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Made in gb
Devastating Dark Reaper





York U.K

Help! i have just played a game where my 10 howling banshees assaulted my mates mawloc they won by 2 and he had to break away (roll a D6 and add your initiative). Since it was the first round of combat should i have added 10 since it was still the first round or would i add their base initiative (5)? Any comments would be helpful but if you know what tournaments say that would be even better. Cheers

"The tactical power of the Dakair craftworld will destroy the imperium for selfishly exploiting the maiden worlds that so rightfully belong to us!" Yaralii azur Farseer of Dakair.
http://www.dakkadakka.com/dakkaforum/posts/list/446451.page My Eldar WIP blog!
 
   
Made in ca
Twisted Trueborn with Blaster




Fredericton, NB

Always use the unmodified initiative

Know thy self. Everything follows this.
 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Use the average int value for your models, on their unmodified profile.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in gb
Decrepit Dakkanaut




Sweeping advance says to use unmodified init
   
Made in au
Deadly Dire Avenger





NSW Australia

As all the other guys said unmodified...
   
 
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