haendas wrote:
First off let me cover my aesthetic preferences. The only armies I've completely ruled out are Cygnar, Khador, Protectorate and Mercenaries. Something about the more traditional warjack models of those armies doesn't appeal to me. My favorite looking models are Skorne and Circle. Scyrah, Cryx, Legion, Trollbloods, and minions are also cool, but don't "call" to me as much as Skorne and Circle on a first impression of the aesthetics, but if any of those factions match well with my play style preferences they can be a strong contender for my choice.
First up, dont dismiss them out of hand, or even at first glance.
PP models have their own unique style. It can put a lot of people off at first glance as its not "what they're used to". its not that its "bad", its "different". Warjacks are part of that. I lot of people dont like the scrunched up squatting pose that they have at first glance. But it really is something that grows on you the more you're exposed to it, and the more you get used to it. Also, please bear in mind
PP are infamous for not doing justice to their models in their online photographs. you really need to see them "in the flesh" to get them.
IMO, hold off on judging the factions based on aesthetics.
haendas wrote:
As far as play style, my initial assumption is that I'd very much prefer to play a low model count army, probably beast or jack heavy. As a beginner I'd also like to choose an army that isn't extremely fragile. A faction that is beginner friendly and can possibly take a few hits/mistakes before the match is completely lost would be nice if such a force is out there. I wasn't sure at first if I'd prefer a melee or ranged force, but after thinking it over, I believe melee would be best for me. I prefer to advance towards my enemy head on, as opposed to trying to out maneuver them for tactical shooting lanes.
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Id always recommend starting off with the starter packs, which are low model count forces.

jumping straight into 35pts infantry spam will put you in the deep end very quickly. Beast or Jack heavy isnt a problem - hordes tend to run more beasts than warmachine factions tend to run warjacks, but thats very much the synnergies based on the hordes fury mechanic- hordes forces tend to be battlegroup based, with limited supporting infantry, while warmachine factions tend to be more "balanced" and about a combined arms approach. I will stress- neither is better. this game is incredibly well balanced.
Regarding the fragile comment, you will need to modify your approach a bit. this is warmachine. Not
40k. the emphasis is on "killing", not "surviving". everything can kill everything else, pretty much. a loaded up warjack with 3 focus and the right buffs will happily kill anything in the game in 1 activation, regardless of how "hard" it is. "fragile" means something completely different here to
40k. you dont have squads with 2+ armour, 4+
inv and
FNP saves along with t8. everything, to a lesser, or greater extent can and will die. Games are far bloodier than what you're used to!
also, bear in mind there really are no "forgiving" factions. this is not a "forgiving" game. this is playing-starcraft-against-a-korean hard. this is Halo, on hard mode with just a pistol hard. One mistake, regardless of faction can and will lose you the game. As a whole, this is not a game where you can download "the list", and play at the same level as a veteran, like
40k. skill, knowledge and experience will play a huge role. as such, when you start you will lose. you will lose a lot. Dont ges disheartened by this - we've all gone through it.
regarding range/melee. bear in mind "long range" in this game is 14". shooting can, and will kill stuff. it can, and will dominate. In terms of sheer damage output, melee will trump it. all shooty? all melee?
IMO, take a bit of both. shooting is great for control/denial and taking out the alpha strike. and once turn 2 or 3 hits, you're close enough anyway to get stuck into the thick of it.