Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/04/20 13:25:33
Subject: Plasma guns/Rapid fire command squads
|
 |
Death-Dealing Devastator
Wherever the Emperor commands.
|
So lets say we have a SM command squad (or imperial guard) with 4 plasma guns.
when shooting, must they all shoot at the same time, and the Get hot rolls be accolated to them evenly ?
example: roll 8 dice four of them are 1's so then i assume i need to put one Get hot wound on each guy
(rare but it happend to me, no one died thanks to 3+ and FnP)
or can i shoot each guy seperate
roll two dice four times, and lets say the four 1s that i rolled were entirley on two guys
so i have two guys with two get hot wounds each.
I dont have my BRB on me at the moment, let me know how you guys work this out.
thanks in advance.
|
This message was edited 1 time. Last update was at 2012/04/20 13:32:40
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/20 13:29:37
Subject: Plasma guns/Rapid fire command squads
|
 |
The Hive Mind
|
There's a debate surrounding this, but IMO the latter is the correct way - roll 2 dice for each guy, if you roll snakeyes that's one unlucky plasma gunner.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/20 13:35:35
Subject: Plasma guns/Rapid fire command squads
|
 |
Stern Iron Priest with Thrall Bodyguard
|
Try reading this thread. It laid out most of our arguements about how it should go.
http://www.dakkadakka.com/dakkaforum/posts/list/436324.page
Personally, I say roll them in a way that you can tell who the dice belong to and then resolve the shooting and get's hot.
Deal with shooting wounds and saves for the opponent and then take your saves and fnp.
There is a question over if the gets hot are allocated to models or to "model groups" but I feel the raw wording of gets hot! makes it clear the wound is on the model and resolved on the model himself. Hence if a model rolls 2 dice and gets snake eyes when rapidfiring with a plasma gun, even if both saves are failed only one model is removed.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/20 13:36:25
Subject: Plasma guns/Rapid fire command squads
|
 |
Longtime Dakkanaut
Dundee, Scotland/Dharahn, Saudi Arabia
|
Each plasma gunner rolls separately and any overheats can only be resolved against the firing model.
|
If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it. item 87, skippys list
DC:70S+++G+++M+++B+++I++Pw40k86/f#-D+++++A++++/cWD86R+++++T(D)DM++ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/20 13:41:08
Subject: Plasma guns/Rapid fire command squads
|
 |
Death-Dealing Devastator
Wherever the Emperor commands.
|
Cool, Thanks for the advice guys!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/20 15:41:21
Subject: Plasma guns/Rapid fire command squads
|
 |
Confessor Of Sins
|
As said you should roll each plasma gun separately so the possible Gets Hot! wounds go to the right guy.
They still shoot "at the same time" - after declaring a target you will have to decide how many models fire and with what weapons. Shooting plasma guns in turn until you no longer need to would be wrong.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/20 16:20:44
Subject: Re:Plasma guns/Rapid fire command squads
|
 |
Fixture of Dakka
|
I'll just point out that although the gunner that shot is the one who is wounded, the Remove Casualties rules specify that the model that gets wounded is not the one that is actually removed from play.
So, feel free to roll them all together.
(Now that both sides have stated their arguments, let's let this rest, as there will be no agreement and the argument will be a war of attrition til one side gets bored or a mod locks)
|
This message was edited 1 time. Last update was at 2012/04/20 16:21:25
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/20 16:23:58
Subject: Re:Plasma guns/Rapid fire command squads
|
 |
The Hive Mind
|
Grakmar wrote:(Now that both sides have stated their arguments, let's let this rest, as there will be no agreement and the argument will be a war of attrition til one side gets bored or a mod locks)
Agreed.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/20 16:32:07
Subject: Re:Plasma guns/Rapid fire command squads
|
 |
Stern Iron Priest with Thrall Bodyguard
|
Grakmar wrote:(Now that both sides have stated their arguments, let's let this rest, as there will be no agreement and the argument will be a war of attrition til one side gets bored or a mod locks)
Well said.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/20 21:40:08
Subject: Plasma guns/Rapid fire command squads
|
 |
Servoarm Flailing Magos
|
marv335 wrote:Each plasma gunner rolls separately and any overheats can only be resolved against the firing model.
This.
The firing model takes the wound so you roll for each gunner seperately. You have to for anything that gets hot.
|
This message was edited 1 time. Last update was at 2012/04/20 21:53:30
Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/20 21:44:24
Subject: Plasma guns/Rapid fire command squads
|
 |
The Hive Mind
|
Joey wrote:marv335 wrote:Each plasma gunner rolls separately and any overheats can only be resolved against the firing model.
This.
The firing model takes the wound so you roll for each gunner seperately. You have to for anything that gets hot.
Fixed that for you. Not trying to put words in your mouth, just clarifying the actual rule.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/20 21:53:20
Subject: Plasma guns/Rapid fire command squads
|
 |
Servoarm Flailing Magos
|
Yeah that was my bad anyway, I got the words wrong.
|
Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/20 21:54:22
Subject: Re:Plasma guns/Rapid fire command squads
|
 |
Dakka Veteran
|
rigeld2 wrote:Grakmar wrote:(Now that both sides have stated their arguments, let's let this rest, as there will be no agreement and the argument will be a war of attrition til one side gets bored or a mod locks)
Agreed.
If only it were a raging argument about flamers instead of plasma. Then I could tell you not to start a flame war. Oh well.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/20 22:02:59
Subject: Plasma guns/Rapid fire command squads
|
 |
Servoarm Flailing Magos
|
delete this post.
|
This message was edited 1 time. Last update was at 2012/04/20 22:03:14
Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/20 23:10:21
Subject: Plasma guns/Rapid fire command squads
|
 |
Ship's Officer
|
marv335 wrote:Each plasma gunner rolls separately and any overheats can only be resolved against the firing model.
If it comes to a vote, this is how I always play it.
Makes sense to me since I would never try and take the Gets Hot! wound on a different member of a squad if there was only one plasmagun.
DoW
|
"War. War never changes." - Fallout
4000pts
3000pts
1000pts
2500pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/20 23:41:28
Subject: Plasma guns/Rapid fire command squads
|
 |
Powerful Phoenix Lord
|
I don't think anyone has ever tried to say you can allocate wounds as you wish. Everyone agrees the wound(s) is(are) allocated to the firing model(s). The contention comes from the removing casualties portion. Some people claim, that since you have like models, if one suffers 2 wounds and both saves are failed (assuming 1 wound models), then 2 models have to be removed from the wound group.
|
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/21 00:20:48
Subject: Plasma guns/Rapid fire command squads
|
 |
Stern Iron Priest with Thrall Bodyguard
|
Please read the link that I provided at the top of the thread, all the bases are covered in that. Unless there is anything new that can be added to the debate I think this thread should be let die.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/21 00:21:15
Subject: Plasma guns/Rapid fire command squads
|
 |
Servoarm Flailing Magos
|
Happyjew wrote:I don't think anyone has ever tried to say you can allocate wounds as you wish. Everyone agrees the wound(s) is(are) allocated to the firing model(s). The contention comes from the removing casualties portion. Some people claim, that since you have like models, if one suffers 2 wounds and both saves are failed (assuming 1 wound models), then 2 models have to be removed from the wound group.
Except "the firing model suffers a wound". It's very clear.
|
Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/21 01:37:04
Subject: Plasma guns/Rapid fire command squads
|
 |
Powerful Phoenix Lord
|
Like I said, that is where the argument lays. I'm of the opinion that only the firing model can be removed. Others disagree with this.
|
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/21 01:49:54
Subject: Re:Plasma guns/Rapid fire command squads
|
 |
Ship's Officer
|
It's an interesting argument on both sides but I give the edge to the "only the firing model can be removed" camp both on fluff, logic, and RAW.
DoW
|
"War. War never changes." - Fallout
4000pts
3000pts
1000pts
2500pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/21 01:53:59
Subject: Re:Plasma guns/Rapid fire command squads
|
 |
Resolute Ultramarine Honor Guard
|
Grakmar wrote:I'll just point out that although the gunner that shot is the one who is wounded, the Remove Casualties rules specify that the model that gets wounded is not the one that is actually removed from play.
So, feel free to roll them all together.
I'm not trying to start something, but what page numbers do you use to assert this view of the issue? In my club, no page numbers, no one cares, and I have a Space Puppy friend who would love to make this argument for his plasma pack.
|
DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/21 01:59:37
Subject: Re:Plasma guns/Rapid fire command squads
|
 |
Nasty Nob on Warbike with Klaw
|
DogOfWar wrote:It's an interesting argument on both sides but I give the edge to the "only the firing model can be removed" camp both on fluff, logic, and RAW.
I'll agree with 2/3 of those.
Then again the fluff has never explained how a plasmagun gets rid of that excess heat. Does plasma spray out the vents? Release radiation?
Never a Tech-Magus when you need one...
Automatically Appended Next Post:
Lobukia wrote:I'm not trying to start something, but what page numbers do you use to assert this view of the issue? In my club, no page numbers, no one cares, and I have a Space Puppy friend who would love to make this argument for his plasma pack.
P24 "Remove Casualties" more on P25 with "Taking saving throws".
Basically the model the wound is assigned to doesn't have to be the one removed, it can be an identical (in game terms) model.
The argument was never about removing non-plasma gunners instead. The problem is more a single plasma-gunner rolling two 1's, wounds assigned to a single model but models removed are taken from the 'identical group'. This leads to the argument of 2 plasma-gunners potentially being removed.
The debate was lengthly, and really doesn't need to be started up again. If anyone has a view on this matter it has more than likely already been raised in the other thread, and already debated to death.
Edit for clarity
|
This message was edited 2 times. Last update was at 2012/04/21 02:31:18
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/21 02:31:38
Subject: Re:Plasma guns/Rapid fire command squads
|
 |
Incorporating Wet-Blending
|
grendel083 wrote:DogOfWar wrote:It's an interesting argument on both sides but I give the edge to the "only the firing model can be removed" camp both on fluff, logic, and RAW.
I'll agree with 2/3 of those.
Then again the fluff has never explained how a plasmagun gets rid of that excess heat. Does plasma spray out the vents? Release radiation?
Never a Tech-Magus when you need one...
the 3rd ed. SM book stated that it was coolant being vented.
|
Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/21 02:37:34
Subject: Re:Plasma guns/Rapid fire command squads
|
 |
Nasty Nob on Warbike with Klaw
|
Lordhat wrote: the 3rd ed. SM book stated that it was coolant being vented.
Hmm... Does it give more detail? Thanks, may have to try and look that up.
Purely fluff, but could that kill others around the gunner? A cloud of super-heated coolant as well as burning could also be toxic?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/21 12:57:43
Subject: Plasma guns/Rapid fire command squads
|
 |
Servoarm Flailing Magos
|
It's weird there are people who think that you can fire one plasma gun, have it Gets Hot twice, and then remove TWO plasma gun models.
|
Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/23 02:30:45
Subject: Plasma guns/Rapid fire command squads
|
 |
Brainy Zoanthrope
|
Joey wrote:It's weird there are people who think that you can fire one plasma gun, have it Gets Hot twice, and then remove TWO plasma gun models.
The Plasma gun explodes in firey death and claims two victims but not the firer so it can strike again later in the game to doom the command squad!!
|
6000 - Hive Fleet Limax
4000 - Sons of Horus
5500 - Ultramarine's
1000 - Blood Raven's
3000 - Skaven |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/24 17:36:48
Subject: Plasma guns/Rapid fire command squads
|
 |
Focused Fire Warrior
|
Joey wrote:It's weird there are people who think that you can fire one plasma gun, have it Gets Hot twice, and then remove TWO plasma gun models.
Is it any weirder than only being able to see one guy in the target squad yet shooting him so much that 6 of his buddies die?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/24 17:45:55
Subject: Plasma guns/Rapid fire command squads
|
 |
Captain of the Forlorn Hope
|
VoxDei wrote:Joey wrote:It's weird there are people who think that you can fire one plasma gun, have it Gets Hot twice, and then remove TWO plasma gun models.
Is it any weirder than only being able to see one guy in the target squad yet shooting him so much that 6 of his buddies die?
Actually yes, if you follow the RAW you can see that only one gunner can die if he rapid fires and you roll two 1's.
Where the rules state that any model, even those out of LoS and out of range, can be killed.
|
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/24 17:48:04
Subject: Plasma guns/Rapid fire command squads
|
 |
The Hive Mind
|
VoxDei wrote:Is it any weirder than only being able to see one guy in the target squad yet shooting him so much that 6 of his buddies die?
Because all those bullets are only aimed at the one guy - the shooters can't have any idea that his buddies are behind that wall and are spraying the wall as well.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/04/25 16:31:50
Subject: Plasma guns/Rapid fire command squads
|
 |
Focused Fire Warrior
|
DeathReaper wrote:VoxDei wrote:Joey wrote:It's weird there are people who think that you can fire one plasma gun, have it Gets Hot twice, and then remove TWO plasma gun models.
Is it any weirder than only being able to see one guy in the target squad yet shooting him so much that 6 of his buddies die?
Actually yes, if you follow the RAW you can see that only one gunner can die if he rapid fires and you roll two 1's.
Where the rules state that any model, even those out of LoS and out of range, can be killed.
Oh i agree with you. I was just pointing out him using real life logic in a rules discussion on 40k.
|
|
 |
 |
|