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I'm slowly building up a Mad Max/Fallout/Post-Apoc human ork army. I want tons of vehicles, bikes etc in the army. Forgeworld is allowed, but only one of each choice unless I run an entire FW list.
Big Mek, kff (85)
3 Grot tanks, 3 grotzookas (120)
3 Meganobz, 2 c-skorcha (130)
- BW, rolla, plank, riggers, plates, kannon (140)
9 Burnaz (135)
- BW, rolla, riggers, plates, kannon (135)
19 Shoota Boyz, nob, pk, bp (154)
- BW, rolla, plank, plates, kannon (135)
18 Shoota Boyz, nob, pk, bp (148)
- BW, rolla, riggers, plates, kannon (135)
10 Gretchin (40)
Grot Mega Tank, 2 tl-rokkits, 3 rokkits (140)
1497pts
The idea is to overwhelm the enemy with the hordes of vehicles, most of them with either a constant cover or invulnerable save. The list is geared to be able to do a lot of damage without resorting to assaults. The BW's are of course dangerous to enemy vehicles with their rollas, and two wagons have planks too. They all also have kannons, allowing them to pose some threat to both vehicles and bunched up infantry if the opportunity to shoot presents itself.
The grot tanks offer reliable firesupport. The mega tank is scary for enemy tanks and multi-wound units with 5 rokkits at Bs3, two of them twin-linked. The grot tanks are extremely scary for bunched up infantry, firing 6 S6 templates at Bs3. They can also operate out of big mek bubble as they come with a 5+ invulnerable save.
Both meganobz, burnaz and boyz can lay down some pain in the shooting phase against those units you don't want to charge (like most GK units).
Overall, the plan is for the vehicles to do much of the tank-killing and only let loose the boys in close combat when the odds are favorable.
You think it will work? Any room for improvement?
For expansion to 1750, I'm looking at adding:
Warboss, claw, c-skorcha (90)
2 Rokkit buggies (70)
2 Meganobz, 1 c-skorcha (85)
1 more boarding plank (5)
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