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2012/04/19 21:31:06
Subject: Farseers in New Eldar Codex, & their psychic powers.
loving the sound of this only played eldar for about a year and i agree completely but eldrad doesn't improving he is already win apart from maybe two powers a turn (if not locked in combat- you shouldn't of done it anyway) but extra range like an extra half original range to his physic powers?
2012/04/21 17:12:57
Subject: Farseers in New Eldar Codex, & their psychic powers.
5 POWERS A TURN! As much as i want eldar farseers to be the best physkers in the game thats taking the mick i think. i would rather just have increased range powers and 2 powers a turn. Plus we have been talking that farseers negate other HQ choices and this would mean that you gain extra points for taking any other choices!
This message was edited 1 time. Last update was at 2012/04/21 17:13:10
2012/04/27 19:29:19
Subject: Farseers in New Eldar Codex, & their psychic powers.
how many points were you thinking for basic (arch)warlock? but the only thing is that i think that the mastery levels could do with being a bit cheaper like 10 points for first extra 20 for second etc. And the powers are a bit expensive i think like -10 points to each because of already paying 50 points for specialized seers. Not criticizing but just asking people for what they think compared to me!