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Made in gb
Fresh-Faced New User




Imotekh
Harbinger of Eternity, Chronometron
Necron Lord, Resurrection Orb

-HQ- 330

Overlord, Resurrection Orb, Mindshackle Scarabs, Warscythe
Harbinger of the Storm, Lightning Field
Harbinger of Destruction, Gaze of Flame

-HQ- 225

Necron Lord, Resurrection Orb
Harbinger of the Storm, Lightning Field

-HQ- 100

Warriors 20
Warriors 20
Warriors 20

-Troops- 780

Flayed One 10

-Elites- 130

Wraiths, Whip Coils 3
Scarabs 10
Scarabs 10

-Fast Attack- 435

After years away from the hobby, looking to return.
I've read the book and I like the look of Imotekh, so i've thought up the above army. Zero armour and very little in the way of anti-armour, so I am relying on lightning strikes to take care of transports. Scarabs are there to tar pit or strip LR or other tough vehicles of armour, otherwise i'll just have to weather the assault of such vehicles. Large units of warriors to lay waste at rapid fire range, weight of fire. Flayed Ones to speed bump, Wraiths are merely used to counter-charge anything that gets into CC against the warriors.

This seems to make sense to me however anyone who can help me out with better insight than me i'd appreciate it.

I'm uncertain of the StormTeks, are they a waste of points, just for a one use lightning bolt against anyone who gets to combat my warriors. Zandrekh, well i'm currently taking him instead of a kitted out Lord as he seems to be better value with his abilities as a bonus. Flayed Ones seem to be universally disliked, if I could replace with another squad of wraiths I would.

I'm buying this army from scratch, haven't played in years, I can not proxy so have no way of trying this out, thanks for any help.

This message was edited 1 time. Last update was at 2012/04/17 18:48:52


 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

The lightning strikes IMO aren't reliable enough to use for popping armor, they CAN, but they aren't going to reliably do it for you.

The scarabs however, will eat armor alive via the entropic strike rule, 20 of them is a force to be reckoned with.

I'd combine the flayed ones into one unit, to synergize better with Imotehk's bloodswarm scarabs.

I'd re-read the royal court rules, you can have up to 5 crypteks/lords per overlord, and Imotehk is an overlord, so is zandrek.

Orb lords in your warrior blobs are good, and lighting field will make people pay before they can assault them, i'd consider gaze of flame crpyteks to give them essentially defensive grenades, and grab Crypteks with the Lances for str 8 ap 2 shooting goodness.

Basically, to afford that, you can drop zandrehk, and roll up the royal court into one, just remember, you can't have two royal court choices from the same court, in one squad.

Also, by consensus, wraiths are obscenely powerful, if you so desired, you could max out that squad, grab another squad, and you would have an assault powerhouse with the night fighting helping to make sure you get there in one piece.

Hope some of this helps!

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in gb
Fresh-Faced New User




iGuy91 wrote:The lightning strikes IMO aren't reliable enough to use for popping armor, they CAN, but they aren't going to reliably do it for you.


I agree, even with the chronoTeks re-roll on Imotekhs storm, I could get unlucky and still have it end on turn 2, then the army would be very naked without night fighting or the storm

I'd combine the flayed ones into one unit, to synergize better with Imotehk's bloodswarm scarabs.


Makes sense, less KP too. Plus will still speed bump my opponents ultimate unit.

I'd re-read the royal court rules, you can have up to 5 crypteks/lords per overlord, and Imotehk is an overlord, so is zandrek.


Just so I get this right first time, I can take

Zandrekh
Harbinger of the Storm, Lightning Field
Necron Lord, Resurrection Orb

and

Imotekh
Harbinger of Eternity, Chronometron
Necron Lord, Resurrection Orb
Harbinger of the Storm, Lightning Field

This is legal right? But if I took

Imotekh
Harbinger of Eternity, Chronometron
Necron Lord, Resurrection Orb
Harbinger of the Storm, Lightning Field
Necron Lord, Resurrection Orb
Harbinger of the Storm, Lightning Field

That would be illegal as the stormTeks have exactly the same kit, correct?

Just so I know for future reference.

Orb lords in your warrior blobs are good, and lighting field will make people pay before they can assault them, i'd consider gaze of flame crpyteks to give them essentially defensive grenades, and grab Crypteks with the Lances for str 8 ap 2 shooting goodness.


The Warriors plus characters are hopefully going to make it brutally difficult to gain KP against, flame teks would improve further, perhaps i'll play around with the combos when the force is built. And this is the problem i'm having with the dex without the choice of the army i'm going with str8+ weapons seem to be alluding me, possibly i'm not seeing the full capabilities of the gear involved inside the codex.

Also, by consensus, wraiths are obscenely powerful, if you so desired, you could max out that squad, grab another squad, and you would have an assault powerhouse with the night fighting helping to make sure you get there in one piece.


I like the idea of wraiths, the night fighting and wraith combo seems awesome, if I wasn't relying on Imotekhs Storm so much to damage transports i'd probably get rid of the second unit of scarabs as i'd be happy to have just one unit do the LR hunting but I need some kind of fail safe option to open up other transports if storm fails

Yes I appreciate it iGuy (read your stuff in other threads), I was struggling to get what I wanted even at 2000pts, i'm certain my old IG army was only a 1000pts with the same amount of models. Originally I was looking at world shape flect with tremor stave teks to work with the night fighting, just so expensive in points
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Just so I get this right first time, I can take

Zandrekh
Harbinger of the Storm, Lightning Field
Necron Lord, Resurrection Orb

Imotekh
Harbinger of Eternity, Chronometron
Necron Lord, Resurrection Orb
Harbinger of the Storm, Lightning Field

This is legal right? But if I took

Imotekh
Harbinger of Eternity, Chronometron
Necron Lord, Resurrection Orb
Harbinger of the Storm, Lightning Field
Necron Lord, Resurrection Orb
Harbinger of the Storm, Lightning Field

That would be illegal as the stormTeks have exactly the same kit, correct?

Just so I know for future reference.


Yep, the unique wargears can only be taken once per court, the specific rule regarding it is on page 90 of the codex, at the footnote at the bottom of the page.
I'm glad I can help out.


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in gb
Fresh-Faced New User




Okay I replaced Zandrekh with an Overlord, I know the list has a few glaring issues, mainly i've realised I think i'd really suffer against monstrous creatures and also the codex seems to have little in the way of redirecting enemy forces.......

Annihilation Barges are the only things that could help with both, even getting 3 in the list somehow would seem foolish as 3 vehicles at 2000 won't last very long, even if night fighting works out for me, any help suggestions would be appreciated, thanks.
   
Made in jp
Proud Triarch Praetorian





The list you've currently got posted at the top, that's the updated version, right?

If so, some thoughts:
-Get some Mindshackle Scarabs on those Lords, man. Seriously. THAT will take care of your MC worries more than anything else... except possibly a T. Labyrinth (but I wouldn't recommend those unless you're going up against 'Nids).
-You gave your Overlord practically everything important in the wargear section, except the one that will benefit a brick of 20 Warriors the most: Phaeron (yes, Imotekh already counts as one, but he'll be leading a different group, right?).
-Flayed One pack. Now, I've never used the little buggers, but I could have sworn the whole Bloodswarm Nanoscarab thing was kinda pointless, as you won't be able to assault on the same turn you deep strike (at least, in this edition, anyway ), so basically you'd be placing them 6" from an enemy unit... just to sit there and let them get charged by said enemy next turn. *curious head scratch*
-Need more vehicles? What about a couple of Ghost Arks? You could always ditch the one superfluous 20 Warrior brick (the one not lead by an Overlord level HQ) and use their points to get a couple for the other two blobs? (just floating along beside/behind them. You know the game 'Team Fortress'? Yeah, well, if your 20 Warriors are the Heavy, then the Ghost Ark behind them is the Medic. To take down the one if the front, they need to focus on the one in the back, first).
-If you're able to free up enough points, you may want to consider a Solar Pulse or two, just so your guys will be able to see what they're shooting at for a couple turns.

This message was edited 1 time. Last update was at 2012/04/19 13:09:54


 
   
 
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