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Made in au
Chosen Baal Sec Youngblood




Sydney, Australia

Hey all, long time lurker here from Australia, recently singed up and this is my first post

I'm preparing for a tournament here, my first one yay! and I'm signing up with a long time friend who plays space wolves and I've been getting thrashed by his footslogging wolves list, mainly due to the amount of shots a turn he can throw at my marines (I had 25 models, yeah I played small and elite)

So I'm throwing that out of the window and I'm trying to build a list that still takes advantage of DoA but I need lots of troops! So I came up with this list, I hope you guys can give good critique and I want to see if this can work rather than simply going to a cookie cutter spam list :/

Librarian 125pts
- Shield and Unleash Rage
- Jump Pack

Reclusiarch 155pts
- Jump Pack

Sanguinary Priests 180
- Sanguinary Priest with Power weapon and Jump pack
- Sanguinary Priest with Power weapon and Jump pack

Furioso Dreadnought 180
- Blood Talons
- Heavyflamer and meltagun
- Drop pod with locator beacon

Tactical Squad 210pts
- 10 Marines
- Meltagun and Multimelta
- Drop pod with locator beacon

Tactical Squad 210pts
- 10 Marines
- Meltagun and Multimelta
- Drop pod with locator beacon

Assault Squad 235pts
- 10 Marines
- Power Fist
- 2 Meltaguns

Assault Squad 235pts
- 10 Marines
- Power Fist
- 2 Meltaguns

Scout Squad 90pts
- 5 Scouts
- Sniper rifles
- Camo cloaks

Devastator Squad 130
- 4 Missile launchers

--- 1750 POINTS TOTAL ---

So my librarian + Priest goes into one assalt squad while the Reclu + priest go into the other and they land behind the drop pods with locator beacons so they can't scatter and use them for LoS and cover.

I would essentially drop all of this onto one flank and overwhelm it and on the first turn shoot everything except my scouts at one grey hunter squad, then fire the snipers at another at hopes of pinning a 10man squad. Also, the scouts would hold a home field objective.

I was thinking getting rid of the Reclusiarch and using the points to add another dreadnought or another devestator squad, what do you guys think?

Pacific wrote: Seriously, in a game a few weeks previously I had a tactical squad assaulted by a marine squad consisting of several models with no arms, heads, and one of them was just a pair of legs. I honestly don't know how people aren't embarrassed when fielding this kind of stuff, and it's not like its something pro-tem as the same pair of legs seem to make an appearance week after week, smiting in the name of the Emperor. You can imagine the legs in a display cabinet, gathering dust.
 
   
Made in de
Been Around the Block




It's very unconventional to have Drop Pods in a DoA list, but that's great. The game gets boring if everyone sticks to the standard tactics...

Small nitpick: Don't give PW to the Sang Priest. You don't want them in combat, you just want their bubble. In CC, your opponent will single them out and destroy them.

One option might be to replace the Tac Squads in Drop Pods with Assault Squads in Drop Pods. They cost a little extra, but you'll be able to move and shoot with two meltaguns. I'm not 100% sure, but I think the round you disembark from the drop pod, your tactical marines won't be able to shoot their multi-meltas.
   
Made in au
Chosen Baal Sec Youngblood




Sydney, Australia

I like the idea of drop pods for the peace of mind knowing that they are definitely coming in, no mishap and the locator beacons will let my assault marines come in with no scatter too I've had so many mishaps lately I just cant risk it anymore lol! Also, since I have never seen anyone in my metagame actually use drop pods like this, then hopefully it will mean that people will be unprepared when facing my tactic

To my understanding, if the Sang priest charges with the assault squad but can't make it into attack range, does it stay still attached to the squad? (so it can't be shot) or does it get detached?

I was thinking that but since I know that the marines that come down with the drop pods are going to get focused / shot to hell, I wanted them to have bolters so they can atleast rapid fire before they die haha :L

Is there any changes you would make to the actual tactics im using? would you have any other tactics that would work to DoA? since im kinda new to using a whole DoA army :S

Pacific wrote: Seriously, in a game a few weeks previously I had a tactical squad assaulted by a marine squad consisting of several models with no arms, heads, and one of them was just a pair of legs. I honestly don't know how people aren't embarrassed when fielding this kind of stuff, and it's not like its something pro-tem as the same pair of legs seem to make an appearance week after week, smiting in the name of the Emperor. You can imagine the legs in a display cabinet, gathering dust.
 
   
Made in us
Road-Raging Blood Angel Biker




The Sanguinary Priest has to move first during pile-in moves, and must get into base to base. Then, because he's an IC, your opponent can declare attacks directly against the priest.

DT:70-S+++G++MB-IPw40k93#+++D++A+++/wWD001R+++T(T)DM+
10k 5k
- A sergeant in motion outranks an officer who doesn't know what the is going on.
- An ordnance specialist at a flat run outranks everybody.
- I'm not Jesus, but I can turn water into Kool-Aid. 
   
Made in au
Chosen Baal Sec Youngblood




Sydney, Australia

I was reading the rules about IC's in combat, and in my new understanding it states that IC's cannot leave a squad during an assault move and if the rest of his unit is still engaged with the enemy in close combat, the IC is forced to remain with the squad, so he is locked in combat and can't be shot even if he's not in b2b.

So awesome! cheese priests ftw

Pacific wrote: Seriously, in a game a few weeks previously I had a tactical squad assaulted by a marine squad consisting of several models with no arms, heads, and one of them was just a pair of legs. I honestly don't know how people aren't embarrassed when fielding this kind of stuff, and it's not like its something pro-tem as the same pair of legs seem to make an appearance week after week, smiting in the name of the Emperor. You can imagine the legs in a display cabinet, gathering dust.
 
   
Made in us
Perfect Shot Dark Angels Predator Pilot






Make sure to read the latest 40k rules faq from GW too to get the best understanding of IC in combat rules.
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



Alexandria, VA

Merclock wrote:I like the idea of drop pods for the peace of mind knowing that they are definitely coming in, no mishap and the locator beacons will let my assault marines come in with no scatter too I've had so many mishaps lately I just cant risk it anymore lol! Also, since I have never seen anyone in my metagame actually use drop pods like this, then hopefully it will mean that people will be unprepared when facing my tactic

To my understanding, if the Sang priest charges with the assault squad but can't make it into attack range, does it stay still attached to the squad? (so it can't be shot) or does it get detached?

I was thinking that but since I know that the marines that come down with the drop pods are going to get focused / shot to hell, I wanted them to have bolters so they can atleast rapid fire before they die haha :L

Is there any changes you would make to the actual tactics im using? would you have any other tactics that would work to DoA? since im kinda new to using a whole DoA army :S

Scattering 1D6" for Assault Marines is pretty good already. Locator beacons aren't that necessary. I'd definitely drop the Reclusiarch as you mentioned and switch out one Tac squad for another Assault sqaud.


Merclock wrote:I was reading the rules about IC's in combat, and in my new understanding it states that IC's cannot leave a squad during an assault move and if the rest of his unit is still engaged with the enemy in close combat, the IC is forced to remain with the squad, so he is locked in combat and can't be shot even if he's not in b2b.

So awesome! cheese priests ftw

Even if the unit is not engaged in cc, the priest cannot be individually targeted from shooting as long as he is attached to a squad. But as Chesh pointed out, he can be targeted in cc if you are not careful...and IC reacting rules make it tricky to keep him out of btb.
   
Made in gb
Blood Angel Neophyte Undergoing Surgeries






DONT LISTEN!! they tell evil, evil lies. Give your priest power weapons. They invariably end up in close combat anyway and power weapons are PIMP.

Heresy! *BLAM*

Xenos! *BLAM BLAM BLAM* 
   
 
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