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Made in us
Fresh-Faced New User




I'm torn between the two 35 point lists below. Please let me hear your thoughts...

LIST #1

Grissel (+5)
Min. Kriel Warriors- 1 leader & 5 grunts (4)
Caber Throwers x1 (1)
KW UA Standard Bearer & Piper (2)
Krielstone Bearer & 3 Stone Scribes (3)
Stone Scribe Elder (1)
Fell Caller Hero (3)
Trollkin Long Riders- 1 leader & 2 grunts (7)
Horthol Long Rider Hero (5)
Troll Impaler (5)
Dire Troll Mauler (9)

LIST #2

Grissel (+5)
Min. Kriel Warriors- 1 leader & 5 grunts (4)
Caber Throwers x3 (3) Two more than list #1
KW UA Standard Bearer & Piper (2)
Krielstone Bearer & 3 Stone Scribes (3)
Stone Scribe Elder (1)
Fell Caller Hero (3)
Trollkin Long Riders- 1 leader & 2 grunts (7)
Horthol Long Rider Hero (5)
Troll Bouncer (5) Grissel protection
Pyre Troll (5)
Stone Scribe Chronicler (2)
   
Made in us
Praetorian




Arden wrote:
Troll Bouncer (5) Grissel protection


With the latest ruling/clarification on Shield Guard, if your opponent understands it, it may be close to useless for you. Essentially the ruling/clarification is: If the model shooting at a target has LOS to the target, but not to the model that can Shield Guard the target, that model cannot use Shield Guard

The infernal ruling can be found here: http://privateerpressforums.com/showthread.php?81924-Shield-Guard-vs-LoS&p=1106552&viewfull=1#post1106552

If you know that, and shooting at a model with a shield guard you move your arc so you can see the model you want to shoot at, but not the shield guard model.

That being said, I like the 2nd list for Grissel, rather than the first list. The Pyre Troll is an excellent light. The Bouncer still has its uses, but you won't be using it for shield guard too much, unless your opponents is not up on how to get around shield guard. I would say in either list, having Max Kriel Warriors is better, especially with 3 Cabers, because they become a Caber Delivery system.
   
Made in us
Fresh-Faced New User




Thanks for the insigt. I am new to Warmachine/Hordes. Using your advise the new list looks like this:

Grissel (+5)
*****MAX***** Kriel Warriors- 1 leader & 9 grunts (6)
Caber Throwers x3 (3) Two more than list #1
KW UA Standard Bearer & Piper (2)
Krielstone Bearer & 3 Stone Scribes (3)
Stone Scribe Elder (1)
Fell Caller Hero (3)
Trollkin Long Riders- 1 leader & 2 grunts (7)
Horthol Long Rider Hero (5)
Pyre Troll (5)
Troll Bouncer "OR" Troll Impaler (5)
   
Made in us
Praetorian




Arden wrote:Thanks for the insigt. I am new to Warmachine/Hordes. Using your advise the new list looks like this:

Grissel (+5)
*****MAX***** Kriel Warriors- 1 leader & 9 grunts (6)
Caber Throwers x3 (3) Two more than list #1
KW UA Standard Bearer & Piper (2)
Krielstone Bearer & 3 Stone Scribes (3)
Stone Scribe Elder (1)
Fell Caller Hero (3)
Trollkin Long Riders- 1 leader & 2 grunts (7)
Horthol Long Rider Hero (5)
Pyre Troll (5)
Troll Bouncer "OR" Troll Impaler (5)


I like this list, I was trying to find a post for you about the caber delivery system, but i cannot find it at the moment...found it! http://www.trollbloodscrum.com/2012/04/tarpit-tactica-kriel-warriors.html#more its good information. You can still take the Bouncer, because the Bump Animus is still very powerful and protective, you just need to be aware that shield guard isn't as effective as one would think. Bump makes your opponent think, they can't just throw one melee attacker at you, they have to throw 2+, and at the right angle so the first melee attacker that is Bumped, doesn't interfere with the 2nd melee attacker.
   
Made in us
Fresh-Faced New User




Would you choose Bouncer over Impaler??? Thanks for the link! Cool stuff there
   
Made in us
Praetorian




Arden wrote:Would you choose Bouncer over Impaler??? Thanks for the link! Cool stuff there


I would keep the Bouncer. The Pyre should be there to hand out his Animus, and Grissel should be doing the same. Bouncer puts Bump on Grissel.

If you had the Impaler, you would put Far Strike on Grissel, and Grissel Far Strike the Pyre, and then shoot and use Fury to hit/boost damage. Or you would use Grissel to put Far Strike on the Impaler and the Pyre and having them spend their fury to hit/boost damage.

The Bouncer sounds more promising with the list you have, and using the fire/melee damage buff of the Pyre
   
Made in us
Fresh-Faced New User




Thanks for the help. Can't wait to play it!!! Souns like exactly what I wanted to accomplish!!!

Open to other opinions
   
Made in us
[MOD]
Madrak Ironhide







Yeah, if you're going to build a list around delivering Cabers at
POW +2 from Flaming Fists, you're going to want to max out the
unit. I feel nervous about lists that don't have at least one heavy,
but when this list works it'll run like a song.

(A fell call?)

Priority targets to keep safe will be those damn cabers. I don't
think she has a real method for keeping them safe. Make sure
the unit gets wrapped up in the bubble for ARM 17 goodness
(as opposed to locking down the Long Riders who should be
moving fast on a flank to force your opponent to deal with
them). Another thought is to jam with the Long Riders so that your warriors will get free reign.

Be careful about timing that feat because none of your fell
caller's fell calls will work unless he activates first (I'm actually
not sure about the timing on this).

I'm not sure where I am on the Impaler v. Bouncer debate. If
you want to get actual ranged use out of the Pyre, it would be
Impaler. But if you really just want to spam Flaming Fists,
Bouncer should work, too.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Fresh-Faced New User




Alright, here's where I'm at. I'm set on the following list exept for one thing... I CAN'T SEEM TO CHOOSE MY FINAL WARBEAST!!!!! It shouldn't be this hard as I only have 5 point to spare and there are only so many 5 point Trollblood Warbeasts!!! Probably makin a big deal outta nothin and I'm leaning towards a Bouncer or giving up one Caber thrower (although I really don't want to) in lieu of a Slag troll (6pts)!!! I'd appreciate any thoughts or opinions. Thanks

Grissel (+5)
*MAX*Kriel Warriors- 1 leader & 9 grunts (6)
Caber Throwers x3 (3)
KW UA Standard Bearer & Piper (2)
Krielstone Bearer & 3 Stone Scribes (3)
Stone Scribe Elder (1)
Fell Caller Hero (3)
Trollkin Long Riders- 1 leader & 2 grunts (7)
Horthol Long Rider Hero (5)
Pyre Troll (5)
??????? Troll (?)

This message was edited 1 time. Last update was at 2012/04/21 04:24:58


 
   
Made in gb
Bane Lord Tartar Sauce





Oxford, Great Britain

Bouncer. That thing is great at saving your casters ass. Shield guard (as long as your opponent isn't a dick and break LoS to the bouncer) helps alot against those high damage shots. And the animus is great. Bounce generally means that one warjack will get off one attack and that's not enough to kill.

But that's me going I would fear to face a bouncer in the proper hands.

Good luck
   
Made in us
Kossite




Alameda,CA

I am not a big fan of kriel warriors, ditch them for trollkin champions they are so much better

WTF!! (throws dice out window) 
   
Made in us
[MOD]
Madrak Ironhide







XIngKe wrote:I am not a big fan of kriel warriors, ditch them for trollkin champions they are so much better


Different roles and methods.

*Champions are slower than Kriel Warriors and do not benefit from pgrissel's theme force.

*Kriel Warriors add an element of Reach to individual members of a buffable unit.

*With their UA, Kriel Warriors that make tough checks are amazing.Also it allows their beefed up unit to spread out more.

*Kriel Warriors can make themselves more accurate than champions with Fervor
and Combined Melee Attacks. You can combine their attacks with the Cabers.

Skaldi and full Champs is 13 points for 6 models.

Full Kriel Warriors with UA and Cabers is 11 points for 15 models.

You choose Warriors over Champions when you need coverage, numbers,
and speed.

You choose Champions over Warriors when you need hitting power that
is not reliant on any other factors.

If you want to spend less money, buy champions.

This message was edited 1 time. Last update was at 2012/04/22 21:50:06


DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Fresh-Faced New User




Alright... here's what I'm goin with. It was a tough decision between the K.W. ans champions but in the end I liked the K.W. Not only to I think they fit better with Grissel but alot of armies that I'll be facing in my area are infantry heavy so I prefer numbers.

35 point list

Grissel (+5)
*MAX*Kriel Warriors- 1 leader & 9 grunts (6)
Caber Throwers x3 (3)
KW UA Standard Bearer & Piper (2)
Krielstone Bearer & 3 Stone Scribes (3)
Stone Scribe Elder (1)
Fell Caller Hero (3)
Trollkin Long Riders- 1 leader & 2 grunts (7)
Horthol Long Rider Hero (5)
Pyre Troll (5)
Troll Bouncer (5)
   
Made in us
Fresh-Faced New User




I just need to know if this army seems as if it would give me a chance to be competitive at a local level. Thanks

35 point list

Grissel (+5)
*MAX*Kriel Warriors- 1 leader & 9 grunts (6)
Caber Throwers x3 (3)
KW UA Standard Bearer & Piper (2)
Krielstone Bearer & 3 Stone Scribes (3)
Stone Scribe Elder (1)
Fell Caller Hero (3)
Trollkin Long Riders- 1 leader & 2 grunts (7)
Horthol Long Rider Hero (5)
Pyre Troll (5)
Troll Bouncer (5)
   
Made in us
Praetorian




When you get the army down, it will do well for you. You might be weaker agains high ARM Jack armies (looking at you Khador). But you can use your Riders/Horothol to clear paths with slamming them.

Its going to take a bit to learn but should do well for you. Especially if you play scenarios
   
Made in us
Fresh-Faced New User




Thanks for you imput. I'm excited about givin it a go!!!
   
Made in us
Fresh-Faced New User




I played my list this past weekend and, for the most part, I was very happy with it. I'm already working on my 50 point list based on my 35 point list. Below is my current 35 point list and the additions I'm thinkin of to bring it to 50 points!!! All comments are welcome... I love to hear different opinions

35 points

Grissel (+5)
*MAX*Kriel Warriors- 1 leader & 9 grunts (6)
Caber Throwers x3 (3)
KW UA Standard Bearer & Piper (2)
Krielstone Bearer & 3 Stone Scribes (3)
Stone Scribe Elder (1)
Fell Caller Hero (3)
Trollkin Long Riders- 1 leader & 2 grunts (7)
Horthol Long Rider Hero (5)
Pyre Troll (5)
Troll Bouncer (5)

To take the list to 50 points I'm thinking about removing the Pyre Troll (5pts) and adding:

Two(2) Trollkin Long Riders (making a full unit) (additional four points)(4)
Dire Troll Mauler (9)
Sons of Bragg (These guys have not been released as of yet but look like they would be awesome with my army)(6)
Two(2) Additional Stone Scribes (making a full unit)(1)

Looking forward to your thoughts and opinions......
   
Made in us
[MOD]
Madrak Ironhide







Careful with Sons of Bragg. Their stuff are fell calls, so if she
fell calls or feats on them, they can't use their own.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Fresh-Faced New User




The Sons of Bragg cannot be affected by any fell calls (other than their own) or Grissels feat so I think they'll be fine. I may have misread them though. To the best of my knowledge the Sons kinda run themselves.

This message was edited 1 time. Last update was at 2012/05/01 03:03:58


 
   
 
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