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Made in us
War Walker Pilot with Withering Fire





USA - Salem, OR

This was easily overlooked by me as a player once, until my opponent pointed it out to me. Disembarking is part of a unit's movement, so if you disembark a unit before moving its transport, you must conclude any additional movement that unit has before you may move the transport itself. This is commonly over looked by players who a) disembark with squad. b)move transport out of way. c) move squad into previous position of transport.

Obviously wrong, but commonly done. (I did it! ) Best practice to always conclude one unit's movement/actions before moving onto another for the phase.

Past armies 4500 pts, 4000 pts 2000 pts
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Made in us
One Canoptek Scarab in a Swarm





Central Illinois, USA

Fairly simple fix to this, I'd say, is what me and my friends do.

Unless the transport is open-topped, just pivot the vehicle appropriately for the unit inside to get out, whether that's 180 degrees or less. Then, move that unit away wherever needed and sequentially the transport. Maybe more pivoting, so the better AVs are to the fore.

I'm fairly certain that pivoting does not count towards the vehicle's movement part of the phase.

- Reawakened ~2500 pts. - Amassing, growing and decaying... ~2500 pts.  
   
Made in au
Frenzied Berserker Terminator






Gorandius wrote:Fairly simple fix to this, I'd say, is what me and my friends do.

Unless the transport is open-topped, just pivot the vehicle appropriately for the unit inside to get out, whether that's 180 degrees or less. Then, move that unit away wherever needed and sequentially the transport. Maybe more pivoting, so the better AVs are to the fore.

I'm fairly certain that pivoting does not count towards the vehicle's movement part of the phase.

Can't be done.

Pivoting alone doesn't count as movement, but you're only given permission to pivot during a model's movement. Plus, if a transport pivots, then it does count as having moved for purposes of disembarking troops, so they wouldn't be able to move any further (nor launch an assault, for that matter).

I'm away from my rulebooks at the moment, so hopefully someone will be able to provide page refs.
   
Made in fi
Dakka Veteran




Cheexsta is correct in both counts.
First one is obvious (models may only move when you're moving them and you can only move model once per movement phase) and the rule reference for second is BRB pg 67, "Disembarking", first bullet point.
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

evildrspock wrote:This was easily overlooked by me as a player once, until my opponent pointed it out to me. Disembarking is part of a unit's movement, so if you disembark a unit before moving its transport, you must conclude any additional movement that unit has before you may move the transport itself. This is commonly over looked by players who a) disembark with squad. b)move transport out of way. c) move squad into previous position of transport.

Obviously wrong, but commonly done. (I did it! ) Best practice to always conclude one unit's movement/actions before moving onto another for the phase.

What is your rules question?

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Made in us
War Walker Pilot with Withering Fire





USA - Salem, OR

Less of a question, more of a correction for commonly misunderstood rules, which are at the root of a lot of these rules inquiries. By reading these, it helps anyone who would have misunderstood.

Past armies 4500 pts, 4000 pts 2000 pts
current armies Space Marines 4000 pts, Eldar 3000 pts
Successful Trades: 4
Swap Shop - CSM/Demons for sale 
   
Made in us
One Canoptek Scarab in a Swarm





Central Illinois, USA

Okay, well, I need to correct my friends as well then I guess. At with the vehicles I use(rhinos), I would pop smoke for that 4++ cover.

- Reawakened ~2500 pts. - Amassing, growing and decaying... ~2500 pts.  
   
 
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