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![[Post New]](/s/i/i.gif) 2012/04/15 18:49:40
Subject: Blood Angels 2000 DOA
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Stealthy Dark Angels Scout with Shotgun
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I'm planning a DOA list and just wanting some feedback as to what people think
-HQ-
Dante 225p
Reclusiarch (JP,Melta Bombs)-160p
-Elite-
Furioso Dreadnought(Meltagun,Heavy Flamer,drop pod)170p
-Troops-
5xSanguinary Guard (1xPF, Chapter Banner) 245p
5xAssult Squads (1xMelta,PW,Melta Bombs) 130p
5xAssult Squads (1xMelta,PW,Melta Bombs) 130p
5xAssult Squads (1xMelta,PW,Melta Bombs) 130p
5xDeath Company(5xJP,PF,PW) 215p
Death Company Dreadnought (Blood Talons,Drop Pod) 160p
-Fast Attack-
Vanguard Veteran Squad (5xJP,5xPW,5xMelta Bombs) 250p
1805p
Still working on the list but wanted to get some feedback and figure out what to spend the last 195p on. Plan is to start everything in reserve and deep strike this depends on army I am playing of course. I feel that I'm a bit light on anti-tank atm and the assult squads need beefed up. Plan is for the Furioso and assult squads to DS and try and get rid of any Armored units, The death company and Reclusiarch to DS and go Elite hunting, the Death Company Dreadnought to kill all squishy things and Dante-Sanguinary Guard plus Vanguard Veteran Squad to where they are needed. I think I'm going to struggle with my army getting shot at if I don't take out the enemy armor hence why I belive I need more anti_tank. Any advice would be greatly welcomed cheers.
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Who Dares, Wins |
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![[Post New]](/s/i/i.gif) 2012/04/15 19:08:22
Subject: Re:Blood Angels 2000 DOA
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Savage Khorne Berserker Biker
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make a 3rd drop pod or just a drop pod for your dreadnougths to come down at the same time
get prists
if your takeing 5 man squads of assults why not just put them in razor backs
i would get rid of vanguard for more death company
if all your stuff is deep strike thats risky but it can work unless all your stuff on ground gets destoryed :L
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we dunno wot you been told,
our Stormboyz here are mighty bold,
we da best of da lot,
we make yins look like grots
 I am White/Black Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I'm both orderly and selfish. I act mostly for my own benefit, but I respect and help my community - Specially when it helps me. At best, I'm loyal and dedicated; at worst, I'm elitist and shrewd. |
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![[Post New]](/s/i/i.gif) 2012/04/15 19:15:20
Subject: Blood Angels 2000 DOA
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Sadistic Inquisitorial Excruciator
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Lemartes is better than a Reclusiarch, yes his profile isn't as good but he can't be singled out. As in the comment above is probably isn't worth deep striking it all. They can be picked off easier. Use terrain well and you can pull of a 2nd turn charge instead with probably less casualties than been rapid fired when you come down. With the remaining points you can 10 man 2 Assault Squad and turn the Furioso into a Librarian if you want.
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![[Post New]](/s/i/i.gif) 2012/04/15 19:21:37
Subject: Blood Angels 2000 DOA
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Infiltrating Naga
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Think you have a bit much guard, for 2000pts your only running 20 assault marines. Your actual ground coverage is pretty small. I think youd do best to reduce sanguinary guard to 2-3 and squeeze in some more assault marines with the additional points you have left.
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![[Post New]](/s/i/i.gif) 2012/04/15 19:35:20
Subject: Blood Angels 2000 DOA
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Stealthy Dark Angels Scout with Shotgun
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What about if I take away the reclusiarch and add lemartes in his place and beef up two assult squads to 10 man squads with an extra meltagun in each that better?
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Who Dares, Wins |
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![[Post New]](/s/i/i.gif) 2012/04/15 19:53:29
Subject: Blood Angels 2000 DOA
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Road-Raging Blood Angel Biker
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DoA with MSU is essentially suicide. You need bodies to absorb the massive amount of fire you'll be taking on the turn you deep strike before you can assault.
Switching up your Death Company to bolters wouldn't be a horrible idea in that respect - they're relentless, so they can rapid fire then assault. That should make up, somewhat, for the low model counts (although not much at all).
I'd also strip the DC marines, give them a drop pod, but deploy them on the table and drop the pod down empty - that way you can get both dreadnoughts down on the first turn.
Your Vanguard Vets are WAY overgeared. As a rule of thumb, try and aim for at least 50%, but closer to 60% of your units to be "naked" - anything less than that is generally just overkill.
Beg, borrow or steal the points to bring your RAS up to 10 (or at least 8+) models strong - especially if you're going to DoA them.
Try this:
HQ:
Dante
(225 points)
Reclusiarch (Meltabombs)
(135 points)
Elites:
Furioso Dreadnought (Blood Talons, HFlamer, Extra Armor, Searchlight)
- Drop Pod
(186 points)
3x Sanguinary Priest (JP)
(225 points)
Troops:
5x Sanguinary Guard (2x PFist, 3x Glaive Encarmine, 5x Angelus Boltguns, Chapter Banner)
(250 points)
6x Death Company (1x PFist, 1x PWeapon, 6x Boltguns)
- Drop Pod
(195 points)
Death Company Dreadnought (Blood Fists, HFlamer, Magna-grapple, Searchlight)
- Drop Pod
(186 points)
7x Assault Marine (Meltagun)
- Assault Sergeant (BP/THammer, Meltabombs)
(199 points)
7x Assault Marine (Meltagun)
- Assault Sergeant (BP/THammer, Meltabombs)
(199 points)
7x Assault Marine (Meltagun)
- Assault Sergeant (BP/THammer, Meltabombs)
(199 points)
Totals: 1999/2000 points, 18% HQ, 20.6% Elite, 61.4% Troops, 45 Models, 15 Kill Points
Drop the Reclusiarch with the DC marines in their pod, bring down both dreadnoughts first turn, Dante joins the Sanguinary Guard, one Sanguinary Priest joins each Assault Squad so you've got FNP coverage over everything (erm, well, except Dante. Sorry - but it looked like you wanted Sanguinary Guard rather than an Honor Guard).
Gave the DC Dreadnought the magna-grapple because I consider it a "necessary" upgrade - it prevents the dread from being kited by cheap vehicles. The 6th DC marine is just because the points were there for it, not really much else.
Looks like an interesting list to play, at least.
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DT:70-S+++G++MB-IPw40k93#+++D++A+++/wWD001R+++T(T)DM+
10k 5k
- A sergeant in motion outranks an officer who doesn't know what the is going on.
- An ordnance specialist at a flat run outranks everybody.
- I'm not Jesus, but I can turn water into Kool-Aid. |
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![[Post New]](/s/i/i.gif) 2012/04/15 20:50:02
Subject: Blood Angels 2000 DOA
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Raging-on-the-Inside Blood Angel Sergeant
Alexandria, VA
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maverick89 wrote:What about if I take away the reclusiarch and add lemartes in his place and beef up two assult squads to 10 man squads with an extra meltagun in each that better?
Yes, I would definitely do this and don't forget to give him a wound when the squad receives one. You really need more full strength assault squads. Not only will help with your troop count, it'll help the anti-tank issue you mentioned.
Also, don't play on Lemartes and the DC doing much elite hunting. They may be forced to attack units that you did not intend them to when making the list.
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![[Post New]](/s/i/i.gif) 2012/04/15 20:53:48
Subject: Blood Angels 2000 DOA
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Road-Raging Blood Angel Biker
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reps0l wrote:Also, don't play on Lemartes and the DC doing much elite hunting. They may be forced to attack units that you did not intend them to when making the list.
So. Much. TRUTH. Death Company marines are borderline on my "useful vs wasted points" scale, teetering on the "absolute waste of points" ledge.
However, a DC Dreadnought on the other hand... That's pretty much the only reason I ever include DC marines. The dreadnought version of the DC is downright amazing - but only if you pay the premium for the magna-grapple (vehicle kiting is raaargh!).
I'm not sure about Lemartes, myself. A reclusiarch will still be useful even if the DC gets cut down or just kited off to the middle of nowhere, as you can detach them from the DC and attach them to another squad, but Lemartes is DC through and through.
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DT:70-S+++G++MB-IPw40k93#+++D++A+++/wWD001R+++T(T)DM+
10k 5k
- A sergeant in motion outranks an officer who doesn't know what the is going on.
- An ordnance specialist at a flat run outranks everybody.
- I'm not Jesus, but I can turn water into Kool-Aid. |
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![[Post New]](/s/i/i.gif) 2012/04/15 21:26:05
Subject: Blood Angels 2000 DOA
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Stealthy Dark Angels Scout with Shotgun
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Yeah thats the problem Ive had in the past with my death company list getting kited but lemartes after a wound is badass plus with re-roll to hit and wound it speaks for it's self.
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Who Dares, Wins |
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![[Post New]](/s/i/i.gif) 2012/04/15 21:38:35
Subject: Blood Angels 2000 DOA
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Road-Raging Blood Angel Biker
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You get the reroll to hit and wound with the Reclusiarch as well - not just Lemartes.
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DT:70-S+++G++MB-IPw40k93#+++D++A+++/wWD001R+++T(T)DM+
10k 5k
- A sergeant in motion outranks an officer who doesn't know what the is going on.
- An ordnance specialist at a flat run outranks everybody.
- I'm not Jesus, but I can turn water into Kool-Aid. |
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![[Post New]](/s/i/i.gif) 2012/04/15 21:59:08
Subject: Blood Angels 2000 DOA
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Stealthy Dark Angels Scout with Shotgun
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Yeah but i feel lemartes overall would benifit them more although the only downside is he can't join another squad
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Who Dares, Wins |
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![[Post New]](/s/i/i.gif) 2012/04/15 22:53:48
Subject: Blood Angels 2000 DOA
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Road-Raging Blood Angel Biker
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I guess it's a matter of opinion, then.
I'd rather take the non-Lemartes chaplain, simply because the DC will only reliably hit the first target, then they might just go off flower-picking after that.
So by taking the regular chaplain, I ensure that my DC has the rerolls to hit/wound on their reliable assault, then detach the chappy and put him somewhere else, where he'd remain useful rather than going off with the rest of my black-hats to pick flowers and discuss Sunday brunches with Auntie Bee.
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DT:70-S+++G++MB-IPw40k93#+++D++A+++/wWD001R+++T(T)DM+
10k 5k
- A sergeant in motion outranks an officer who doesn't know what the is going on.
- An ordnance specialist at a flat run outranks everybody.
- I'm not Jesus, but I can turn water into Kool-Aid. |
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![[Post New]](/s/i/i.gif) 2012/04/16 13:44:56
Subject: Blood Angels 2000 DOA
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Tower of Power
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I don't think you're getting the most out of Dante. He's like a 'Crowe Tax' that you're paying for Sanguinary Guard to be troops, though you're only taking a single S-Guard unit.
Another problem is you have two Drop Pods, one will come down unsupported, so you need more of them.
Lastly, no Priests! You need these badly if you're on foot.
Check my blog www.imperiusdominatus.com as there's a 'Descent of Dreadnoughts' list on there, which is like this. I play tested that several times and it worked well.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/04/17 19:48:55
Subject: Blood Angels 2000 DOA
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Stealthy Dark Angels Scout with Shotgun
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Quick question if someone could help me with can an assault squad take a drop pod but not use it?
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Who Dares, Wins |
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![[Post New]](/s/i/i.gif) 2012/04/17 21:45:30
Subject: Blood Angels 2000 DOA
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Raging-on-the-Inside Blood Angel Sergeant
Alexandria, VA
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Yes if you remove the jump packs you can take a dedicated transport. Nothing says you have to deploy in it.
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![[Post New]](/s/i/i.gif) 2012/04/18 15:14:27
Subject: Blood Angels 2000 DOA
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Homicidal Veteran Blood Angel Assault Marine
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Don't use 5 man assault squad in anything but a Razorback. They are cheaper per man if you get the 5 extra bodies and it allows you to have 1 extra special weapon.
This:
5xAssult Squads (1xMelta,PW,Melta Bombs) 130p
5xAssult Squads (1xMelta,PW,Melta Bombs) 130p
5xAssult Squads (1xMelta,PW,Melta Bombs) 130p
390 points
Can be made to this:
10xAssault Squad (2xMelta, PF) 235
10xAssault Squad (2xFlamer, PW) 215
450 points
You spend 60 extra points, get 5 extra men, 1 extra special weapon. Yes you loose 1 PW but everything else makes up for it.
The Vanguard vets don't need 5 melta bombs, you are better off loosing a PW and adding a PF, you'll save 15 points for close to the same effect. I would maybe use 2 PW and 1 PF on the vets.
DC work best in a transport, with JP they can get kited around and in a DP they are a 1 trick pony. I don't feel they work well in a DoA list. You would be better off with an Honour guard (4xMelat or 4xPlasma) as you get a priest with them.
Speaking of priests, you need them. Rule of thumb: 1 priest for every 2 squads.
I love Furioso's but they are hard to use in a DoA list. They need more support or alot of them to drop. If you want to use drop pods you need at least 3 so 2 can drop on turn 1. This means you have one squad dropping who will be foot slogging it the rest of the game.
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DT:80S++++G+++M++B++IPw40k96#+D++A++++/mWD179R+++T(T)DM+ |
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