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Imperial guard vs Ultramarines
My second game with my guard army and finally a non ultra competitive fluffy list as an opponent.
My IG list:
CCS 1 - LC, Vox, Standard, Camo
CCS 2 - Standard, 3 x plasma gun (borrowed harkers Chimera this time)
PCS 1 - Flamer, Vox, Mortor, boltgun
PCS 2 - Flamer, Vox, Mortor, boltgun
Blob 1 - 30 guys, 3 x grenade launcher, 3 x AC, 1 vox, 3 x power weapons, and commissar with power weapon
Blob 2 - 20 guys, 2 x plasma gun, 2 x lascannon, 1 vox, 2 x power weapons, and commissar with power weapon
HWT 1 - 3 x LC
HWT 2 - 3 x AC
LRBT with LC
LRBT with 3 heavy bolters and heavy stubber
Demolish with LC
Vets, harker, 2 x melta gun, 1 x plasma gun, 1 x AC, chimera
Vets, 3 x meltagun, missile launcher team
Marbo
Ultramarines
Chapter master
commander
2 tac squads with melta gun and multi melta
thunderfire cannon
scouts
scout landspeeder
2 x tank with demolisher cannon
Dread with dual AC
Dread with plasma cannon and CCW
bikers with Melta, combi melta and attack bike with multi melta
I lost the roll to go first, no big deal. My opponent spread his army out across the board in a straight line. I smiled. It forced me to deploy a little further spread out than I had intended too however. I deployed my men in cover and reserved my vets my demolisher and Marbo, I lost the roll to seize initiative.
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Ultramarine turn 1, he had to move his demloshier and bikes on my right flank back toward the center of the board (since i deployed nothing on the right side of the table) His first turn he only killed 6 guardsman from the 30 man blob!!!!!!!!!!!!!!!!!!! 3!!!!!!!!! Not just bad rolling, but bad placement and bad shot choices.
Guard turn 1, I immoblize one of his marine demolisher cannon tanks, immobilize one rhino and kill 3 scouts with mortor shells.
Ultramarine turn 2, He boosts his speeder right infront of my face.... it has 1 multimelta on it.. uh ok. he nudges his tanks out and his tactical squads get out and move 6 towards my line. His thunder fire cannon and his plasma dread eat some more guardsman. He kills 2 lascannon models from the HWT and kills one AC team of a scattering shot.
IG turn 2, we wipe out a ten man tac squad, kill the speeder, kill 2 more scouts with mortor shells. All my reserves show up, I bring them on the right side now that my opponent has moved all his units away from that edge. I kill a few bikers. Marbo EPIC FAILS and scatters his demo charge 7 inches into no mans land. I loose 1 plasma gunner to gets hot... forgot to issue BID
Ultramarine turn 3, frustration is vented on poor marbo, he promptly dies. A few more guardsman die from thunderfire cannon and the plasma dread and he finnaly wipes the 30 man blob member. He takes out the last LC team and stuns my demolisher.
IG turn 3 - We wipe out the second tac squad, kill 2 more scouts, kill his bikes, start dropping mortor rounds on the techmarine firing the thunderfire cannon to no effect. We blow up his 2nd demolisher cannon tank and his plasma dread. Opponent concedes defeat.
What a good win... a win I needed as this is only my 4th game in this edition and second time fielding my IG. My dakka LRBT was pwnsauce... my mortors were surprisingly effective. My scatter dice were on fire (Marbo being the excetion) Orders and HWs in my blobs were really the key. Wish I had more pictures for you guys, but I was kinda caught up in the moment. Next time.
~Lion~
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