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Made in us
Hard-Wired Sentinel Pilot





What is a good Coteaz henchmen list? I wouldn't mind trying it out since my first model ever was Inquisitor Coteaz back when he was pewter. I figure DCA are must right? Probably Psyflemen Dreads as well. What I really want to know is what each henchmen group should consist of.

Thanks

2000pts
2500pts Alpha Legion 
   
Made in gb
One Canoptek Scarab in a Swarm






Do you want an army purely comprised of Henchmen, or one that has GK Squads in as well? A list that I reckon would work well is as follows:

HQ
Inquisitor Coteaz 100

Elites
5 Purifiers- 2 Psycannons, Daemon Hammer- 145
Rhino- 40
5 Purifiers- 2 Psycannons, Daemon Hammer- 145
Rhino- 40

Troops
3 Henchmen- 3 Melta Guns- 42
Chimera- 55

3 Henchmen- 3 Melta Guns- 42
Chimera- 55
5 Grey knights- Psycannon, Daemon Hammer- 120
Razorback w. Psybolt Ammunition- 50
5 Grey knights- Psycannon, Daemon Hammer- 120
Razorback- Psybolts 50
5 Grey knights- Psycannon, Daemon Hammer- 120
Razorback w. Psybolt Ammunition- 50
5 Grey knights- Psycannon, Daemon Hammer- 120
Razorback w. Psybolt Ammunition- 50

Heavy Support
Dreadnought w. 2 TL Auto Cannons w. Psybolt Ammo- 135
Dreadnought w.2 TL Auto Cannons w. Psybolt Ammo- 135
Dreadnought w. 2 TL Auto Cannons w. Psybolt Ammo- 135

Total- 1749

This list has 8 tanks and 3 dreadnoughts, reasonable long range weaponry, decent anti tank with 6 melta guns and 3 Psyflemen Dreads, good CC ability, and good mobility. IMO it's pretty nasty, and if you do decide to use it I'd be interested in finding out how it plays.


Automatically Appended Next Post:
If you want my opinion on Death Cult Assassins, I did some maths a while back and I've copied this in:

5 DCA on the charge will inflict:
2.2 T6 wounds
4.5 T5 wounds
6.7 T4 wounds
8.9 T3 wounds

That's impressive, but there are a few drawbacks to DCAs. They are extremely fragile due to T3 and only 5+ and 5++. They don't have fleet, they lack frag grenades, and they only have S4.

There is a solution however, a single model can remove many of their weaknesses: a Land Raider Redeemer or Crusader. I'd say a redeemer would be the better option here to save points, and with a multi-melta on top you can pop open transports and let the Death Cult deal with whatever was inside. You also get frag grenades on the turn you disembark.

If however you've already filled your Heavy Support slots with Psyflemen or Nemesis Dreadknights, a Stormraven will do just as nicely.

You also end up with a 21" charge range (12" Land Raider movement, 2" exit, 1" base size, 6" charge).

When you're stuck in combat, there's a solution as well. The Crusader has 1 WS4 S3 power weapon attack, and more importantly, a storm shield. They're twice as durable as a DCA and in return get only 40% of the attacking power of one.

But of course, none of this helps their measly strength of 4. As your are required to take an Inquisitor for this unit in the first place, may I suggest an Ordo Xenos inquisitor with hammerhand, psychotroke grenades, rad grenades and power armor. He effectively increases your squad's strength by 2 against everything apart from vehicles, and he also confers random psychotroke effects. He's only 93 points and make the DCA far more effective.

So we go back to maths- 5 DCAs benefiting from Hammerhand and rad grenades will inflict:

6.7 T6 wounds
8.9 T5 wounds
11.1 T4 & T3 wounds

I'd suggest taking a unit of 7 DCA and 4 Crusaders, just to keep a balance of toughness and pure killing power.

This message was edited 3 times. Last update was at 2012/04/18 14:35:24


Total Points of all armys- 14k
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Made in us
Dakka Veteran




Somewhere in the Galactic East

If you want a heavy Henchmen army, I've tinkered around a list that has 4 complete squads of Warrior Acolytes and Two Jokaero.

Give the Acolytes a couple special weapons and watch the Jaokaero tool them up. Rending Flamers, 24" Meltas, Better Armor Saves; it's alot of curious utilities coupled with the monkeys can double as Las Cannons if need be.

I've also fiddled with a CC Henchmen squad for wound shenanigans: 4 Death Cult Assassins, 4 Acro-Flegellents, 4 Warrior Acolytes w/ 2 Power Weapons and a Combi Flamer.

The rest I invested in Psifleman Dreads and a Assassin of some sort (I want to say Callidus, but the Vindicare is tempting).

If find Crusaders a horrible waste. The Guardsmen in me sees they're still Guardsmen, and giving them a storm shield is pretty pointless.

182nd Ebon Hawks - 2000 Points
"We descend upon them like lightning from a cloudless sky."

Va'Krata Sept - 2500 Points
"The barbarian Gue'la deserve nothing but a swift death in a shallow grave." 
   
Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

If you want ideas on Henchmen Units, you can check out the article in my signature.


You have great combat options, and good shooting options as well.



Few things to think about.

1) Chimeras can hold terminators, so your big HQ's can get a smaller ride

2) Henchmen and GK can work very well together, though most people only run one or the other.

3) Henchmen are one of the most varied units in the game, and as such it is very hard to say what is the "best" set up. Each target enemy unit has an optimal configuration of henchmen to combat it. All that is left is to determine what sort of units you want to fight with your henchmen.

However, there is not really a "Net-list" for henchmen the way there is for Normal GK, Purifier Spam, or Draigo-Wing. There is a bit too much variety in the units. Though most of the list you see will have DCA and a lot of Meltaguns, but in the list I use I only have one unit of each at 2500 pts.

This message was edited 1 time. Last update was at 2012/04/18 15:50:50


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Blood Bowl: Complete! Pics: 1
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Made in us
Hard-Wired Sentinel Pilot





Thanks for all the advice. I have a solid idea of what I need.

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2500pts Alpha Legion 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

svendrex, that's a great henchman article. Thanks!
   
 
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