcons work.

Malanthropes and the like have had that trend.


Were we discussing Tervigons in 4th edition and stating they exist as a future retcon? No, because in 4th edition, Termagants weren't produced by Tervigons. They are now - at least, they can be now.

Can a Horvigon exist in a future codex? Yes. Does it exist now? No, it doesn't, not officially. So saying they might exist can be right. if by that you mean they don't, and won't unless GW makes one. Right now in 40k fluff, they don't exist, not even as a name, and Hormagaunts have a set method of reproduction, so claiming in a fluff thread that Horvigons might exist to explain the production of Hormagaunts is wrong. They don't exist now, and Hormagaunts method of reproduction is documented.
You're thinking of the real-world Games Workshop and I'm thinking of the fluff.

There is nothing in the fluff that says they don't exist. That doesn't mean they'll never exist as a future species or a "they were there all along!" Malanthrope/Tau/Necron reveal.

Contrast this with things in the fluff that have evidence to not exist such as Imperial Robots, Squats, Zoats, etc.

As an aside, Termagants are not 'produced' by Tervigons. Tervigons are just another way of deploying Termagants to battle. Termagants being hatched from eggs and deployed via Mycetic Spore has'nt changed at all.
   
Made in au
Norn Queen






Absolutionis wrote:There is nothing in the fluff that says they don't exist. That doesn't mean they'll never exist as a future species or a "they were there all along!" Malanthrope/Tau/Necron reveal.

Contrast this with things in the fluff that have evidence to not exist such as Imperial Robots, Squats, Zoats, etc.

As an aside, Termagants are not 'produced' by Tervigons. Tervigons are just another way of deploying Termagants to battle. Termagants being hatched from eggs and deployed via Mycetic Spore has'nt changed at all.


The thing is, there is fluff that syas a Horvigon is not needed. They are sent down in waves by mycetic spore or created by a Dominatrix. That wave lays eggs, which creates another wave that lays eggs, which creates another wave that lays eggs, etc. Hormagaunts sheer numbers are explained. The issue with Termagant was that their numbers weren't explained. They're sent in large numbers! But we don't know how those numbers are sustained!

They created the Tervigon to explain how they sustain Termagant populations. They wrote in the whole laying eggs thing to explain how they sustain Hormagaunt populations. The Horvigon is, on a fluff level, completely redundant. If they wrote out the eggs and added the Horvigon, I could accept it, but as it is? Tyranids specialise. Horvigons are a redundant specialty, made to sustain the population of a self sustaining population. There's simply no reason for them to exist, which means the hive Mind wouldn't create them.

This message was edited 1 time. Last update was at 2012/04/16 05:01:19


 
   
 
Forum Index » 40K Background
Go to: