Chaos Neophyte Squad
Original discussion thread
Pts/model WS BS S T W I A Ld Sv
Neophyte 13 4 3 4 4 1 4 1 8 4+
Ascendant / 4 3 4 4 1 4 2 9 4+
Unit Type: Infanty, Troops
Number/Squad: 5-20 Neopyhtes
Wargear: Carapace Armour, Boltgun, Bolt Pistol, Close Combat Weapon, Frak and Krak Grenades, Mark of Chaos Glory,
In Thy Master's Charge
Options:
Any model may replace his Boltgun with either a Shotgun or Great Weapon* for free
For every five Neophytes one may exchange their boltgun for one of the following: Flamer for 5pts , Meltagun for 10pts, Plasmagun/ Plasma Pistol for 15pts
Character:
One Neopyhte may be upgraded to an Ascendant for 15pts. He carries a Personal Icon.
He may replace his Boltgun/Bolt Pistol with a Plasma Pistol for 15pts
He may replace his Close Combat Weapon with a Power Weapon for 15pts
He may purchase Melta Bombs for 5pts
Icon:
If the Squad numbers 10 or more then the Mark of Glory may be exchanged for the following **;
- Mark of Khorne for 30pts (all Neophytes recieve +1 to their Attacks, the Ascendant
may exchange their Boltgun for a Khornate Chainaxe for free. ***)
- Mark of Nurgle for 50pts (all Neophytes recieve +1 to their Toughness, the Ascendant gains Blight Grenades ****)
- Mark of Slaanesh for 20pts (all Neopytes receive +1 to their Initiative, the Ascendant
may exchange his Boltgun for a Sonic Blaster for free)
- Mark of Tzeentch for 40pts (all Neopytes recieve a 5+ Invulnerable Save, the Ascendant is classed as a Psyker and gains the Doombolt Power)
In Thy Master's Charge
During the Chaos Space Marine player's movement phase a unit of Neophytes may join another of the player's infantry units to form a combined squad *****. This may be done by moving the Neophytes into base to base contact with a miniature of the target squad.The two units will then go on to function as though they were one until the controlling player choses to split them. The Neophytes may become an autonomous unit again during the movement phase by the controlling player declaring it. A squad of Neophytes may not form a combined squad and exit one during the same movement phases, nor may the combined squad total a number greater than 20.
* A two handed close combat weapon which strikes at +2 Strength and at -2 to the model's Initiative
** If the army's leader has the same mark (an army's leader is its most expensive single
HQ choice miniature)
*** A Great Weapon that reduces an enemy miniature's maximum armour saving throw to 4+
**** May be used at the beginning of the first round of an assault phase. Every model within 2' of the model with Blight Grenades takes a strength 3
ap / wound on a 4+. If any models fail this save then the unit must make a morale check after the chaos player has resolved their attacks. (....yeah I forgot how blight grenades worked so came up with my own ^^ These rules also don't necessarilly mean that the enemy might get to attack, this would only happen if they're of a lower initiative than the Chaos player).
***** Excluding units of Daemons, Possessed Chaos Space Marines, cult units with a different mark than the Neophytes, Raptors and Obliterator Cults.